ddnet/src/game/client
2021-09-19 20:48:50 +02:00
..
components Send EntityEx for doors as well 2021-09-19 20:48:50 +02:00
prediction Predict switch projectiles and pickups, make blinking effect client-side 2021-09-19 14:14:00 +02:00
animstate.cpp Fix clang-analyzer-core.UndefinedBinaryOperatorResult 2020-10-14 15:45:47 +02:00
animstate.h Manual preparation for cleaner clang-format 2020-09-26 21:41:01 +02:00
component.cpp Make components member of CGameClient 2021-07-12 12:07:31 +02:00
component.h missed dots 2021-08-30 18:31:46 +02:00
gameclient.cpp Predict switch projectiles and pickups, make blinking effect client-side 2021-09-19 14:14:00 +02:00
gameclient.h Predict switch projectiles and pickups, make blinking effect client-side 2021-09-19 14:14:00 +02:00
lineinput.cpp Some char array naming convention 2021-09-13 12:21:56 +02:00
lineinput.h Some char array naming convention 2021-09-13 12:21:56 +02:00
projectile_data.cpp Fix transparent shotgun bullets 2021-08-15 11:33:45 +02:00
projectile_data.h force tunezone 2021-04-23 11:01:38 +08:00
race.cpp Enable modernize-loop-convert clang-tidy check 2020-11-02 22:40:24 +01:00
race.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
render.cpp Remove commented out render code 2021-09-13 12:31:08 +02:00
render.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
render_map.cpp uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
skin.h Different comparators for skins in UI (no case) and regular skins (with case) 2021-03-23 13:39:54 +01:00
ui.cpp Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
ui.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
ui_ex.cpp Use FontSize for rendered cursor 2021-05-31 16:23:07 +02:00
ui_ex.h Init input handling in UI Ex 2021-05-31 12:27:04 +02:00