ddnet/src/game/editor
def b480492ded Don't count freshly loaded map as modified (fixes #2178)
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.
2020-05-16 08:17:50 +02:00
..
auto_map.cpp Fix: automapper skips tiles when it shouldn't 2019-12-05 15:28:35 +01:00
auto_map.h Optimize automatic automap to automap only around changes. 2018-10-09 12:56:48 +03:00
editor.cpp Stateful editing 2020-02-28 18:25:27 +03:00
editor.h Stateful editing 2020-02-28 18:25:27 +03:00
explanations.cpp Rename rifle to laser 2019-11-22 15:37:18 +01:00
io.cpp Don't count freshly loaded map as modified (fixes #2178) 2020-05-16 08:17:50 +02:00
layer_game.cpp Add auto game tiles to all possible layers, increase layer size if needed 2019-03-12 02:35:29 +01:00
layer_quads.cpp more typesafty in the graphics. introduced the IGraphics::CTextureHandle 2019-11-22 18:08:37 +01:00
layer_sounds.cpp more typesafty in the graphics. introduced the IGraphics::CTextureHandle 2019-11-22 18:08:37 +01:00
layer_tiles.cpp Stateful editing 2020-02-28 18:25:27 +03:00
popups.cpp Stateful editing 2020-02-28 18:25:27 +03:00