ddnet/src/game/editor
Robert Müller a325245397 Don't clear saved brushes when loading another map
It was not actually necessary to clear the brushes to prevent the crashes. The crashes were fixed by not storing the texture handles for the layers anymore.

Closes #7024.
2023-08-19 20:46:14 +02:00
..
auto_map.cpp Autosave copy of current editor map periodically to auto folder 2023-06-26 21:58:04 +02:00
auto_map.h Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
component.cpp change interface and fix scalelength 2023-08-14 10:12:06 +02:00
component.h change interface and fix scalelength 2023-08-14 10:12:06 +02:00
editor.cpp Don't clear saved brushes when loading another map 2023-08-19 20:46:14 +02:00
editor.h Move OnWindowResize listener to engine, handle editor 2023-08-15 20:17:27 +02:00
explanations.cpp Rename TILE_CHECKPOINT_XXX to TILE_TIME_CHECKPOINT_XXX 2022-06-30 23:41:40 +02:00
io.cpp Use std::shared_ptr for editor resources, fix crashes with brush 2023-07-28 21:17:19 +02:00
layer_game.cpp Use std::shared_ptr for editor resources, fix crashes with brush 2023-07-28 21:17:19 +02:00
layer_quads.cpp Use std::shared_ptr for editor resources, fix crashes with brush 2023-07-28 21:17:19 +02:00
layer_sounds.cpp Add CEditorComponent to moduralize editor 2023-08-14 08:36:02 +02:00
layer_tiles.cpp Add CEditorComponent to moduralize editor 2023-08-14 08:36:02 +02:00
map_view.cpp change interface and fix scalelength 2023-08-14 10:12:06 +02:00
map_view.h format 2023-08-14 08:53:59 +02:00
popups.cpp Add CEditorComponent to moduralize editor 2023-08-14 08:36:02 +02:00
smooth_value.cpp format 2023-08-14 08:53:59 +02:00
smooth_value.h Add CEditorComponent to moduralize editor 2023-08-14 08:36:02 +02:00