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components
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Send EntityEx for doors as well
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2021-09-19 20:48:50 +02:00 |
prediction
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Predict switch projectiles and pickups, make blinking effect client-side
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2021-09-19 14:14:00 +02:00 |
animstate.cpp
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Fix clang-analyzer-core.UndefinedBinaryOperatorResult
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2020-10-14 15:45:47 +02:00 |
animstate.h
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Manual preparation for cleaner clang-format
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2020-09-26 21:41:01 +02:00 |
component.cpp
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Make components member of CGameClient
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2021-07-12 12:07:31 +02:00 |
component.h
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missed dots
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2021-08-30 18:31:46 +02:00 |
gameclient.cpp
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Predict switch projectiles and pickups, make blinking effect client-side
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2021-09-19 14:14:00 +02:00 |
gameclient.h
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Predict switch projectiles and pickups, make blinking effect client-side
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2021-09-19 14:14:00 +02:00 |
lineinput.cpp
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Some char array naming convention
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2021-09-13 12:21:56 +02:00 |
lineinput.h
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Some char array naming convention
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2021-09-13 12:21:56 +02:00 |
projectile_data.cpp
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Fix transparent shotgun bullets
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2021-08-15 11:33:45 +02:00 |
projectile_data.h
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force tunezone
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2021-04-23 11:01:38 +08:00 |
race.cpp
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Enable modernize-loop-convert clang-tidy check
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2020-11-02 22:40:24 +01:00 |
race.h
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Fix all the header guards and adjust the script a little
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2018-07-06 16:11:38 +02:00 |
render.cpp
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Remove commented out render code
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2021-09-13 12:31:08 +02:00 |
render.h
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uint64 -> uint64_t, int64 -> int64_t
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2021-06-24 17:19:17 +02:00 |
render_map.cpp
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uint64 -> uint64_t, int64 -> int64_t
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2021-06-24 17:19:17 +02:00 |
skin.h
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Different comparators for skins in UI (no case) and regular skins (with case)
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2021-03-23 13:39:54 +01:00 |
ui.cpp
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Adopt upstream refactoring: Mark several functions as 'const'
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2021-02-23 18:26:16 +03:00 |
ui.h
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uint64 -> uint64_t, int64 -> int64_t
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2021-06-24 17:19:17 +02:00 |
ui_ex.cpp
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Use FontSize for rendered cursor
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2021-05-31 16:23:07 +02:00 |
ui_ex.h
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Init input handling in UI Ex
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2021-05-31 12:27:04 +02:00 |