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502 lines
11 KiB
C++
502 lines
11 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/system.h>
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#include <engine/shared/config.h>
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#include <engine/graphics.h>
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#include <engine/textrender.h>
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#include "ui.h"
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#if defined(__ANDROID__)
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#include <SDL_screenkeyboard.h>
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#endif
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/********************************************************
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UI
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*********************************************************/
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CUI::CUI()
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{
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m_pHotItem = 0;
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m_pActiveItem = 0;
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m_pLastActiveItem = 0;
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m_pBecommingHotItem = 0;
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m_MouseX = 0;
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m_MouseY = 0;
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m_MouseWorldX = 0;
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m_MouseWorldY = 0;
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m_MouseButtons = 0;
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m_LastMouseButtons = 0;
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m_Screen.x = 0;
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m_Screen.y = 0;
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m_Screen.w = 848.0f;
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m_Screen.h = 480.0f;
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}
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int CUI::Update(float Mx, float My, float Mwx, float Mwy, int Buttons)
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{
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m_MouseX = Mx;
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m_MouseY = My;
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m_MouseWorldX = Mwx;
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m_MouseWorldY = Mwy;
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m_LastMouseButtons = m_MouseButtons;
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m_MouseButtons = Buttons;
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m_pHotItem = m_pBecommingHotItem;
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if(m_pActiveItem)
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m_pHotItem = m_pActiveItem;
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m_pBecommingHotItem = 0;
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return 0;
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}
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int CUI::MouseInside(const CUIRect *r)
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{
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if(m_MouseX >= r->x && m_MouseX <= r->x+r->w && m_MouseY >= r->y && m_MouseY <= r->y+r->h)
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return 1;
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return 0;
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}
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void CUI::ConvertMouseMove(float *x, float *y)
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{
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#if defined(__ANDROID__)
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//*x = *x * 500 / g_Config.m_GfxScreenWidth;
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//*y = *y * 500 / g_Config.m_GfxScreenHeight;
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#else
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float Fac = (float)(g_Config.m_UiMousesens)/g_Config.m_InpMousesens;
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*x = *x*Fac;
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*y = *y*Fac;
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#endif
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}
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void CUI::AndroidShowScreenKeys(bool shown)
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{
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#if defined(__ANDROID__)
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static bool ScreenKeyboardInitialized = false;
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static bool ScreenKeyboardShown = true;
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static SDL_Rect Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_NUM];
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static SDL_Rect ButtonHidden = { 0, 0, 0, 0 };
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if( !ScreenKeyboardInitialized )
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{
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//dbg_msg("dbg", "CUI::AndroidShowScreenKeys: ScreenKeyboardInitialized");
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ScreenKeyboardInitialized = true;
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for( int i = 0; i < SDL_ANDROID_SCREENKEYBOARD_BUTTON_NUM; i++ )
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SDL_ANDROID_GetScreenKeyboardButtonPos( i, &Buttons[i] );
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if( !SDL_ANDROID_GetScreenKeyboardRedefinedByUser() )
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{
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int ScreenW = Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].x +
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].w;
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int ScreenH = Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].y +
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].h;
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// Hide Hook button(it was above Weapnext)
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_0].x =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].x;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_0].y =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].y -
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_0].h;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_0].w = 0;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_0].h = 0;
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// Hide Weapprev button
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_2].x =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_0].x;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_2].y =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].y -
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_2].h;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_2].w = 0;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_2].h = 0;
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// Scores button above left joystick
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].x = 0;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].y =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD].y -
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].h * 2.0f;
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// Text input button above scores
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//Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].w =
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// Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].w;
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//Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].h =
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// Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].h;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].x = 0;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].y =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].y -
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].h;
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// Spec next button
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].x =
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ScreenW - Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_4].w;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].y =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].y -
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].h;
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// Spec prev button
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_4].x =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].x -
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_4].w;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_4].y =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].y;
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// Weap next button
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].x =
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ScreenW - Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].w;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].y =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].y -
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].h;
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// Bigger joysticks
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/*
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD].w *= 1.25;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD].h *= 1.25;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD].y =
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ScreenH - Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD].h;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].w *= 1.25;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].h *= 1.25;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].x =
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ScreenW - Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].w;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].y =
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ScreenH - Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].h;
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*/
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}
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}
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if( ScreenKeyboardShown == shown )
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return;
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ScreenKeyboardShown = shown;
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//dbg_msg("dbg", "CUI::AndroidShowScreenKeys: shown %d", shown);
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for( int i = 0; i < SDL_ANDROID_SCREENKEYBOARD_BUTTON_NUM; i++ )
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SDL_ANDROID_SetScreenKeyboardButtonPos( i, shown ? &Buttons[i] : &ButtonHidden );
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#endif
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}
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void CUI::AndroidShowTextInput(const char *text, const char *hintText)
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{
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#if defined(__ANDROID__)
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SDL_ANDROID_SetScreenKeyboardHintMesage(hintText);
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SDL_ANDROID_ToggleScreenKeyboardTextInput(text);
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#endif
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}
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void CUI::AndroidBlockAndGetTextInput(char *text, int textLength, const char *hintText)
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{
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#if defined(__ANDROID__)
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SDL_ANDROID_SetScreenKeyboardHintMesage(hintText);
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SDL_ANDROID_GetScreenKeyboardTextInput(text, textLength);
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#endif
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}
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bool CUI::AndroidTextInputShown()
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{
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#if defined(__ANDROID__)
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return SDL_IsScreenKeyboardShown(NULL);
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#else
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return false;
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#endif
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}
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CUIRect *CUI::Screen()
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{
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float Aspect = Graphics()->ScreenAspect();
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float w, h;
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h = 600;
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w = Aspect*h;
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m_Screen.w = w;
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m_Screen.h = h;
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return &m_Screen;
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}
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float CUI::PixelSize()
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{
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return Screen()->w/Graphics()->ScreenWidth();
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}
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void CUI::SetScale(float s)
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{
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g_Config.m_UiScale = (int)(s*100.0f);
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}
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float CUI::Scale()
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{
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return g_Config.m_UiScale/100.0f;
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}
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float CUIRect::Scale() const
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{
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return g_Config.m_UiScale/100.0f;
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}
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void CUI::ClipEnable(const CUIRect *r)
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{
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float XScale = Graphics()->ScreenWidth()/Screen()->w;
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float YScale = Graphics()->ScreenHeight()/Screen()->h;
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Graphics()->ClipEnable((int)(r->x*XScale), (int)(r->y*YScale), (int)(r->w*XScale), (int)(r->h*YScale));
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}
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void CUI::ClipDisable()
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{
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Graphics()->ClipDisable();
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}
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void CUIRect::HSplitMid(CUIRect *pTop, CUIRect *pBottom) const
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{
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CUIRect r = *this;
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float Cut = r.h/2;
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if(pTop)
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{
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pTop->x = r.x;
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pTop->y = r.y;
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pTop->w = r.w;
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pTop->h = Cut;
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}
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if(pBottom)
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{
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pBottom->x = r.x;
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pBottom->y = r.y + Cut;
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pBottom->w = r.w;
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pBottom->h = r.h - Cut;
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}
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}
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void CUIRect::HSplitTop(float Cut, CUIRect *pTop, CUIRect *pBottom) const
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{
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CUIRect r = *this;
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Cut *= Scale();
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if (pTop)
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{
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pTop->x = r.x;
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pTop->y = r.y;
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pTop->w = r.w;
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pTop->h = Cut;
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}
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if (pBottom)
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{
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pBottom->x = r.x;
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pBottom->y = r.y + Cut;
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pBottom->w = r.w;
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pBottom->h = r.h - Cut;
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}
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}
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void CUIRect::HSplitBottom(float Cut, CUIRect *pTop, CUIRect *pBottom) const
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{
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CUIRect r = *this;
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Cut *= Scale();
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if (pTop)
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{
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pTop->x = r.x;
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pTop->y = r.y;
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pTop->w = r.w;
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pTop->h = r.h - Cut;
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}
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if (pBottom)
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{
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pBottom->x = r.x;
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pBottom->y = r.y + r.h - Cut;
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pBottom->w = r.w;
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pBottom->h = Cut;
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}
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}
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void CUIRect::VSplitMid(CUIRect *pLeft, CUIRect *pRight) const
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{
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CUIRect r = *this;
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float Cut = r.w/2;
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// Cut *= Scale();
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if (pLeft)
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{
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pLeft->x = r.x;
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pLeft->y = r.y;
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pLeft->w = Cut;
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pLeft->h = r.h;
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}
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if (pRight)
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{
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pRight->x = r.x + Cut;
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pRight->y = r.y;
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pRight->w = r.w - Cut;
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pRight->h = r.h;
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}
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}
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void CUIRect::VSplitLeft(float Cut, CUIRect *pLeft, CUIRect *pRight) const
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{
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CUIRect r = *this;
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Cut *= Scale();
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if (pLeft)
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{
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pLeft->x = r.x;
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pLeft->y = r.y;
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pLeft->w = Cut;
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pLeft->h = r.h;
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}
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if (pRight)
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{
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pRight->x = r.x + Cut;
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pRight->y = r.y;
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pRight->w = r.w - Cut;
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pRight->h = r.h;
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}
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}
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void CUIRect::VSplitRight(float Cut, CUIRect *pLeft, CUIRect *pRight) const
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{
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CUIRect r = *this;
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Cut *= Scale();
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if (pLeft)
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{
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pLeft->x = r.x;
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pLeft->y = r.y;
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pLeft->w = r.w - Cut;
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pLeft->h = r.h;
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}
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if (pRight)
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{
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pRight->x = r.x + r.w - Cut;
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pRight->y = r.y;
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pRight->w = Cut;
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pRight->h = r.h;
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}
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}
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void CUIRect::Margin(float Cut, CUIRect *pOtherRect) const
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{
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CUIRect r = *this;
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Cut *= Scale();
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pOtherRect->x = r.x + Cut;
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pOtherRect->y = r.y + Cut;
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pOtherRect->w = r.w - 2*Cut;
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pOtherRect->h = r.h - 2*Cut;
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}
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void CUIRect::VMargin(float Cut, CUIRect *pOtherRect) const
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{
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CUIRect r = *this;
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Cut *= Scale();
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pOtherRect->x = r.x + Cut;
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pOtherRect->y = r.y;
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pOtherRect->w = r.w - 2*Cut;
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pOtherRect->h = r.h;
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}
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void CUIRect::HMargin(float Cut, CUIRect *pOtherRect) const
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{
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CUIRect r = *this;
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Cut *= Scale();
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pOtherRect->x = r.x;
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pOtherRect->y = r.y + Cut;
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pOtherRect->w = r.w;
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pOtherRect->h = r.h - 2*Cut;
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}
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int CUI::DoButtonLogic(const void *pID, const char *pText, int Checked, const CUIRect *pRect)
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{
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// logic
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int ReturnValue = 0;
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int Inside = MouseInside(pRect);
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static int ButtonUsed = 0;
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if(ActiveItem() == pID)
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{
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if(!MouseButton(ButtonUsed))
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{
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if(Inside && Checked >= 0)
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ReturnValue = 1+ButtonUsed;
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SetActiveItem(0);
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}
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}
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else if(HotItem() == pID)
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{
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if(MouseButton(0))
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{
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SetActiveItem(pID);
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ButtonUsed = 0;
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}
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if(MouseButton(1))
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{
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SetActiveItem(pID);
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ButtonUsed = 1;
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}
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}
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if(Inside)
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SetHotItem(pID);
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return ReturnValue;
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}
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/*
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int CUI::DoButton(const void *id, const char *text, int checked, const CUIRect *r, ui_draw_button_func draw_func, const void *extra)
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{
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// logic
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int ret = 0;
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int inside = ui_MouseInside(r);
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static int button_used = 0;
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if(ui_ActiveItem() == id)
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{
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if(!ui_MouseButton(button_used))
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{
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if(inside && checked >= 0)
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ret = 1+button_used;
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ui_SetActiveItem(0);
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}
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}
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else if(ui_HotItem() == id)
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{
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if(ui_MouseButton(0))
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{
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ui_SetActiveItem(id);
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button_used = 0;
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}
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if(ui_MouseButton(1))
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{
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ui_SetActiveItem(id);
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button_used = 1;
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}
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}
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if(inside)
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ui_SetHotItem(id);
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if(draw_func)
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draw_func(id, text, checked, r, extra);
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return ret;
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}*/
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void CUI::DoLabel(const CUIRect *r, const char *pText, float Size, int Align, int MaxWidth)
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{
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// TODO: FIX ME!!!!
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//Graphics()->BlendNormal();
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if(Align == 0)
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{
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float tw = TextRender()->TextWidth(0, Size, pText, MaxWidth);
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TextRender()->Text(0, r->x + r->w/2-tw/2, r->y - Size/10, Size, pText, MaxWidth);
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}
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else if(Align < 0)
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TextRender()->Text(0, r->x, r->y - Size/10, Size, pText, MaxWidth);
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else if(Align > 0)
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{
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float tw = TextRender()->TextWidth(0, Size, pText, MaxWidth);
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TextRender()->Text(0, r->x + r->w-tw, r->y - Size/10, Size, pText, MaxWidth);
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}
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}
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|
|
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void CUI::DoLabelScaled(const CUIRect *r, const char *pText, float Size, int Align, int MaxWidth)
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{
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|
DoLabel(r, pText, Size*Scale(), Align, MaxWidth);
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|
}
|