ddnet/src/game/client
2021-10-25 02:34:28 +02:00
..
components Network clipping for entityex in CPickup and CProjectile, snap gamecontroller before gameworld, bound checks for switchers in client 2021-10-25 02:34:28 +02:00
prediction Network clipping for entityex in CPickup and CProjectile, snap gamecontroller before gameworld, bound checks for switchers in client 2021-10-25 02:34:28 +02:00
animstate.cpp Fix clang-analyzer-core.UndefinedBinaryOperatorResult 2020-10-14 15:45:47 +02:00
animstate.h Manual preparation for cleaner clang-format 2020-09-26 21:41:01 +02:00
component.cpp Make components member of CGameClient 2021-07-12 12:07:31 +02:00
component.h Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
gameclient.cpp Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
gameclient.h Preprocess snap items to make getting EntityEx faster 2021-10-22 00:40:17 +02:00
lineinput.cpp Add basic selection support for ui ex edit boxes 2021-10-04 19:58:25 +02:00
lineinput.h Add basic selection support for ui ex edit boxes 2021-10-04 19:58:25 +02:00
projectile_data.cpp Fix transparent shotgun bullets 2021-08-15 11:33:45 +02:00
projectile_data.h force tunezone 2021-04-23 11:01:38 +08:00
race.cpp Enable modernize-loop-convert clang-tidy check 2020-11-02 22:40:24 +01:00
race.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
render.cpp Refactor CUIElements 2021-09-14 00:21:20 +02:00
render.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
render_map.cpp uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
skin.h Different comparators for skins in UI (no case) and regular skins (with case) 2021-03-23 13:39:54 +01:00
ui.cpp Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
ui.h Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
ui_ex.cpp Fix pasting crash in edit box (fixes #4230) 2021-10-19 13:49:33 +02:00
ui_ex.h Add missing intialize values 2021-10-07 21:18:55 +02:00