mirror of
https://github.com/ddnet/ddnet.git
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299 lines
7.4 KiB
C++
299 lines
7.4 KiB
C++
#include <string.h>
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#include <engine/e_client_interface.h>
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#include <game/generated/g_protocol.hpp>
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#include <game/generated/gc_data.hpp>
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#include <game/client/gameclient.hpp>
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#include <game/client/animstate.hpp>
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#include <game/client/render.hpp>
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#include <game/client/components/motd.hpp>
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#include "scoreboard.hpp"
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SCOREBOARD::SCOREBOARD()
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{
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on_reset();
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}
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void SCOREBOARD::con_key_scoreboard(void *result, void *user_data)
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{
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((SCOREBOARD *)user_data)->active = console_arg_int(result, 0) != 0;
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}
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void SCOREBOARD::on_reset()
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{
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active = false;
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}
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void SCOREBOARD::on_console_init()
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{
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MACRO_REGISTER_COMMAND("+scoreboard", "", con_key_scoreboard, this);
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}
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void SCOREBOARD::render_goals(float x, float y, float w)
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{
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float h = 50.0f;
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gfx_blend_normal();
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gfx_texture_set(-1);
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gfx_quads_begin();
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gfx_setcolor(0,0,0,0.5f);
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draw_round_rect(x-10.f, y-10.f, w, h, 10.0f);
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gfx_quads_end();
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// render goals
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//y = ystart+h-54;
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float tw = 0.0f;
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if(gameclient.snap.gameobj && gameclient.snap.gameobj->score_limit)
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{
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char buf[64];
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str_format(buf, sizeof(buf), "Score Limit: %d", gameclient.snap.gameobj->score_limit);
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gfx_text(0, x+20.0f, y, 22.0f, buf, -1);
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tw += gfx_text_width(0, 22.0f, buf, -1);
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}
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if(gameclient.snap.gameobj && gameclient.snap.gameobj->time_limit)
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{
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char buf[64];
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str_format(buf, sizeof(buf), "Time Limit: %d min", gameclient.snap.gameobj->time_limit);
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gfx_text(0, x+220.0f, y, 22.0f, buf, -1);
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tw += gfx_text_width(0, 22.0f, buf, -1);
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}
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if(gameclient.snap.gameobj && gameclient.snap.gameobj->round_num && gameclient.snap.gameobj->round_current)
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{
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char buf[64];
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str_format(buf, sizeof(buf), "Round %d/%d", gameclient.snap.gameobj->round_current, gameclient.snap.gameobj->round_num);
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gfx_text(0, x+450.0f, y, 22.0f, buf, -1);
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/*[48c3fd4c][game/scoreboard]: timelimit x:219.428558
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[48c3fd4c][game/scoreboard]: round x:453.142822*/
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}
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}
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void SCOREBOARD::render_spectators(float x, float y, float w)
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{
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char buffer[1024*4];
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int count = 0;
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float h = 120.0f;
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str_copy(buffer, "Spectators: ", sizeof(buffer));
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gfx_blend_normal();
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gfx_texture_set(-1);
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gfx_quads_begin();
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gfx_setcolor(0,0,0,0.5f);
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draw_round_rect(x-10.f, y-10.f, w, h, 10.0f);
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gfx_quads_end();
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for(int i = 0; i < snap_num_items(SNAP_CURRENT); i++)
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{
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SNAP_ITEM item;
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const void *data = snap_get_item(SNAP_CURRENT, i, &item);
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if(item.type == NETOBJTYPE_PLAYER_INFO)
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{
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const NETOBJ_PLAYER_INFO *info = (const NETOBJ_PLAYER_INFO *)data;
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if(info->team == -1)
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{
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if(count)
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strcat(buffer, ", ");
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strcat(buffer, gameclient.clients[info->cid].name);
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count++;
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}
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}
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}
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gfx_text(0, x+10, y, 32, buffer, (int)w-20);
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}
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void SCOREBOARD::render_scoreboard(float x, float y, float w, int team, const char *title)
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{
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//float ystart = y;
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float h = 750.0f;
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gfx_blend_normal();
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gfx_texture_set(-1);
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gfx_quads_begin();
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gfx_setcolor(0,0,0,0.5f);
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draw_round_rect(x-10.f, y-10.f, w, h, 40.0f);
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gfx_quads_end();
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// render title
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if(!title)
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{
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if(gameclient.snap.gameobj->game_over)
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title = "Game Over";
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else
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title = "Score Board";
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}
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float tw = gfx_text_width(0, 48, title, -1);
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if(team == -1)
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{
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gfx_text(0, x+w/2-tw/2, y, 48, title, -1);
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}
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else
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{
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gfx_text(0, x+10, y, 48, title, -1);
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if(gameclient.snap.gameobj)
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{
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char buf[128];
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int score = team ? gameclient.snap.gameobj->teamscore_blue : gameclient.snap.gameobj->teamscore_red;
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str_format(buf, sizeof(buf), "%d", score);
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tw = gfx_text_width(0, 48, buf, -1);
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gfx_text(0, x+w-tw-30, y, 48, buf, -1);
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}
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}
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y += 54.0f;
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// find players
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const NETOBJ_PLAYER_INFO *players[MAX_CLIENTS] = {0};
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int num_players = 0;
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for(int i = 0; i < snap_num_items(SNAP_CURRENT); i++)
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{
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SNAP_ITEM item;
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const void *data = snap_get_item(SNAP_CURRENT, i, &item);
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if(item.type == NETOBJTYPE_PLAYER_INFO)
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{
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players[num_players] = (const NETOBJ_PLAYER_INFO *)data;
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num_players++;
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}
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}
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// sort players
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for(int k = 0; k < num_players; k++) // ffs, bubblesort
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{
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for(int i = 0; i < num_players-k-1; i++)
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{
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if(players[i]->score < players[i+1]->score)
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{
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const NETOBJ_PLAYER_INFO *tmp = players[i];
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players[i] = players[i+1];
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players[i+1] = tmp;
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}
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}
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}
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// render headlines
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gfx_text(0, x+10, y, 24.0f, "Score", -1);
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gfx_text(0, x+125, y, 24.0f, "Name", -1);
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gfx_text(0, x+w-70, y, 24.0f, "Ping", -1);
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y += 29.0f;
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// render player scores
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for(int i = 0; i < num_players; i++)
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{
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const NETOBJ_PLAYER_INFO *info = players[i];
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// make sure that we render the correct team
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if(team == -1 || info->team != team)
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continue;
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char buf[128];
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float font_size = 35.0f;
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if(info->local)
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{
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// background so it's easy to find the local player
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gfx_texture_set(-1);
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gfx_quads_begin();
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gfx_setcolor(1,1,1,0.25f);
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draw_round_rect(x, y, w-20, 48, 20.0f);
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gfx_quads_end();
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}
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str_format(buf, sizeof(buf), "%4d", info->score);
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gfx_text(0, x+60-gfx_text_width(0, font_size,buf,-1), y, font_size, buf, -1);
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gfx_text(0, x+128, y, font_size, gameclient.clients[info->cid].name, -1);
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str_format(buf, sizeof(buf), "%4d", info->latency);
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float tw = gfx_text_width(0, font_size, buf, -1);
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gfx_text(0, x+w-tw-35, y, font_size, buf, -1);
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// render avatar
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if((gameclient.snap.flags[0] && gameclient.snap.flags[0]->carried_by == info->cid) ||
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(gameclient.snap.flags[1] && gameclient.snap.flags[1]->carried_by == info->cid))
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{
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gfx_blend_normal();
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gfx_texture_set(data->images[IMAGE_GAME].id);
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gfx_quads_begin();
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if(info->team == 0) select_sprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X);
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else select_sprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X);
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float size = 64.0f;
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gfx_quads_drawTL(x+55, y-15, size/2, size);
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gfx_quads_end();
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}
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render_tee(ANIMSTATE::get_idle(), &gameclient.clients[info->cid].render_info, EMOTE_NORMAL, vec2(1,0), vec2(x+90, y+28));
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y += 50.0f;
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}
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}
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void SCOREBOARD::on_render()
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{
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bool do_scoreboard = false;
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// if we activly wanna look on the scoreboard
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if(active)
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do_scoreboard = true;
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if(gameclient.snap.local_info && gameclient.snap.local_info->team != -1)
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{
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// we are not a spectator, check if we are ead
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if(!gameclient.snap.local_character || gameclient.snap.local_character->health < 0)
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do_scoreboard = true;
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}
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// if we the game is over
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if(gameclient.snap.gameobj && gameclient.snap.gameobj->game_over)
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do_scoreboard = true;
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if(!do_scoreboard)
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return;
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// if the score board is active, then we should clear the motd message aswell
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if(active)
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gameclient.motd->clear();
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float width = 400*3.0f*gfx_screenaspect();
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float height = 400*3.0f;
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gfx_mapscreen(0, 0, width, height);
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float w = 650.0f;
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if(gameclient.snap.gameobj && !(gameclient.snap.gameobj->flags&GAMEFLAG_TEAMS))
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{
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render_scoreboard(width/2-w/2, 150.0f, w, 0, 0);
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//render_scoreboard(gameobj, 0, 0, -1, 0);
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}
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else
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{
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if(gameclient.snap.gameobj && gameclient.snap.gameobj->game_over)
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{
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const char *text = "DRAW!";
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if(gameclient.snap.gameobj->teamscore_red > gameclient.snap.gameobj->teamscore_blue)
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text = "Red Team Wins!";
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else if(gameclient.snap.gameobj->teamscore_blue > gameclient.snap.gameobj->teamscore_red)
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text = "Blue Team Wins!";
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float w = gfx_text_width(0, 92.0f, text, -1);
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gfx_text(0, width/2-w/2, 45, 92.0f, text, -1);
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}
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render_scoreboard(width/2-w-20, 150.0f, w, 0, "Red Team");
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render_scoreboard(width/2 + 20, 150.0f, w, 1, "Blue Team");
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}
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render_goals(width/2-w/2, 150+750+25, w);
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render_spectators(width/2-w/2, 150+750+25+50+25, w);
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}
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