ddnet/src/engine/server/server.cpp
2024-03-11 02:09:16 +01:00

3920 lines
112 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "server.h"
#include <base/logger.h>
#include <base/math.h>
#include <base/system.h>
#include <engine/config.h>
#include <engine/console.h>
#include <engine/engine.h>
#include <engine/map.h>
#include <engine/server.h>
#include <engine/storage.h>
#include <engine/shared/compression.h>
#include <engine/shared/config.h>
#include <engine/shared/console.h>
#include <engine/shared/demo.h>
#include <engine/shared/econ.h>
#include <engine/shared/fifo.h>
#include <engine/shared/filecollection.h>
#include <engine/shared/host_lookup.h>
#include <engine/shared/http.h>
#include <engine/shared/json.h>
#include <engine/shared/masterserver.h>
#include <engine/shared/netban.h>
#include <engine/shared/network.h>
#include <engine/shared/packer.h>
#include <engine/shared/protocol.h>
#include <engine/shared/protocol7.h>
#include <engine/shared/protocol_ex.h>
#include <engine/shared/rust_version.h>
#include <engine/shared/snapshot.h>
#include <game/version.h>
// DDRace
#include <engine/shared/linereader.h>
#include <vector>
#include <zlib.h>
#include "databases/connection.h"
#include "databases/connection_pool.h"
#include "register.h"
extern bool IsInterrupted();
void CServerBan::InitServerBan(IConsole *pConsole, IStorage *pStorage, CServer *pServer)
{
CNetBan::Init(pConsole, pStorage);
m_pServer = pServer;
// overwrites base command, todo: improve this
Console()->Register("ban", "s[ip|id] ?i[minutes] r[reason]", CFGFLAG_SERVER | CFGFLAG_STORE, ConBanExt, this, "Ban player with ip/client id for x minutes for any reason");
Console()->Register("ban_region", "s[region] s[ip|id] ?i[minutes] r[reason]", CFGFLAG_SERVER | CFGFLAG_STORE, ConBanRegion, this, "Ban player in a region");
Console()->Register("ban_region_range", "s[region] s[first ip] s[last ip] ?i[minutes] r[reason]", CFGFLAG_SERVER | CFGFLAG_STORE, ConBanRegionRange, this, "Ban range in a region");
}
template<class T>
int CServerBan::BanExt(T *pBanPool, const typename T::CDataType *pData, int Seconds, const char *pReason)
{
// validate address
if(Server()->m_RconClientId >= 0 && Server()->m_RconClientId < MAX_CLIENTS &&
Server()->m_aClients[Server()->m_RconClientId].m_State != CServer::CClient::STATE_EMPTY)
{
if(NetMatch(pData, Server()->m_NetServer.ClientAddr(Server()->m_RconClientId)))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (you can't ban yourself)");
return -1;
}
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(i == Server()->m_RconClientId || Server()->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(Server()->m_aClients[i].m_Authed >= Server()->m_RconAuthLevel && NetMatch(pData, Server()->m_NetServer.ClientAddr(i)))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (command denied)");
return -1;
}
}
}
else if(Server()->m_RconClientId == IServer::RCON_CID_VOTE)
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(Server()->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(Server()->m_aClients[i].m_Authed != AUTHED_NO && NetMatch(pData, Server()->m_NetServer.ClientAddr(i)))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (command denied)");
return -1;
}
}
}
int Result = Ban(pBanPool, pData, Seconds, pReason);
if(Result != 0)
return Result;
// drop banned clients
typename T::CDataType Data = *pData;
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(Server()->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(NetMatch(&Data, Server()->m_NetServer.ClientAddr(i)))
{
CNetHash NetHash(&Data);
char aBuf[256];
MakeBanInfo(pBanPool->Find(&Data, &NetHash), aBuf, sizeof(aBuf), MSGTYPE_PLAYER);
Server()->m_NetServer.Drop(i, aBuf);
}
}
return Result;
}
int CServerBan::BanAddr(const NETADDR *pAddr, int Seconds, const char *pReason)
{
return BanExt(&m_BanAddrPool, pAddr, Seconds, pReason);
}
int CServerBan::BanRange(const CNetRange *pRange, int Seconds, const char *pReason)
{
if(pRange->IsValid())
return BanExt(&m_BanRangePool, pRange, Seconds, pReason);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban failed (invalid range)");
return -1;
}
void CServerBan::ConBanExt(IConsole::IResult *pResult, void *pUser)
{
CServerBan *pThis = static_cast<CServerBan *>(pUser);
const char *pStr = pResult->GetString(0);
int Minutes = pResult->NumArguments() > 1 ? clamp(pResult->GetInteger(1), 0, 525600) : 10;
const char *pReason = pResult->NumArguments() > 2 ? pResult->GetString(2) : "Follow the server rules. Type /rules into the chat.";
if(str_isallnum(pStr))
{
int ClientId = str_toint(pStr);
if(ClientId < 0 || ClientId >= MAX_CLIENTS || pThis->Server()->m_aClients[ClientId].m_State == CServer::CClient::STATE_EMPTY)
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (invalid client id)");
else
pThis->BanAddr(pThis->Server()->m_NetServer.ClientAddr(ClientId), Minutes * 60, pReason);
}
else
ConBan(pResult, pUser);
}
void CServerBan::ConBanRegion(IConsole::IResult *pResult, void *pUser)
{
const char *pRegion = pResult->GetString(0);
if(str_comp_nocase(pRegion, g_Config.m_SvRegionName))
return;
pResult->RemoveArgument(0);
ConBanExt(pResult, pUser);
}
void CServerBan::ConBanRegionRange(IConsole::IResult *pResult, void *pUser)
{
CServerBan *pServerBan = static_cast<CServerBan *>(pUser);
const char *pRegion = pResult->GetString(0);
if(str_comp_nocase(pRegion, g_Config.m_SvRegionName))
return;
pResult->RemoveArgument(0);
ConBanRange(pResult, static_cast<CNetBan *>(pServerBan));
}
// Not thread-safe!
class CRconClientLogger : public ILogger
{
CServer *m_pServer;
int m_ClientId;
public:
CRconClientLogger(CServer *pServer, int ClientId) :
m_pServer(pServer),
m_ClientId(ClientId)
{
}
void Log(const CLogMessage *pMessage) override;
};
void CRconClientLogger::Log(const CLogMessage *pMessage)
{
if(m_Filter.Filters(pMessage))
{
return;
}
m_pServer->SendRconLogLine(m_ClientId, pMessage);
}
void CServer::CClient::Reset()
{
// reset input
for(auto &Input : m_aInputs)
Input.m_GameTick = -1;
m_CurrentInput = 0;
mem_zero(&m_LatestInput, sizeof(m_LatestInput));
m_Snapshots.PurgeAll();
m_LastAckedSnapshot = -1;
m_LastInputTick = -1;
m_SnapRate = CClient::SNAPRATE_INIT;
m_Score = -1;
m_NextMapChunk = 0;
m_Flags = 0;
m_RedirectDropTime = 0;
}
CServer::CServer()
{
m_pConfig = &g_Config;
for(int i = 0; i < MAX_CLIENTS; i++)
m_aDemoRecorder[i] = CDemoRecorder(&m_SnapshotDelta, true);
m_aDemoRecorder[RECORDER_MANUAL] = CDemoRecorder(&m_SnapshotDelta, false);
m_aDemoRecorder[RECORDER_AUTO] = CDemoRecorder(&m_SnapshotDelta, false);
m_pGameServer = 0;
m_CurrentGameTick = MIN_TICK;
m_RunServer = UNINITIALIZED;
m_aShutdownReason[0] = 0;
for(int i = 0; i < NUM_MAP_TYPES; i++)
{
m_apCurrentMapData[i] = 0;
m_aCurrentMapSize[i] = 0;
}
m_MapReload = false;
m_ReloadedWhenEmpty = false;
m_aCurrentMap[0] = '\0';
m_RconClientId = IServer::RCON_CID_SERV;
m_RconAuthLevel = AUTHED_ADMIN;
m_ServerInfoFirstRequest = 0;
m_ServerInfoNumRequests = 0;
m_ServerInfoNeedsUpdate = false;
#ifdef CONF_FAMILY_UNIX
m_ConnLoggingSocketCreated = false;
#endif
m_pConnectionPool = new CDbConnectionPool();
m_pRegister = nullptr;
m_aErrorShutdownReason[0] = 0;
Init();
}
CServer::~CServer()
{
for(auto &pCurrentMapData : m_apCurrentMapData)
{
free(pCurrentMapData);
}
if(m_RunServer != UNINITIALIZED)
{
for(auto &Client : m_aClients)
{
free(Client.m_pPersistentData);
}
}
free(m_pPersistentData);
delete m_pRegister;
delete m_pConnectionPool;
}
bool CServer::IsClientNameAvailable(int ClientId, const char *pNameRequest)
{
// check for empty names
if(!pNameRequest[0])
return false;
// check for names starting with /, as they can be abused to make people
// write chat commands
if(pNameRequest[0] == '/')
return false;
// make sure that two clients don't have the same name
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(i != ClientId && m_aClients[i].m_State >= CClient::STATE_READY)
{
if(str_utf8_comp_confusable(pNameRequest, m_aClients[i].m_aName) == 0)
return false;
}
}
return true;
}
bool CServer::SetClientNameImpl(int ClientId, const char *pNameRequest, bool Set)
{
dbg_assert(0 <= ClientId && ClientId < MAX_CLIENTS, "invalid client id");
if(m_aClients[ClientId].m_State < CClient::STATE_READY)
return false;
const CNameBan *pBanned = m_NameBans.IsBanned(pNameRequest);
if(pBanned)
{
if(m_aClients[ClientId].m_State == CClient::STATE_READY && Set)
{
char aBuf[256];
if(pBanned->m_aReason[0])
{
str_format(aBuf, sizeof(aBuf), "Kicked (your name is banned: %s)", pBanned->m_aReason);
}
else
{
str_copy(aBuf, "Kicked (your name is banned)");
}
Kick(ClientId, aBuf);
}
return false;
}
// trim the name
char aTrimmedName[MAX_NAME_LENGTH];
str_copy(aTrimmedName, str_utf8_skip_whitespaces(pNameRequest));
str_utf8_trim_right(aTrimmedName);
char aNameTry[MAX_NAME_LENGTH];
str_copy(aNameTry, aTrimmedName);
if(!IsClientNameAvailable(ClientId, aNameTry))
{
// auto rename
for(int i = 1;; i++)
{
str_format(aNameTry, sizeof(aNameTry), "(%d)%s", i, aTrimmedName);
if(IsClientNameAvailable(ClientId, aNameTry))
break;
}
}
bool Changed = str_comp(m_aClients[ClientId].m_aName, aNameTry) != 0;
if(Set)
{
// set the client name
str_copy(m_aClients[ClientId].m_aName, aNameTry);
}
return Changed;
}
bool CServer::SetClientClanImpl(int ClientId, const char *pClanRequest, bool Set)
{
dbg_assert(0 <= ClientId && ClientId < MAX_CLIENTS, "invalid client id");
if(m_aClients[ClientId].m_State < CClient::STATE_READY)
return false;
const CNameBan *pBanned = m_NameBans.IsBanned(pClanRequest);
if(pBanned)
{
if(m_aClients[ClientId].m_State == CClient::STATE_READY && Set)
{
char aBuf[256];
if(pBanned->m_aReason[0])
{
str_format(aBuf, sizeof(aBuf), "Kicked (your clan is banned: %s)", pBanned->m_aReason);
}
else
{
str_copy(aBuf, "Kicked (your clan is banned)");
}
Kick(ClientId, aBuf);
}
return false;
}
// trim the clan
char aTrimmedClan[MAX_CLAN_LENGTH];
str_copy(aTrimmedClan, str_utf8_skip_whitespaces(pClanRequest));
str_utf8_trim_right(aTrimmedClan);
bool Changed = str_comp(m_aClients[ClientId].m_aClan, aTrimmedClan) != 0;
if(Set)
{
// set the client clan
str_copy(m_aClients[ClientId].m_aClan, aTrimmedClan);
}
return Changed;
}
bool CServer::WouldClientNameChange(int ClientId, const char *pNameRequest)
{
return SetClientNameImpl(ClientId, pNameRequest, false);
}
bool CServer::WouldClientClanChange(int ClientId, const char *pClanRequest)
{
return SetClientClanImpl(ClientId, pClanRequest, false);
}
void CServer::SetClientName(int ClientId, const char *pName)
{
SetClientNameImpl(ClientId, pName, true);
}
void CServer::SetClientClan(int ClientId, const char *pClan)
{
SetClientClanImpl(ClientId, pClan, true);
}
void CServer::SetClientCountry(int ClientId, int Country)
{
if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State < CClient::STATE_READY)
return;
m_aClients[ClientId].m_Country = Country;
}
void CServer::SetClientScore(int ClientId, std::optional<int> Score)
{
if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State < CClient::STATE_READY)
return;
if(m_aClients[ClientId].m_Score != Score)
ExpireServerInfo();
m_aClients[ClientId].m_Score = Score;
}
void CServer::SetClientFlags(int ClientId, int Flags)
{
if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State < CClient::STATE_READY)
return;
m_aClients[ClientId].m_Flags = Flags;
}
void CServer::Kick(int ClientId, const char *pReason)
{
if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State == CClient::STATE_EMPTY)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "invalid client id to kick");
return;
}
else if(m_RconClientId == ClientId)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "you can't kick yourself");
return;
}
else if(m_aClients[ClientId].m_Authed > m_RconAuthLevel)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "kick command denied");
return;
}
m_NetServer.Drop(ClientId, pReason);
}
void CServer::Ban(int ClientId, int Seconds, const char *pReason)
{
NETADDR Addr;
GetClientAddr(ClientId, &Addr);
m_NetServer.NetBan()->BanAddr(&Addr, Seconds, pReason);
}
void CServer::RedirectClient(int ClientId, int Port, bool Verbose)
{
if(ClientId < 0 || ClientId >= MAX_CLIENTS)
return;
char aBuf[512];
bool SupportsRedirect = GetClientVersion(ClientId) >= VERSION_DDNET_REDIRECT;
if(Verbose)
{
str_format(aBuf, sizeof(aBuf), "redirecting '%s' to port %d supported=%d", ClientName(ClientId), Port, SupportsRedirect);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "redirect", aBuf);
}
if(!SupportsRedirect)
{
bool SamePort = Port == m_NetServer.Address().port;
str_format(aBuf, sizeof(aBuf), "Redirect unsupported: please connect to port %d", Port);
Kick(ClientId, SamePort ? "Redirect unsupported: please reconnect" : aBuf);
return;
}
CMsgPacker Msg(NETMSG_REDIRECT, true);
Msg.AddInt(Port);
SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH, ClientId);
m_aClients[ClientId].m_RedirectDropTime = time_get() + time_freq() * 10;
m_aClients[ClientId].m_State = CClient::STATE_REDIRECTED;
}
int64_t CServer::TickStartTime(int Tick)
{
return m_GameStartTime + (time_freq() * Tick) / TickSpeed();
}
int CServer::Init()
{
for(auto &Client : m_aClients)
{
Client.m_State = CClient::STATE_EMPTY;
Client.m_aName[0] = 0;
Client.m_aClan[0] = 0;
Client.m_Country = -1;
Client.m_Snapshots.Init();
Client.m_Traffic = 0;
Client.m_TrafficSince = 0;
Client.m_ShowIps = false;
Client.m_DebugDummy = false;
Client.m_AuthKey = -1;
Client.m_Latency = 0;
Client.m_Sixup = false;
Client.m_RedirectDropTime = 0;
}
m_CurrentGameTick = MIN_TICK;
m_AnnouncementLastLine = 0;
m_aAnnouncementFile[0] = '\0';
mem_zero(m_aPrevStates, sizeof(m_aPrevStates));
return 0;
}
void CServer::SendLogLine(const CLogMessage *pMessage)
{
if(pMessage->m_Level <= IConsole::ToLogLevelFilter(g_Config.m_ConsoleOutputLevel))
{
SendRconLogLine(-1, pMessage);
}
if(pMessage->m_Level <= IConsole::ToLogLevelFilter(g_Config.m_EcOutputLevel))
{
m_Econ.Send(-1, pMessage->m_aLine);
}
}
void CServer::SetRconCid(int ClientId)
{
m_RconClientId = ClientId;
}
int CServer::GetAuthedState(int ClientId) const
{
return m_aClients[ClientId].m_Authed;
}
const char *CServer::GetAuthName(int ClientId) const
{
int Key = m_aClients[ClientId].m_AuthKey;
if(Key == -1)
{
return 0;
}
return m_AuthManager.KeyIdent(Key);
}
bool CServer::GetClientInfo(int ClientId, CClientInfo *pInfo) const
{
dbg_assert(ClientId >= 0 && ClientId < MAX_CLIENTS, "ClientId is not valid");
dbg_assert(pInfo != nullptr, "pInfo cannot be null");
if(m_aClients[ClientId].m_State == CClient::STATE_INGAME)
{
pInfo->m_pName = m_aClients[ClientId].m_aName;
pInfo->m_Latency = m_aClients[ClientId].m_Latency;
pInfo->m_GotDDNetVersion = m_aClients[ClientId].m_DDNetVersionSettled;
pInfo->m_DDNetVersion = m_aClients[ClientId].m_DDNetVersion >= 0 ? m_aClients[ClientId].m_DDNetVersion : VERSION_VANILLA;
if(m_aClients[ClientId].m_GotDDNetVersionPacket)
{
pInfo->m_pConnectionId = &m_aClients[ClientId].m_ConnectionId;
pInfo->m_pDDNetVersionStr = m_aClients[ClientId].m_aDDNetVersionStr;
}
else
{
pInfo->m_pConnectionId = nullptr;
pInfo->m_pDDNetVersionStr = nullptr;
}
return true;
}
return false;
}
void CServer::SetClientDDNetVersion(int ClientId, int DDNetVersion)
{
dbg_assert(ClientId >= 0 && ClientId < MAX_CLIENTS, "ClientId is not valid");
if(m_aClients[ClientId].m_State == CClient::STATE_INGAME)
{
m_aClients[ClientId].m_DDNetVersion = DDNetVersion;
m_aClients[ClientId].m_DDNetVersionSettled = true;
}
}
void CServer::GetClientAddr(int ClientId, char *pAddrStr, int Size) const
{
if(ClientId >= 0 && ClientId < MAX_CLIENTS && m_aClients[ClientId].m_State == CClient::STATE_INGAME)
net_addr_str(m_NetServer.ClientAddr(ClientId), pAddrStr, Size, false);
}
const char *CServer::ClientName(int ClientId) const
{
if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State == CServer::CClient::STATE_EMPTY)
return "(invalid)";
if(m_aClients[ClientId].m_State == CServer::CClient::STATE_INGAME)
return m_aClients[ClientId].m_aName;
else
return "(connecting)";
}
const char *CServer::ClientClan(int ClientId) const
{
if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State == CServer::CClient::STATE_EMPTY)
return "";
if(m_aClients[ClientId].m_State == CServer::CClient::STATE_INGAME)
return m_aClients[ClientId].m_aClan;
else
return "";
}
int CServer::ClientCountry(int ClientId) const
{
if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State == CServer::CClient::STATE_EMPTY)
return -1;
if(m_aClients[ClientId].m_State == CServer::CClient::STATE_INGAME)
return m_aClients[ClientId].m_Country;
else
return -1;
}
bool CServer::ClientSlotEmpty(int ClientId) const
{
return ClientId >= 0 && ClientId < MAX_CLIENTS && m_aClients[ClientId].m_State == CServer::CClient::STATE_EMPTY;
}
bool CServer::ClientIngame(int ClientId) const
{
return ClientId >= 0 && ClientId < MAX_CLIENTS && m_aClients[ClientId].m_State == CServer::CClient::STATE_INGAME;
}
bool CServer::ClientAuthed(int ClientId) const
{
return ClientId >= 0 && ClientId < MAX_CLIENTS && m_aClients[ClientId].m_Authed;
}
int CServer::Port() const
{
return m_NetServer.Address().port;
}
int CServer::MaxClients() const
{
return m_RunServer == UNINITIALIZED ? 0 : m_NetServer.MaxClients();
}
int CServer::ClientCount() const
{
int ClientCount = 0;
for(const auto &Client : m_aClients)
{
if(Client.m_State != CClient::STATE_EMPTY)
{
ClientCount++;
}
}
return ClientCount;
}
int CServer::DistinctClientCount() const
{
NETADDR aAddresses[MAX_CLIENTS];
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
GetClientAddr(i, &aAddresses[i]);
}
}
int ClientCount = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
// connecting clients with spoofed ips can clog slots without being ingame
if(ClientIngame(i))
{
ClientCount++;
for(int j = 0; j < i; j++)
{
if(!net_addr_comp_noport(&aAddresses[i], &aAddresses[j]))
{
ClientCount--;
break;
}
}
}
}
return ClientCount;
}
int CServer::GetClientVersion(int ClientId) const
{
// Assume latest client version for server demos
if(ClientId == SERVER_DEMO_CLIENT)
return DDNET_VERSION_NUMBER;
CClientInfo Info;
if(GetClientInfo(ClientId, &Info))
return Info.m_DDNetVersion;
return VERSION_NONE;
}
static inline bool RepackMsg(const CMsgPacker *pMsg, CPacker &Packer, bool Sixup)
{
int MsgId = pMsg->m_MsgId;
Packer.Reset();
if(Sixup && !pMsg->m_NoTranslate)
{
if(pMsg->m_System)
{
if(MsgId >= OFFSET_UUID)
;
else if(MsgId >= NETMSG_MAP_CHANGE && MsgId <= NETMSG_MAP_DATA)
;
else if(MsgId >= NETMSG_CON_READY && MsgId <= NETMSG_INPUTTIMING)
MsgId += 1;
else if(MsgId == NETMSG_RCON_LINE)
MsgId = protocol7::NETMSG_RCON_LINE;
else if(MsgId >= NETMSG_PING && MsgId <= NETMSG_PING_REPLY)
MsgId += 4;
else if(MsgId >= NETMSG_RCON_CMD_ADD && MsgId <= NETMSG_RCON_CMD_REM)
MsgId -= 11;
else
{
dbg_msg("net", "DROP send sys %d", MsgId);
return true;
}
}
else
{
if(MsgId >= 0 && MsgId < OFFSET_UUID)
MsgId = Msg_SixToSeven(MsgId);
if(MsgId < 0)
return true;
}
}
if(MsgId < OFFSET_UUID)
{
Packer.AddInt((MsgId << 1) | (pMsg->m_System ? 1 : 0));
}
else
{
Packer.AddInt(pMsg->m_System ? 1 : 0); // NETMSG_EX, NETMSGTYPE_EX
g_UuidManager.PackUuid(MsgId, &Packer);
}
Packer.AddRaw(pMsg->Data(), pMsg->Size());
return false;
}
int CServer::SendMsg(CMsgPacker *pMsg, int Flags, int ClientId)
{
CNetChunk Packet;
mem_zero(&Packet, sizeof(CNetChunk));
if(Flags & MSGFLAG_VITAL)
Packet.m_Flags |= NETSENDFLAG_VITAL;
if(Flags & MSGFLAG_FLUSH)
Packet.m_Flags |= NETSENDFLAG_FLUSH;
if(ClientId < 0)
{
CPacker Pack6, Pack7;
if(RepackMsg(pMsg, Pack6, false))
return -1;
if(RepackMsg(pMsg, Pack7, true))
return -1;
// write message to demo recorders
if(!(Flags & MSGFLAG_NORECORD))
{
for(auto &Recorder : m_aDemoRecorder)
if(Recorder.IsRecording())
Recorder.RecordMessage(Pack6.Data(), Pack6.Size());
}
if(!(Flags & MSGFLAG_NOSEND))
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State == CClient::STATE_INGAME)
{
CPacker *pPack = m_aClients[i].m_Sixup ? &Pack7 : &Pack6;
Packet.m_pData = pPack->Data();
Packet.m_DataSize = pPack->Size();
Packet.m_ClientId = i;
if(Antibot()->OnEngineServerMessage(i, Packet.m_pData, Packet.m_DataSize, Flags))
{
continue;
}
m_NetServer.Send(&Packet);
}
}
}
}
else
{
CPacker Pack;
if(RepackMsg(pMsg, Pack, m_aClients[ClientId].m_Sixup))
return -1;
Packet.m_ClientId = ClientId;
Packet.m_pData = Pack.Data();
Packet.m_DataSize = Pack.Size();
if(Antibot()->OnEngineServerMessage(ClientId, Packet.m_pData, Packet.m_DataSize, Flags))
{
return 0;
}
// write message to demo recorders
if(!(Flags & MSGFLAG_NORECORD))
{
if(m_aDemoRecorder[ClientId].IsRecording())
m_aDemoRecorder[ClientId].RecordMessage(Pack.Data(), Pack.Size());
if(m_aDemoRecorder[RECORDER_MANUAL].IsRecording())
m_aDemoRecorder[RECORDER_MANUAL].RecordMessage(Pack.Data(), Pack.Size());
if(m_aDemoRecorder[RECORDER_AUTO].IsRecording())
m_aDemoRecorder[RECORDER_AUTO].RecordMessage(Pack.Data(), Pack.Size());
}
if(!(Flags & MSGFLAG_NOSEND))
m_NetServer.Send(&Packet);
}
return 0;
}
void CServer::SendMsgRaw(int ClientId, const void *pData, int Size, int Flags)
{
CNetChunk Packet;
mem_zero(&Packet, sizeof(CNetChunk));
Packet.m_ClientId = ClientId;
Packet.m_pData = pData;
Packet.m_DataSize = Size;
Packet.m_Flags = 0;
if(Flags & MSGFLAG_VITAL)
{
Packet.m_Flags |= NETSENDFLAG_VITAL;
}
if(Flags & MSGFLAG_FLUSH)
{
Packet.m_Flags |= NETSENDFLAG_FLUSH;
}
m_NetServer.Send(&Packet);
}
void CServer::DoSnapshot()
{
GameServer()->OnPreSnap();
if(m_aDemoRecorder[RECORDER_MANUAL].IsRecording() || m_aDemoRecorder[RECORDER_AUTO].IsRecording())
{
// create snapshot for demo recording
char aData[CSnapshot::MAX_SIZE];
// build snap and possibly add some messages
m_SnapshotBuilder.Init();
GameServer()->OnSnap(-1);
int SnapshotSize = m_SnapshotBuilder.Finish(aData);
// write snapshot
if(m_aDemoRecorder[RECORDER_MANUAL].IsRecording())
m_aDemoRecorder[RECORDER_MANUAL].RecordSnapshot(Tick(), aData, SnapshotSize);
if(m_aDemoRecorder[RECORDER_AUTO].IsRecording())
m_aDemoRecorder[RECORDER_AUTO].RecordSnapshot(Tick(), aData, SnapshotSize);
}
// create snapshots for all clients
for(int i = 0; i < MaxClients(); i++)
{
// client must be ingame to receive snapshots
if(m_aClients[i].m_State != CClient::STATE_INGAME)
continue;
// this client is trying to recover, don't spam snapshots
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_RECOVER && (Tick() % TickSpeed()) != 0)
continue;
// this client is trying to recover, don't spam snapshots
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_INIT && (Tick() % 10) != 0)
continue;
{
m_SnapshotBuilder.Init(m_aClients[i].m_Sixup);
GameServer()->OnSnap(i);
// finish snapshot
char aData[CSnapshot::MAX_SIZE];
CSnapshot *pData = (CSnapshot *)aData; // Fix compiler warning for strict-aliasing
int SnapshotSize = m_SnapshotBuilder.Finish(pData);
if(m_aDemoRecorder[i].IsRecording())
{
// write snapshot
m_aDemoRecorder[i].RecordSnapshot(Tick(), aData, SnapshotSize);
}
int Crc = pData->Crc();
// remove old snapshots
// keep 3 seconds worth of snapshots
m_aClients[i].m_Snapshots.PurgeUntil(m_CurrentGameTick - TickSpeed() * 3);
// save the snapshot
m_aClients[i].m_Snapshots.Add(m_CurrentGameTick, time_get(), SnapshotSize, pData, 0, nullptr);
// find snapshot that we can perform delta against
int DeltaTick = -1;
const CSnapshot *pDeltashot = CSnapshot::EmptySnapshot();
{
int DeltashotSize = m_aClients[i].m_Snapshots.Get(m_aClients[i].m_LastAckedSnapshot, nullptr, &pDeltashot, nullptr);
if(DeltashotSize >= 0)
DeltaTick = m_aClients[i].m_LastAckedSnapshot;
else
{
// no acked package found, force client to recover rate
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_FULL)
m_aClients[i].m_SnapRate = CClient::SNAPRATE_RECOVER;
}
}
// create delta
m_SnapshotDelta.SetStaticsize(protocol7::NETEVENTTYPE_SOUNDWORLD, m_aClients[i].m_Sixup);
m_SnapshotDelta.SetStaticsize(protocol7::NETEVENTTYPE_DAMAGE, m_aClients[i].m_Sixup);
char aDeltaData[CSnapshot::MAX_SIZE];
int DeltaSize = m_SnapshotDelta.CreateDelta(pDeltashot, pData, aDeltaData);
if(DeltaSize)
{
// compress it
const int MaxSize = MAX_SNAPSHOT_PACKSIZE;
char aCompData[CSnapshot::MAX_SIZE];
SnapshotSize = CVariableInt::Compress(aDeltaData, DeltaSize, aCompData, sizeof(aCompData));
int NumPackets = (SnapshotSize + MaxSize - 1) / MaxSize;
for(int n = 0, Left = SnapshotSize; Left > 0; n++)
{
int Chunk = Left < MaxSize ? Left : MaxSize;
Left -= Chunk;
if(NumPackets == 1)
{
CMsgPacker Msg(NETMSG_SNAPSINGLE, true);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick - DeltaTick);
Msg.AddInt(Crc);
Msg.AddInt(Chunk);
Msg.AddRaw(&aCompData[n * MaxSize], Chunk);
SendMsg(&Msg, MSGFLAG_FLUSH, i);
}
else
{
CMsgPacker Msg(NETMSG_SNAP, true);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick - DeltaTick);
Msg.AddInt(NumPackets);
Msg.AddInt(n);
Msg.AddInt(Crc);
Msg.AddInt(Chunk);
Msg.AddRaw(&aCompData[n * MaxSize], Chunk);
SendMsg(&Msg, MSGFLAG_FLUSH, i);
}
}
}
else
{
CMsgPacker Msg(NETMSG_SNAPEMPTY, true);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick - DeltaTick);
SendMsg(&Msg, MSGFLAG_FLUSH, i);
}
}
}
GameServer()->OnPostSnap();
}
int CServer::ClientRejoinCallback(int ClientId, void *pUser)
{
CServer *pThis = (CServer *)pUser;
pThis->m_aClients[ClientId].m_Authed = AUTHED_NO;
pThis->m_aClients[ClientId].m_AuthKey = -1;
pThis->m_aClients[ClientId].m_pRconCmdToSend = nullptr;
pThis->m_aClients[ClientId].m_DDNetVersion = VERSION_NONE;
pThis->m_aClients[ClientId].m_GotDDNetVersionPacket = false;
pThis->m_aClients[ClientId].m_DDNetVersionSettled = false;
pThis->m_aClients[ClientId].Reset();
pThis->GameServer()->TeehistorianRecordPlayerRejoin(ClientId);
pThis->Antibot()->OnEngineClientDrop(ClientId, "rejoin");
pThis->Antibot()->OnEngineClientJoin(ClientId, false);
pThis->SendMap(ClientId);
return 0;
}
int CServer::NewClientNoAuthCallback(int ClientId, void *pUser)
{
CServer *pThis = (CServer *)pUser;
pThis->m_aClients[ClientId].m_DnsblState = CClient::DNSBL_STATE_NONE;
pThis->m_aClients[ClientId].m_State = CClient::STATE_CONNECTING;
pThis->m_aClients[ClientId].m_aName[0] = 0;
pThis->m_aClients[ClientId].m_aClan[0] = 0;
pThis->m_aClients[ClientId].m_Country = -1;
pThis->m_aClients[ClientId].m_Authed = AUTHED_NO;
pThis->m_aClients[ClientId].m_AuthKey = -1;
pThis->m_aClients[ClientId].m_AuthTries = 0;
pThis->m_aClients[ClientId].m_pRconCmdToSend = nullptr;
pThis->m_aClients[ClientId].m_ShowIps = false;
pThis->m_aClients[ClientId].m_DebugDummy = false;
pThis->m_aClients[ClientId].m_DDNetVersion = VERSION_NONE;
pThis->m_aClients[ClientId].m_GotDDNetVersionPacket = false;
pThis->m_aClients[ClientId].m_DDNetVersionSettled = false;
pThis->m_aClients[ClientId].Reset();
pThis->GameServer()->TeehistorianRecordPlayerJoin(ClientId, false);
pThis->Antibot()->OnEngineClientJoin(ClientId, false);
pThis->SendCapabilities(ClientId);
pThis->SendMap(ClientId);
#if defined(CONF_FAMILY_UNIX)
pThis->SendConnLoggingCommand(OPEN_SESSION, pThis->m_NetServer.ClientAddr(ClientId));
#endif
return 0;
}
int CServer::NewClientCallback(int ClientId, void *pUser, bool Sixup)
{
CServer *pThis = (CServer *)pUser;
pThis->m_aClients[ClientId].m_State = CClient::STATE_PREAUTH;
pThis->m_aClients[ClientId].m_DnsblState = CClient::DNSBL_STATE_NONE;
pThis->m_aClients[ClientId].m_aName[0] = 0;
pThis->m_aClients[ClientId].m_aClan[0] = 0;
pThis->m_aClients[ClientId].m_Country = -1;
pThis->m_aClients[ClientId].m_Authed = AUTHED_NO;
pThis->m_aClients[ClientId].m_AuthKey = -1;
pThis->m_aClients[ClientId].m_AuthTries = 0;
pThis->m_aClients[ClientId].m_pRconCmdToSend = nullptr;
pThis->m_aClients[ClientId].m_Traffic = 0;
pThis->m_aClients[ClientId].m_TrafficSince = 0;
pThis->m_aClients[ClientId].m_ShowIps = false;
pThis->m_aClients[ClientId].m_DebugDummy = false;
pThis->m_aClients[ClientId].m_DDNetVersion = VERSION_NONE;
pThis->m_aClients[ClientId].m_GotDDNetVersionPacket = false;
pThis->m_aClients[ClientId].m_DDNetVersionSettled = false;
mem_zero(&pThis->m_aClients[ClientId].m_Addr, sizeof(NETADDR));
pThis->m_aClients[ClientId].Reset();
pThis->GameServer()->TeehistorianRecordPlayerJoin(ClientId, Sixup);
pThis->Antibot()->OnEngineClientJoin(ClientId, Sixup);
pThis->m_aClients[ClientId].m_Sixup = Sixup;
#if defined(CONF_FAMILY_UNIX)
pThis->SendConnLoggingCommand(OPEN_SESSION, pThis->m_NetServer.ClientAddr(ClientId));
#endif
return 0;
}
void CServer::InitDnsbl(int ClientId)
{
NETADDR Addr = *m_NetServer.ClientAddr(ClientId);
//TODO: support ipv6
if(Addr.type != NETTYPE_IPV4)
return;
// build dnsbl host lookup
char aBuf[256];
if(Config()->m_SvDnsblKey[0] == '\0')
{
// without key
str_format(aBuf, sizeof(aBuf), "%d.%d.%d.%d.%s", Addr.ip[3], Addr.ip[2], Addr.ip[1], Addr.ip[0], Config()->m_SvDnsblHost);
}
else
{
// with key
str_format(aBuf, sizeof(aBuf), "%s.%d.%d.%d.%d.%s", Config()->m_SvDnsblKey, Addr.ip[3], Addr.ip[2], Addr.ip[1], Addr.ip[0], Config()->m_SvDnsblHost);
}
m_aClients[ClientId].m_pDnsblLookup = std::make_shared<CHostLookup>(aBuf, NETTYPE_IPV4);
Engine()->AddJob(m_aClients[ClientId].m_pDnsblLookup);
m_aClients[ClientId].m_DnsblState = CClient::DNSBL_STATE_PENDING;
}
#ifdef CONF_FAMILY_UNIX
void CServer::SendConnLoggingCommand(CONN_LOGGING_CMD Cmd, const NETADDR *pAddr)
{
if(!Config()->m_SvConnLoggingServer[0] || !m_ConnLoggingSocketCreated)
return;
// pack the data and send it
unsigned char aData[23] = {0};
aData[0] = Cmd;
mem_copy(&aData[1], &pAddr->type, 4);
mem_copy(&aData[5], pAddr->ip, 16);
mem_copy(&aData[21], &pAddr->port, 2);
net_unix_send(m_ConnLoggingSocket, &m_ConnLoggingDestAddr, aData, sizeof(aData));
}
#endif
int CServer::DelClientCallback(int ClientId, const char *pReason, void *pUser)
{
CServer *pThis = (CServer *)pUser;
char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(pThis->m_NetServer.ClientAddr(ClientId), aAddrStr, sizeof(aAddrStr), true);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "client dropped. cid=%d addr=<{%s}> reason='%s'", ClientId, aAddrStr, pReason);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
// notify the mod about the drop
if(pThis->m_aClients[ClientId].m_State >= CClient::STATE_READY)
pThis->GameServer()->OnClientDrop(ClientId, pReason);
pThis->m_aClients[ClientId].m_State = CClient::STATE_EMPTY;
pThis->m_aClients[ClientId].m_aName[0] = 0;
pThis->m_aClients[ClientId].m_aClan[0] = 0;
pThis->m_aClients[ClientId].m_Country = -1;
pThis->m_aClients[ClientId].m_Authed = AUTHED_NO;
pThis->m_aClients[ClientId].m_AuthKey = -1;
pThis->m_aClients[ClientId].m_AuthTries = 0;
pThis->m_aClients[ClientId].m_pRconCmdToSend = nullptr;
pThis->m_aClients[ClientId].m_Traffic = 0;
pThis->m_aClients[ClientId].m_TrafficSince = 0;
pThis->m_aClients[ClientId].m_ShowIps = false;
pThis->m_aClients[ClientId].m_DebugDummy = false;
pThis->m_aPrevStates[ClientId] = CClient::STATE_EMPTY;
pThis->m_aClients[ClientId].m_Snapshots.PurgeAll();
pThis->m_aClients[ClientId].m_Sixup = false;
pThis->m_aClients[ClientId].m_RedirectDropTime = 0;
pThis->GameServer()->TeehistorianRecordPlayerDrop(ClientId, pReason);
pThis->Antibot()->OnEngineClientDrop(ClientId, pReason);
#if defined(CONF_FAMILY_UNIX)
pThis->SendConnLoggingCommand(CLOSE_SESSION, pThis->m_NetServer.ClientAddr(ClientId));
#endif
return 0;
}
void CServer::SendRconType(int ClientId, bool UsernameReq)
{
CMsgPacker Msg(NETMSG_RCONTYPE, true);
Msg.AddInt(UsernameReq);
SendMsg(&Msg, MSGFLAG_VITAL, ClientId);
}
void CServer::GetMapInfo(char *pMapName, int MapNameSize, int *pMapSize, SHA256_DIGEST *pMapSha256, int *pMapCrc)
{
str_copy(pMapName, GetMapName(), MapNameSize);
*pMapSize = m_aCurrentMapSize[MAP_TYPE_SIX];
*pMapSha256 = m_aCurrentMapSha256[MAP_TYPE_SIX];
*pMapCrc = m_aCurrentMapCrc[MAP_TYPE_SIX];
}
void CServer::SendCapabilities(int ClientId)
{
CMsgPacker Msg(NETMSG_CAPABILITIES, true);
Msg.AddInt(SERVERCAP_CURVERSION); // version
Msg.AddInt(SERVERCAPFLAG_DDNET | SERVERCAPFLAG_CHATTIMEOUTCODE | SERVERCAPFLAG_ANYPLAYERFLAG | SERVERCAPFLAG_PINGEX | SERVERCAPFLAG_ALLOWDUMMY | SERVERCAPFLAG_SYNCWEAPONINPUT); // flags
SendMsg(&Msg, MSGFLAG_VITAL, ClientId);
}
void CServer::SendMap(int ClientId)
{
int MapType = IsSixup(ClientId) ? MAP_TYPE_SIXUP : MAP_TYPE_SIX;
{
CMsgPacker Msg(NETMSG_MAP_DETAILS, true);
Msg.AddString(GetMapName(), 0);
Msg.AddRaw(&m_aCurrentMapSha256[MapType].data, sizeof(m_aCurrentMapSha256[MapType].data));
Msg.AddInt(m_aCurrentMapCrc[MapType]);
Msg.AddInt(m_aCurrentMapSize[MapType]);
Msg.AddString("", 0); // HTTPS map download URL
SendMsg(&Msg, MSGFLAG_VITAL, ClientId);
}
{
CMsgPacker Msg(NETMSG_MAP_CHANGE, true);
Msg.AddString(GetMapName(), 0);
Msg.AddInt(m_aCurrentMapCrc[MapType]);
Msg.AddInt(m_aCurrentMapSize[MapType]);
if(MapType == MAP_TYPE_SIXUP)
{
Msg.AddInt(Config()->m_SvMapWindow);
Msg.AddInt(1024 - 128);
Msg.AddRaw(m_aCurrentMapSha256[MapType].data, sizeof(m_aCurrentMapSha256[MapType].data));
}
SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH, ClientId);
}
m_aClients[ClientId].m_NextMapChunk = 0;
}
void CServer::SendMapData(int ClientId, int Chunk)
{
int MapType = IsSixup(ClientId) ? MAP_TYPE_SIXUP : MAP_TYPE_SIX;
unsigned int ChunkSize = 1024 - 128;
unsigned int Offset = Chunk * ChunkSize;
int Last = 0;
// drop faulty map data requests
if(Chunk < 0 || Offset > m_aCurrentMapSize[MapType])
return;
if(Offset + ChunkSize >= m_aCurrentMapSize[MapType])
{
ChunkSize = m_aCurrentMapSize[MapType] - Offset;
Last = 1;
}
CMsgPacker Msg(NETMSG_MAP_DATA, true);
if(MapType == MAP_TYPE_SIX)
{
Msg.AddInt(Last);
Msg.AddInt(m_aCurrentMapCrc[MAP_TYPE_SIX]);
Msg.AddInt(Chunk);
Msg.AddInt(ChunkSize);
}
Msg.AddRaw(&m_apCurrentMapData[MapType][Offset], ChunkSize);
SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH, ClientId);
if(Config()->m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "sending chunk %d with size %d", Chunk, ChunkSize);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf);
}
}
void CServer::SendConnectionReady(int ClientId)
{
CMsgPacker Msg(NETMSG_CON_READY, true);
SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH, ClientId);
}
void CServer::SendRconLine(int ClientId, const char *pLine)
{
CMsgPacker Msg(NETMSG_RCON_LINE, true);
Msg.AddString(pLine, 512);
SendMsg(&Msg, MSGFLAG_VITAL, ClientId);
}
void CServer::SendRconLogLine(int ClientId, const CLogMessage *pMessage)
{
const char *pLine = pMessage->m_aLine;
const char *pStart = str_find(pLine, "<{");
const char *pEnd = pStart == NULL ? NULL : str_find(pStart + 2, "}>");
const char *pLineWithoutIps;
char aLine[512];
char aLineWithoutIps[512];
aLine[0] = '\0';
aLineWithoutIps[0] = '\0';
if(pStart == NULL || pEnd == NULL)
{
pLineWithoutIps = pLine;
}
else
{
str_append(aLine, pLine, pStart - pLine + 1);
str_append(aLine, pStart + 2, pStart - pLine + pEnd - pStart - 1);
str_append(aLine, pEnd + 2);
str_append(aLineWithoutIps, pLine, pStart - pLine + 1);
str_append(aLineWithoutIps, "XXX");
str_append(aLineWithoutIps, pEnd + 2);
pLine = aLine;
pLineWithoutIps = aLineWithoutIps;
}
if(ClientId == -1)
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY && m_aClients[i].m_Authed >= AUTHED_ADMIN)
SendRconLine(i, m_aClients[i].m_ShowIps ? pLine : pLineWithoutIps);
}
}
else
{
if(m_aClients[ClientId].m_State != CClient::STATE_EMPTY)
SendRconLine(ClientId, m_aClients[ClientId].m_ShowIps ? pLine : pLineWithoutIps);
}
}
void CServer::SendRconCmdAdd(const IConsole::CCommandInfo *pCommandInfo, int ClientId)
{
CMsgPacker Msg(NETMSG_RCON_CMD_ADD, true);
Msg.AddString(pCommandInfo->m_pName, IConsole::TEMPCMD_NAME_LENGTH);
Msg.AddString(pCommandInfo->m_pHelp, IConsole::TEMPCMD_HELP_LENGTH);
Msg.AddString(pCommandInfo->m_pParams, IConsole::TEMPCMD_PARAMS_LENGTH);
SendMsg(&Msg, MSGFLAG_VITAL, ClientId);
}
void CServer::SendRconCmdRem(const IConsole::CCommandInfo *pCommandInfo, int ClientId)
{
CMsgPacker Msg(NETMSG_RCON_CMD_REM, true);
Msg.AddString(pCommandInfo->m_pName, 256);
SendMsg(&Msg, MSGFLAG_VITAL, ClientId);
}
void CServer::UpdateClientRconCommands()
{
int ClientId = Tick() % MAX_CLIENTS;
if(m_aClients[ClientId].m_State != CClient::STATE_EMPTY && m_aClients[ClientId].m_Authed)
{
int ConsoleAccessLevel = m_aClients[ClientId].m_Authed == AUTHED_ADMIN ? IConsole::ACCESS_LEVEL_ADMIN : m_aClients[ClientId].m_Authed == AUTHED_MOD ? IConsole::ACCESS_LEVEL_MOD : IConsole::ACCESS_LEVEL_HELPER;
for(int i = 0; i < MAX_RCONCMD_SEND && m_aClients[ClientId].m_pRconCmdToSend; ++i)
{
SendRconCmdAdd(m_aClients[ClientId].m_pRconCmdToSend, ClientId);
m_aClients[ClientId].m_pRconCmdToSend = m_aClients[ClientId].m_pRconCmdToSend->NextCommandInfo(ConsoleAccessLevel, CFGFLAG_SERVER);
if(m_aClients[ClientId].m_pRconCmdToSend == nullptr)
{
CMsgPacker Msg(NETMSG_RCON_CMD_GROUP_END, true);
SendMsg(&Msg, MSGFLAG_VITAL, ClientId);
}
}
}
}
static inline int MsgFromSixup(int Msg, bool System)
{
if(System)
{
if(Msg == NETMSG_INFO)
;
else if(Msg >= 14 && Msg <= 15)
Msg += 11;
else if(Msg >= 18 && Msg <= 28)
Msg = NETMSG_READY + Msg - 18;
else if(Msg < OFFSET_UUID)
return -1;
}
return Msg;
}
bool CServer::CheckReservedSlotAuth(int ClientId, const char *pPassword)
{
char aBuf[256];
if(Config()->m_SvReservedSlotsPass[0] && !str_comp(Config()->m_SvReservedSlotsPass, pPassword))
{
str_format(aBuf, sizeof(aBuf), "cid=%d joining reserved slot with reserved pass", ClientId);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
return true;
}
// "^([^:]*):(.*)$"
if(Config()->m_SvReservedSlotsAuthLevel != 4)
{
char aName[sizeof(Config()->m_Password)];
const char *pInnerPassword = str_next_token(pPassword, ":", aName, sizeof(aName));
if(!pInnerPassword)
{
return false;
}
int Slot = m_AuthManager.FindKey(aName);
if(m_AuthManager.CheckKey(Slot, pInnerPassword + 1) && m_AuthManager.KeyLevel(Slot) >= Config()->m_SvReservedSlotsAuthLevel)
{
str_format(aBuf, sizeof(aBuf), "cid=%d joining reserved slot with key=%s", ClientId, m_AuthManager.KeyIdent(Slot));
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
return true;
}
}
return false;
}
void CServer::ProcessClientPacket(CNetChunk *pPacket)
{
int ClientId = pPacket->m_ClientId;
CUnpacker Unpacker;
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
CMsgPacker Packer(NETMSG_EX, true);
// unpack msgid and system flag
int Msg;
bool Sys;
CUuid Uuid;
int Result = UnpackMessageId(&Msg, &Sys, &Uuid, &Unpacker, &Packer);
if(Result == UNPACKMESSAGE_ERROR)
{
return;
}
if(m_aClients[ClientId].m_Sixup && (Msg = MsgFromSixup(Msg, Sys)) < 0)
{
return;
}
if(Config()->m_SvNetlimit && Msg != NETMSG_REQUEST_MAP_DATA)
{
int64_t Now = time_get();
int64_t Diff = Now - m_aClients[ClientId].m_TrafficSince;
double Alpha = Config()->m_SvNetlimitAlpha / 100.0;
double Limit = (double)(Config()->m_SvNetlimit * 1024) / time_freq();
if(m_aClients[ClientId].m_Traffic > Limit)
{
m_NetServer.NetBan()->BanAddr(&pPacket->m_Address, 600, "Stressing network");
return;
}
if(Diff > 100)
{
m_aClients[ClientId].m_Traffic = (Alpha * ((double)pPacket->m_DataSize / Diff)) + (1.0 - Alpha) * m_aClients[ClientId].m_Traffic;
m_aClients[ClientId].m_TrafficSince = Now;
}
}
if(Result == UNPACKMESSAGE_ANSWER)
{
SendMsg(&Packer, MSGFLAG_VITAL, ClientId);
}
if(Sys)
{
// system message
if(Msg == NETMSG_CLIENTVER)
{
if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientId].m_State == CClient::STATE_PREAUTH)
{
CUuid *pConnectionId = (CUuid *)Unpacker.GetRaw(sizeof(*pConnectionId));
int DDNetVersion = Unpacker.GetInt();
const char *pDDNetVersionStr = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() || DDNetVersion < 0)
{
return;
}
m_aClients[ClientId].m_ConnectionId = *pConnectionId;
m_aClients[ClientId].m_DDNetVersion = DDNetVersion;
str_copy(m_aClients[ClientId].m_aDDNetVersionStr, pDDNetVersionStr);
m_aClients[ClientId].m_DDNetVersionSettled = true;
m_aClients[ClientId].m_GotDDNetVersionPacket = true;
m_aClients[ClientId].m_State = CClient::STATE_AUTH;
}
}
else if(Msg == NETMSG_INFO)
{
if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && (m_aClients[ClientId].m_State == CClient::STATE_PREAUTH || m_aClients[ClientId].m_State == CClient::STATE_AUTH))
{
const char *pVersion = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error())
{
return;
}
if(str_comp(pVersion, GameServer()->NetVersion()) != 0 && str_comp(pVersion, "0.7 802f1be60a05665f") != 0)
{
// wrong version
char aReason[256];
str_format(aReason, sizeof(aReason), "Wrong version. Server is running '%s' and client '%s'", GameServer()->NetVersion(), pVersion);
m_NetServer.Drop(ClientId, aReason);
return;
}
const char *pPassword = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error())
{
return;
}
if(Config()->m_Password[0] != 0 && str_comp(Config()->m_Password, pPassword) != 0)
{
// wrong password
m_NetServer.Drop(ClientId, "Wrong password");
return;
}
// reserved slot
if(ClientId >= Config()->m_SvMaxClients - Config()->m_SvReservedSlots && !CheckReservedSlotAuth(ClientId, pPassword))
{
m_NetServer.Drop(ClientId, "This server is full");
return;
}
m_aClients[ClientId].m_State = CClient::STATE_CONNECTING;
SendRconType(ClientId, m_AuthManager.NumNonDefaultKeys() > 0);
SendCapabilities(ClientId);
SendMap(ClientId);
}
}
else if(Msg == NETMSG_REQUEST_MAP_DATA)
{
if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) == 0 || m_aClients[ClientId].m_State < CClient::STATE_CONNECTING)
return;
if(m_aClients[ClientId].m_Sixup)
{
for(int i = 0; i < Config()->m_SvMapWindow; i++)
{
SendMapData(ClientId, m_aClients[ClientId].m_NextMapChunk++);
}
return;
}
int Chunk = Unpacker.GetInt();
if(Unpacker.Error())
{
return;
}
if(Chunk != m_aClients[ClientId].m_NextMapChunk || !Config()->m_SvFastDownload)
{
SendMapData(ClientId, Chunk);
return;
}
if(Chunk == 0)
{
for(int i = 0; i < Config()->m_SvMapWindow; i++)
{
SendMapData(ClientId, i);
}
}
SendMapData(ClientId, Config()->m_SvMapWindow + m_aClients[ClientId].m_NextMapChunk);
m_aClients[ClientId].m_NextMapChunk++;
}
else if(Msg == NETMSG_READY)
{
if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && (m_aClients[ClientId].m_State == CClient::STATE_CONNECTING))
{
char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(m_NetServer.ClientAddr(ClientId), aAddrStr, sizeof(aAddrStr), true);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "player is ready. ClientId=%d addr=<{%s}> secure=%s", ClientId, aAddrStr, m_NetServer.HasSecurityToken(ClientId) ? "yes" : "no");
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
void *pPersistentData = 0;
if(m_aClients[ClientId].m_HasPersistentData)
{
pPersistentData = m_aClients[ClientId].m_pPersistentData;
m_aClients[ClientId].m_HasPersistentData = false;
}
m_aClients[ClientId].m_State = CClient::STATE_READY;
GameServer()->OnClientConnected(ClientId, pPersistentData);
}
SendConnectionReady(ClientId);
}
else if(Msg == NETMSG_ENTERGAME)
{
if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientId].m_State == CClient::STATE_READY && GameServer()->IsClientReady(ClientId))
{
char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(m_NetServer.ClientAddr(ClientId), aAddrStr, sizeof(aAddrStr), true);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "player has entered the game. ClientId=%d addr=<{%s}> sixup=%d", ClientId, aAddrStr, IsSixup(ClientId));
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
m_aClients[ClientId].m_State = CClient::STATE_INGAME;
if(!IsSixup(ClientId))
{
SendServerInfo(m_NetServer.ClientAddr(ClientId), -1, SERVERINFO_EXTENDED, false);
}
else
{
CMsgPacker Msgp(protocol7::NETMSG_SERVERINFO, true, true);
GetServerInfoSixup(&Msgp, -1, false);
SendMsg(&Msgp, MSGFLAG_VITAL | MSGFLAG_FLUSH, ClientId);
}
GameServer()->OnClientEnter(ClientId);
}
}
else if(Msg == NETMSG_INPUT)
{
const int LastAckedSnapshot = Unpacker.GetInt();
int IntendedTick = Unpacker.GetInt();
int Size = Unpacker.GetInt();
if(Unpacker.Error() || Size / 4 > MAX_INPUT_SIZE || IntendedTick < MIN_TICK || IntendedTick >= MAX_TICK)
{
return;
}
m_aClients[ClientId].m_LastAckedSnapshot = LastAckedSnapshot;
if(m_aClients[ClientId].m_LastAckedSnapshot > 0)
m_aClients[ClientId].m_SnapRate = CClient::SNAPRATE_FULL;
int64_t TagTime;
if(m_aClients[ClientId].m_Snapshots.Get(m_aClients[ClientId].m_LastAckedSnapshot, &TagTime, nullptr, nullptr) >= 0)
m_aClients[ClientId].m_Latency = (int)(((time_get() - TagTime) * 1000) / time_freq());
// add message to report the input timing
// skip packets that are old
if(IntendedTick > m_aClients[ClientId].m_LastInputTick)
{
const int TimeLeft = (TickStartTime(IntendedTick) - time_get()) / (time_freq() / 1000);
CMsgPacker Msgp(NETMSG_INPUTTIMING, true);
Msgp.AddInt(IntendedTick);
Msgp.AddInt(TimeLeft);
SendMsg(&Msgp, 0, ClientId);
}
m_aClients[ClientId].m_LastInputTick = IntendedTick;
CClient::CInput *pInput = &m_aClients[ClientId].m_aInputs[m_aClients[ClientId].m_CurrentInput];
if(IntendedTick <= Tick())
IntendedTick = Tick() + 1;
pInput->m_GameTick = IntendedTick;
for(int i = 0; i < Size / 4; i++)
{
pInput->m_aData[i] = Unpacker.GetInt();
}
if(Unpacker.Error())
{
return;
}
GameServer()->OnClientPrepareInput(ClientId, pInput->m_aData);
mem_copy(m_aClients[ClientId].m_LatestInput.m_aData, pInput->m_aData, MAX_INPUT_SIZE * sizeof(int));
m_aClients[ClientId].m_CurrentInput++;
m_aClients[ClientId].m_CurrentInput %= 200;
// call the mod with the fresh input data
if(m_aClients[ClientId].m_State == CClient::STATE_INGAME)
GameServer()->OnClientDirectInput(ClientId, m_aClients[ClientId].m_LatestInput.m_aData);
}
else if(Msg == NETMSG_RCON_CMD)
{
const char *pCmd = Unpacker.GetString();
if(Unpacker.Error())
{
return;
}
if(!str_comp(pCmd, "crashmeplx"))
{
int Version = m_aClients[ClientId].m_DDNetVersion;
if(GameServer()->PlayerExists(ClientId) && Version < VERSION_DDNET_OLD)
{
m_aClients[ClientId].m_DDNetVersion = VERSION_DDNET_OLD;
}
}
else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientId].m_Authed)
{
if(GameServer()->PlayerExists(ClientId))
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "ClientId=%d rcon='%s'", ClientId, pCmd);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
m_RconClientId = ClientId;
m_RconAuthLevel = m_aClients[ClientId].m_Authed;
Console()->SetAccessLevel(m_aClients[ClientId].m_Authed == AUTHED_ADMIN ? IConsole::ACCESS_LEVEL_ADMIN : m_aClients[ClientId].m_Authed == AUTHED_MOD ? IConsole::ACCESS_LEVEL_MOD : m_aClients[ClientId].m_Authed == AUTHED_HELPER ? IConsole::ACCESS_LEVEL_HELPER : IConsole::ACCESS_LEVEL_USER);
{
CRconClientLogger Logger(this, ClientId);
CLogScope Scope(&Logger);
Console()->ExecuteLineFlag(pCmd, CFGFLAG_SERVER, ClientId);
}
Console()->SetAccessLevel(IConsole::ACCESS_LEVEL_ADMIN);
m_RconClientId = IServer::RCON_CID_SERV;
m_RconAuthLevel = AUTHED_ADMIN;
}
}
}
else if(Msg == NETMSG_RCON_AUTH)
{
if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) == 0)
{
return;
}
const char *pName = "";
if(!IsSixup(ClientId))
{
pName = Unpacker.GetString(CUnpacker::SANITIZE_CC); // login name, now used
}
const char *pPw = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error())
{
return;
}
int AuthLevel = -1;
int KeySlot = -1;
if(!pName[0])
{
if(m_AuthManager.CheckKey((KeySlot = m_AuthManager.DefaultKey(AUTHED_ADMIN)), pPw))
AuthLevel = AUTHED_ADMIN;
else if(m_AuthManager.CheckKey((KeySlot = m_AuthManager.DefaultKey(AUTHED_MOD)), pPw))
AuthLevel = AUTHED_MOD;
else if(m_AuthManager.CheckKey((KeySlot = m_AuthManager.DefaultKey(AUTHED_HELPER)), pPw))
AuthLevel = AUTHED_HELPER;
}
else
{
KeySlot = m_AuthManager.FindKey(pName);
if(m_AuthManager.CheckKey(KeySlot, pPw))
AuthLevel = m_AuthManager.KeyLevel(KeySlot);
}
if(AuthLevel != -1)
{
if(m_aClients[ClientId].m_Authed != AuthLevel)
{
if(!IsSixup(ClientId))
{
CMsgPacker Msgp(NETMSG_RCON_AUTH_STATUS, true);
Msgp.AddInt(1); //authed
Msgp.AddInt(1); //cmdlist
SendMsg(&Msgp, MSGFLAG_VITAL, ClientId);
}
else
{
CMsgPacker Msgp(protocol7::NETMSG_RCON_AUTH_ON, true, true);
SendMsg(&Msgp, MSGFLAG_VITAL, ClientId);
}
m_aClients[ClientId].m_Authed = AuthLevel; // Keeping m_Authed around is unwise...
m_aClients[ClientId].m_AuthKey = KeySlot;
int SendRconCmds = IsSixup(ClientId) ? true : Unpacker.GetInt();
if(!Unpacker.Error() && SendRconCmds)
{
// AUTHED_ADMIN - AuthLevel gets the proper IConsole::ACCESS_LEVEL_<x>
m_aClients[ClientId].m_pRconCmdToSend = Console()->FirstCommandInfo(AUTHED_ADMIN - AuthLevel, CFGFLAG_SERVER);
CMsgPacker MsgStart(NETMSG_RCON_CMD_GROUP_START, true);
SendMsg(&MsgStart, MSGFLAG_VITAL, ClientId);
if(m_aClients[ClientId].m_pRconCmdToSend == nullptr)
{
CMsgPacker MsgEnd(NETMSG_RCON_CMD_GROUP_END, true);
SendMsg(&MsgEnd, MSGFLAG_VITAL, ClientId);
}
}
char aBuf[256];
const char *pIdent = m_AuthManager.KeyIdent(KeySlot);
switch(AuthLevel)
{
case AUTHED_ADMIN:
{
SendRconLine(ClientId, "Admin authentication successful. Full remote console access granted.");
str_format(aBuf, sizeof(aBuf), "ClientId=%d authed with key=%s (admin)", ClientId, pIdent);
break;
}
case AUTHED_MOD:
{
SendRconLine(ClientId, "Moderator authentication successful. Limited remote console access granted.");
str_format(aBuf, sizeof(aBuf), "ClientId=%d authed with key=%s (moderator)", ClientId, pIdent);
break;
}
case AUTHED_HELPER:
{
SendRconLine(ClientId, "Helper authentication successful. Limited remote console access granted.");
str_format(aBuf, sizeof(aBuf), "ClientId=%d authed with key=%s (helper)", ClientId, pIdent);
break;
}
}
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
// DDRace
GameServer()->OnSetAuthed(ClientId, AuthLevel);
}
}
else if(Config()->m_SvRconMaxTries)
{
m_aClients[ClientId].m_AuthTries++;
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Wrong password %d/%d.", m_aClients[ClientId].m_AuthTries, Config()->m_SvRconMaxTries);
SendRconLine(ClientId, aBuf);
if(m_aClients[ClientId].m_AuthTries >= Config()->m_SvRconMaxTries)
{
if(!Config()->m_SvRconBantime)
m_NetServer.Drop(ClientId, "Too many remote console authentication tries");
else
m_ServerBan.BanAddr(m_NetServer.ClientAddr(ClientId), Config()->m_SvRconBantime * 60, "Too many remote console authentication tries");
}
}
else
{
SendRconLine(ClientId, "Wrong password.");
}
}
else if(Msg == NETMSG_PING)
{
CMsgPacker Msgp(NETMSG_PING_REPLY, true);
int Vital = (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 ? MSGFLAG_VITAL : 0;
SendMsg(&Msgp, MSGFLAG_FLUSH | Vital, ClientId);
}
else if(Msg == NETMSG_PINGEX)
{
CUuid *pId = (CUuid *)Unpacker.GetRaw(sizeof(*pId));
if(Unpacker.Error())
{
return;
}
CMsgPacker Msgp(NETMSG_PONGEX, true);
Msgp.AddRaw(pId, sizeof(*pId));
int Vital = (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 ? MSGFLAG_VITAL : 0;
SendMsg(&Msgp, MSGFLAG_FLUSH | Vital, ClientId);
}
else
{
if(Config()->m_Debug)
{
constexpr int MaxDumpedDataSize = 32;
char aBuf[MaxDumpedDataSize * 3 + 1];
str_hex(aBuf, sizeof(aBuf), pPacket->m_pData, minimum(pPacket->m_DataSize, MaxDumpedDataSize));
char aBufMsg[256];
str_format(aBufMsg, sizeof(aBufMsg), "strange message ClientId=%d msg=%d data_size=%d", ClientId, Msg, pPacket->m_DataSize);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBufMsg);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf);
}
}
}
else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientId].m_State >= CClient::STATE_READY)
{
// game message
GameServer()->OnMessage(Msg, &Unpacker, ClientId);
}
}
bool CServer::RateLimitServerInfoConnless()
{
bool SendClients = true;
if(Config()->m_SvServerInfoPerSecond)
{
SendClients = m_ServerInfoNumRequests <= Config()->m_SvServerInfoPerSecond;
const int64_t Now = Tick();
if(Now <= m_ServerInfoFirstRequest + TickSpeed())
{
m_ServerInfoNumRequests++;
}
else
{
m_ServerInfoNumRequests = 1;
m_ServerInfoFirstRequest = Now;
}
}
return SendClients;
}
void CServer::SendServerInfoConnless(const NETADDR *pAddr, int Token, int Type)
{
SendServerInfo(pAddr, Token, Type, RateLimitServerInfoConnless());
}
static inline int GetCacheIndex(int Type, bool SendClient)
{
if(Type == SERVERINFO_INGAME)
Type = SERVERINFO_VANILLA;
else if(Type == SERVERINFO_EXTENDED_MORE)
Type = SERVERINFO_EXTENDED;
return Type * 2 + SendClient;
}
CServer::CCache::CCache()
{
m_vCache.clear();
}
CServer::CCache::~CCache()
{
Clear();
}
CServer::CCache::CCacheChunk::CCacheChunk(const void *pData, int Size)
{
m_vData.assign((const uint8_t *)pData, (const uint8_t *)pData + Size);
}
void CServer::CCache::AddChunk(const void *pData, int Size)
{
m_vCache.emplace_back(pData, Size);
}
void CServer::CCache::Clear()
{
m_vCache.clear();
}
void CServer::CacheServerInfo(CCache *pCache, int Type, bool SendClients)
{
pCache->Clear();
// One chance to improve the protocol!
CPacker p;
char aBuf[128];
// count the players
int PlayerCount = 0, ClientCount = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].IncludedInServerInfo())
{
if(GameServer()->IsClientPlayer(i))
PlayerCount++;
ClientCount++;
}
}
p.Reset();
#define ADD_RAW(p, x) (p).AddRaw(x, sizeof(x))
#define ADD_INT(p, x) \
do \
{ \
str_from_int(x, aBuf); \
(p).AddString(aBuf, 0); \
} while(0)
p.AddString(GameServer()->Version(), 32);
if(Type != SERVERINFO_VANILLA)
{
p.AddString(Config()->m_SvName, 256);
}
else
{
if(m_NetServer.MaxClients() <= VANILLA_MAX_CLIENTS)
{
p.AddString(Config()->m_SvName, 64);
}
else
{
const int MaxClients = maximum(ClientCount, m_NetServer.MaxClients() - Config()->m_SvReservedSlots);
str_format(aBuf, sizeof(aBuf), "%s [%d/%d]", Config()->m_SvName, ClientCount, MaxClients);
p.AddString(aBuf, 64);
}
}
p.AddString(GetMapName(), 32);
if(Type == SERVERINFO_EXTENDED)
{
ADD_INT(p, m_aCurrentMapCrc[MAP_TYPE_SIX]);
ADD_INT(p, m_aCurrentMapSize[MAP_TYPE_SIX]);
}
// gametype
p.AddString(GameServer()->GameType(), 16);
// flags
ADD_INT(p, Config()->m_Password[0] ? SERVER_FLAG_PASSWORD : 0);
int MaxClients = m_NetServer.MaxClients();
// How many clients the used serverinfo protocol supports, has to be tracked
// separately to make sure we don't subtract the reserved slots from it
int MaxClientsProtocol = MAX_CLIENTS;
if(Type == SERVERINFO_VANILLA || Type == SERVERINFO_INGAME)
{
if(ClientCount >= VANILLA_MAX_CLIENTS)
{
if(ClientCount < MaxClients)
ClientCount = VANILLA_MAX_CLIENTS - 1;
else
ClientCount = VANILLA_MAX_CLIENTS;
}
MaxClientsProtocol = VANILLA_MAX_CLIENTS;
if(PlayerCount > ClientCount)
PlayerCount = ClientCount;
}
ADD_INT(p, PlayerCount); // num players
ADD_INT(p, minimum(MaxClientsProtocol, maximum(MaxClients - maximum(Config()->m_SvSpectatorSlots, Config()->m_SvReservedSlots), PlayerCount))); // max players
ADD_INT(p, ClientCount); // num clients
ADD_INT(p, minimum(MaxClientsProtocol, maximum(MaxClients - Config()->m_SvReservedSlots, ClientCount))); // max clients
if(Type == SERVERINFO_EXTENDED)
p.AddString("", 0); // extra info, reserved
const void *pPrefix = p.Data();
int PrefixSize = p.Size();
CPacker q;
int ChunksStored = 0;
int PlayersStored = 0;
#define SAVE(size) \
do \
{ \
pCache->AddChunk(q.Data(), size); \
ChunksStored++; \
} while(0)
#define RESET() \
do \
{ \
q.Reset(); \
q.AddRaw(pPrefix, PrefixSize); \
} while(0)
RESET();
if(Type == SERVERINFO_64_LEGACY)
q.AddInt(PlayersStored); // offset
if(!SendClients)
{
SAVE(q.Size());
return;
}
if(Type == SERVERINFO_EXTENDED)
{
pPrefix = "";
PrefixSize = 0;
}
int Remaining;
switch(Type)
{
case SERVERINFO_EXTENDED: Remaining = -1; break;
case SERVERINFO_64_LEGACY: Remaining = 24; break;
case SERVERINFO_VANILLA: Remaining = VANILLA_MAX_CLIENTS; break;
case SERVERINFO_INGAME: Remaining = VANILLA_MAX_CLIENTS; break;
default: dbg_assert(0, "caught earlier, unreachable"); return;
}
// Use the following strategy for sending:
// For vanilla, send the first 16 players.
// For legacy 64p, send 24 players per packet.
// For extended, send as much players as possible.
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].IncludedInServerInfo())
{
if(Remaining == 0)
{
if(Type == SERVERINFO_VANILLA || Type == SERVERINFO_INGAME)
break;
// Otherwise we're SERVERINFO_64_LEGACY.
SAVE(q.Size());
RESET();
q.AddInt(PlayersStored); // offset
Remaining = 24;
}
if(Remaining > 0)
{
Remaining--;
}
int PreviousSize = q.Size();
q.AddString(ClientName(i), MAX_NAME_LENGTH); // client name
q.AddString(ClientClan(i), MAX_CLAN_LENGTH); // client clan
ADD_INT(q, m_aClients[i].m_Country); // client country
int Score;
if(m_aClients[i].m_Score.has_value())
{
Score = m_aClients[i].m_Score.value();
if(Score == 9999)
Score = -10000;
else if(Score == 0) // 0 time isn't displayed otherwise.
Score = -1;
else
Score = -Score;
}
else
{
Score = -9999;
}
ADD_INT(q, Score); // client score
ADD_INT(q, GameServer()->IsClientPlayer(i) ? 1 : 0); // is player?
if(Type == SERVERINFO_EXTENDED)
q.AddString("", 0); // extra info, reserved
if(Type == SERVERINFO_EXTENDED)
{
if(q.Size() >= NET_MAX_PAYLOAD - 18) // 8 bytes for type, 10 bytes for the largest token
{
// Retry current player.
i--;
SAVE(PreviousSize);
RESET();
ADD_INT(q, ChunksStored);
q.AddString("", 0); // extra info, reserved
continue;
}
}
PlayersStored++;
}
}
SAVE(q.Size());
#undef SAVE
#undef RESET
#undef ADD_RAW
#undef ADD_INT
}
void CServer::CacheServerInfoSixup(CCache *pCache, bool SendClients)
{
pCache->Clear();
CPacker Packer;
Packer.Reset();
// Could be moved to a separate function and cached
// count the players
int PlayerCount = 0, ClientCount = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].IncludedInServerInfo())
{
if(GameServer()->IsClientPlayer(i))
PlayerCount++;
ClientCount++;
}
}
char aVersion[32];
str_format(aVersion, sizeof(aVersion), "0.7↔%s", GameServer()->Version());
Packer.AddString(aVersion, 32);
Packer.AddString(Config()->m_SvName, 64);
Packer.AddString(Config()->m_SvHostname, 128);
Packer.AddString(GetMapName(), 32);
// gametype
Packer.AddString(GameServer()->GameType(), 16);
// flags
int Flags = SERVER_FLAG_TIMESCORE;
if(Config()->m_Password[0]) // password set
Flags |= SERVER_FLAG_PASSWORD;
Packer.AddInt(Flags);
int MaxClients = m_NetServer.MaxClients();
Packer.AddInt(Config()->m_SvSkillLevel); // server skill level
Packer.AddInt(PlayerCount); // num players
Packer.AddInt(maximum(MaxClients - maximum(Config()->m_SvSpectatorSlots, Config()->m_SvReservedSlots), PlayerCount)); // max players
Packer.AddInt(ClientCount); // num clients
Packer.AddInt(maximum(MaxClients - Config()->m_SvReservedSlots, ClientCount)); // max clients
if(SendClients)
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].IncludedInServerInfo())
{
Packer.AddString(ClientName(i), MAX_NAME_LENGTH); // client name
Packer.AddString(ClientClan(i), MAX_CLAN_LENGTH); // client clan
Packer.AddInt(m_aClients[i].m_Country); // client country
Packer.AddInt(m_aClients[i].m_Score.value_or(-1)); // client score
Packer.AddInt(GameServer()->IsClientPlayer(i) ? 0 : 1); // flag spectator=1, bot=2 (player=0)
}
}
}
pCache->AddChunk(Packer.Data(), Packer.Size());
}
void CServer::SendServerInfo(const NETADDR *pAddr, int Token, int Type, bool SendClients)
{
CPacker p;
char aBuf[128];
p.Reset();
CCache *pCache = &m_aServerInfoCache[GetCacheIndex(Type, SendClients)];
#define ADD_RAW(p, x) (p).AddRaw(x, sizeof(x))
#define ADD_INT(p, x) \
do \
{ \
str_from_int(x, aBuf); \
(p).AddString(aBuf, 0); \
} while(0)
CNetChunk Packet;
Packet.m_ClientId = -1;
Packet.m_Address = *pAddr;
Packet.m_Flags = NETSENDFLAG_CONNLESS;
for(const auto &Chunk : pCache->m_vCache)
{
p.Reset();
if(Type == SERVERINFO_EXTENDED)
{
if(&Chunk == &pCache->m_vCache.front())
p.AddRaw(SERVERBROWSE_INFO_EXTENDED, sizeof(SERVERBROWSE_INFO_EXTENDED));
else
p.AddRaw(SERVERBROWSE_INFO_EXTENDED_MORE, sizeof(SERVERBROWSE_INFO_EXTENDED_MORE));
ADD_INT(p, Token);
}
else if(Type == SERVERINFO_64_LEGACY)
{
ADD_RAW(p, SERVERBROWSE_INFO_64_LEGACY);
ADD_INT(p, Token);
}
else if(Type == SERVERINFO_VANILLA || Type == SERVERINFO_INGAME)
{
ADD_RAW(p, SERVERBROWSE_INFO);
ADD_INT(p, Token);
}
else
{
dbg_assert(false, "unknown serverinfo type");
}
p.AddRaw(Chunk.m_vData.data(), Chunk.m_vData.size());
Packet.m_pData = p.Data();
Packet.m_DataSize = p.Size();
m_NetServer.Send(&Packet);
}
}
void CServer::GetServerInfoSixup(CPacker *pPacker, int Token, bool SendClients)
{
if(Token != -1)
{
pPacker->Reset();
pPacker->AddRaw(SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO));
pPacker->AddInt(Token);
}
SendClients = SendClients && Token != -1;
CCache::CCacheChunk &FirstChunk = m_aSixupServerInfoCache[SendClients].m_vCache.front();
pPacker->AddRaw(FirstChunk.m_vData.data(), FirstChunk.m_vData.size());
}
void CServer::FillAntibot(CAntibotRoundData *pData)
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
CAntibotPlayerData *pPlayer = &pData->m_aPlayers[i];
net_addr_str(m_NetServer.ClientAddr(i), pPlayer->m_aAddress, sizeof(pPlayer->m_aAddress), true);
}
}
void CServer::ExpireServerInfo()
{
m_ServerInfoNeedsUpdate = true;
}
void CServer::UpdateRegisterServerInfo()
{
// count the players
int PlayerCount = 0, ClientCount = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].IncludedInServerInfo())
{
if(GameServer()->IsClientPlayer(i))
PlayerCount++;
ClientCount++;
}
}
int MaxPlayers = maximum(m_NetServer.MaxClients() - maximum(g_Config.m_SvSpectatorSlots, g_Config.m_SvReservedSlots), PlayerCount);
int MaxClients = maximum(m_NetServer.MaxClients() - g_Config.m_SvReservedSlots, ClientCount);
char aName[256];
char aGameType[32];
char aMapName[64];
char aVersion[64];
char aMapSha256[SHA256_MAXSTRSIZE];
sha256_str(m_aCurrentMapSha256[MAP_TYPE_SIX], aMapSha256, sizeof(aMapSha256));
char aInfo[16384];
str_format(aInfo, sizeof(aInfo),
"{"
"\"max_clients\":%d,"
"\"max_players\":%d,"
"\"passworded\":%s,"
"\"game_type\":\"%s\","
"\"name\":\"%s\","
"\"map\":{"
"\"name\":\"%s\","
"\"sha256\":\"%s\","
"\"size\":%d"
"},"
"\"version\":\"%s\","
"\"client_score_kind\":\"time\","
"\"requires_login\":false,"
"\"clients\":[",
MaxClients,
MaxPlayers,
JsonBool(g_Config.m_Password[0]),
EscapeJson(aGameType, sizeof(aGameType), GameServer()->GameType()),
EscapeJson(aName, sizeof(aName), g_Config.m_SvName),
EscapeJson(aMapName, sizeof(aMapName), m_aCurrentMap),
aMapSha256,
m_aCurrentMapSize[MAP_TYPE_SIX],
EscapeJson(aVersion, sizeof(aVersion), GameServer()->Version()));
bool FirstPlayer = true;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].IncludedInServerInfo())
{
char aCName[32];
char aCClan[32];
char aExtraPlayerInfo[512];
GameServer()->OnUpdatePlayerServerInfo(aExtraPlayerInfo, sizeof(aExtraPlayerInfo), i);
char aClientInfo[1024];
str_format(aClientInfo, sizeof(aClientInfo),
"%s{"
"\"name\":\"%s\","
"\"clan\":\"%s\","
"\"country\":%d,"
"\"score\":%d,"
"\"is_player\":%s"
"%s"
"}",
!FirstPlayer ? "," : "",
EscapeJson(aCName, sizeof(aCName), ClientName(i)),
EscapeJson(aCClan, sizeof(aCClan), ClientClan(i)),
m_aClients[i].m_Country,
m_aClients[i].m_Score.value_or(-9999),
JsonBool(GameServer()->IsClientPlayer(i)),
aExtraPlayerInfo);
str_append(aInfo, aClientInfo);
FirstPlayer = false;
}
}
str_append(aInfo, "]}");
m_pRegister->OnNewInfo(aInfo);
}
void CServer::UpdateServerInfo(bool Resend)
{
if(m_RunServer == UNINITIALIZED)
return;
UpdateRegisterServerInfo();
for(int i = 0; i < 3; i++)
for(int j = 0; j < 2; j++)
CacheServerInfo(&m_aServerInfoCache[i * 2 + j], i, j);
for(int i = 0; i < 2; i++)
CacheServerInfoSixup(&m_aSixupServerInfoCache[i], i);
if(Resend)
{
for(int i = 0; i < MaxClients(); ++i)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
if(!IsSixup(i))
SendServerInfo(m_NetServer.ClientAddr(i), -1, SERVERINFO_INGAME, false);
else
{
CMsgPacker Msg(protocol7::NETMSG_SERVERINFO, true, true);
GetServerInfoSixup(&Msg, -1, false);
SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH, i);
}
}
}
}
m_ServerInfoNeedsUpdate = false;
}
void CServer::PumpNetwork(bool PacketWaiting)
{
CNetChunk Packet;
SECURITY_TOKEN ResponseToken;
m_NetServer.Update();
if(PacketWaiting)
{
// process packets
while(m_NetServer.Recv(&Packet, &ResponseToken))
{
if(Packet.m_ClientId == -1)
{
if(ResponseToken == NET_SECURITY_TOKEN_UNKNOWN && m_pRegister->OnPacket(&Packet))
continue;
{
int ExtraToken = 0;
int Type = -1;
if(Packet.m_DataSize >= (int)sizeof(SERVERBROWSE_GETINFO) + 1 &&
mem_comp(Packet.m_pData, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
{
if(Packet.m_Flags & NETSENDFLAG_EXTENDED)
{
Type = SERVERINFO_EXTENDED;
ExtraToken = (Packet.m_aExtraData[0] << 8) | Packet.m_aExtraData[1];
}
else
Type = SERVERINFO_VANILLA;
}
else if(Packet.m_DataSize >= (int)sizeof(SERVERBROWSE_GETINFO_64_LEGACY) + 1 &&
mem_comp(Packet.m_pData, SERVERBROWSE_GETINFO_64_LEGACY, sizeof(SERVERBROWSE_GETINFO_64_LEGACY)) == 0)
{
Type = SERVERINFO_64_LEGACY;
}
if(Type == SERVERINFO_VANILLA && ResponseToken != NET_SECURITY_TOKEN_UNKNOWN && Config()->m_SvSixup)
{
CUnpacker Unpacker;
Unpacker.Reset((unsigned char *)Packet.m_pData + sizeof(SERVERBROWSE_GETINFO), Packet.m_DataSize - sizeof(SERVERBROWSE_GETINFO));
int SrvBrwsToken = Unpacker.GetInt();
if(Unpacker.Error())
{
continue;
}
CPacker Packer;
GetServerInfoSixup(&Packer, SrvBrwsToken, RateLimitServerInfoConnless());
CNetChunk Response;
Response.m_ClientId = -1;
Response.m_Address = Packet.m_Address;
Response.m_Flags = NETSENDFLAG_CONNLESS;
Response.m_pData = Packer.Data();
Response.m_DataSize = Packer.Size();
m_NetServer.SendConnlessSixup(&Response, ResponseToken);
}
else if(Type != -1)
{
int Token = ((unsigned char *)Packet.m_pData)[sizeof(SERVERBROWSE_GETINFO)];
Token |= ExtraToken << 8;
SendServerInfoConnless(&Packet.m_Address, Token, Type);
}
}
}
else
{
if(m_aClients[Packet.m_ClientId].m_State == CClient::STATE_REDIRECTED)
continue;
int GameFlags = 0;
if(Packet.m_Flags & NET_CHUNKFLAG_VITAL)
{
GameFlags |= MSGFLAG_VITAL;
}
if(Antibot()->OnEngineClientMessage(Packet.m_ClientId, Packet.m_pData, Packet.m_DataSize, GameFlags))
{
continue;
}
ProcessClientPacket(&Packet);
}
}
}
{
unsigned char aBuffer[NET_MAX_PAYLOAD];
int Flags;
mem_zero(&Packet, sizeof(Packet));
Packet.m_pData = aBuffer;
while(Antibot()->OnEngineSimulateClientMessage(&Packet.m_ClientId, aBuffer, sizeof(aBuffer), &Packet.m_DataSize, &Flags))
{
Packet.m_Flags = 0;
if(Flags & MSGFLAG_VITAL)
{
Packet.m_Flags |= NET_CHUNKFLAG_VITAL;
}
ProcessClientPacket(&Packet);
}
}
m_ServerBan.Update();
m_Econ.Update();
}
const char *CServer::GetMapName() const
{
// get the name of the map without his path
const char *pMapShortName = &Config()->m_SvMap[0];
for(int i = 0; i < str_length(Config()->m_SvMap) - 1; i++)
{
if(Config()->m_SvMap[i] == '/' || Config()->m_SvMap[i] == '\\')
pMapShortName = &Config()->m_SvMap[i + 1];
}
return pMapShortName;
}
void CServer::ChangeMap(const char *pMap)
{
str_copy(Config()->m_SvMap, pMap);
m_MapReload = str_comp(Config()->m_SvMap, m_aCurrentMap) != 0;
}
int CServer::LoadMap(const char *pMapName)
{
m_MapReload = false;
char aBuf[IO_MAX_PATH_LENGTH];
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
GameServer()->OnMapChange(aBuf, sizeof(aBuf));
if(!m_pMap->Load(aBuf))
return 0;
// reinit snapshot ids
m_IdPool.TimeoutIds();
// get the crc of the map
m_aCurrentMapSha256[MAP_TYPE_SIX] = m_pMap->Sha256();
m_aCurrentMapCrc[MAP_TYPE_SIX] = m_pMap->Crc();
char aBufMsg[256];
char aSha256[SHA256_MAXSTRSIZE];
sha256_str(m_aCurrentMapSha256[MAP_TYPE_SIX], aSha256, sizeof(aSha256));
str_format(aBufMsg, sizeof(aBufMsg), "%s sha256 is %s", aBuf, aSha256);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBufMsg);
str_copy(m_aCurrentMap, pMapName);
// load complete map into memory for download
{
free(m_apCurrentMapData[MAP_TYPE_SIX]);
void *pData;
Storage()->ReadFile(aBuf, IStorage::TYPE_ALL, &pData, &m_aCurrentMapSize[MAP_TYPE_SIX]);
m_apCurrentMapData[MAP_TYPE_SIX] = (unsigned char *)pData;
}
// load sixup version of the map
if(Config()->m_SvSixup)
{
str_format(aBuf, sizeof(aBuf), "maps7/%s.map", pMapName);
void *pData;
if(!Storage()->ReadFile(aBuf, IStorage::TYPE_ALL, &pData, &m_aCurrentMapSize[MAP_TYPE_SIXUP]))
{
Config()->m_SvSixup = 0;
if(m_pRegister)
{
m_pRegister->OnConfigChange();
}
str_format(aBufMsg, sizeof(aBufMsg), "couldn't load map %s", aBuf);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "sixup", aBufMsg);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "sixup", "disabling 0.7 compatibility");
}
else
{
free(m_apCurrentMapData[MAP_TYPE_SIXUP]);
m_apCurrentMapData[MAP_TYPE_SIXUP] = (unsigned char *)pData;
m_aCurrentMapSha256[MAP_TYPE_SIXUP] = sha256(m_apCurrentMapData[MAP_TYPE_SIXUP], m_aCurrentMapSize[MAP_TYPE_SIXUP]);
m_aCurrentMapCrc[MAP_TYPE_SIXUP] = crc32(0, m_apCurrentMapData[MAP_TYPE_SIXUP], m_aCurrentMapSize[MAP_TYPE_SIXUP]);
sha256_str(m_aCurrentMapSha256[MAP_TYPE_SIXUP], aSha256, sizeof(aSha256));
str_format(aBufMsg, sizeof(aBufMsg), "%s sha256 is %s", aBuf, aSha256);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "sixup", aBufMsg);
}
}
if(!Config()->m_SvSixup)
{
free(m_apCurrentMapData[MAP_TYPE_SIXUP]);
m_apCurrentMapData[MAP_TYPE_SIXUP] = 0;
}
for(int i = 0; i < MAX_CLIENTS; i++)
m_aPrevStates[i] = m_aClients[i].m_State;
return 1;
}
#ifdef CONF_DEBUG
void CServer::UpdateDebugDummies(bool ForceDisconnect)
{
if(m_PreviousDebugDummies == g_Config.m_DbgDummies && !ForceDisconnect)
return;
for(int DummyIndex = 0; DummyIndex < maximum(m_PreviousDebugDummies, g_Config.m_DbgDummies); ++DummyIndex)
{
const bool AddDummy = !ForceDisconnect && DummyIndex < g_Config.m_DbgDummies;
const int ClientId = MAX_CLIENTS - DummyIndex - 1;
if(AddDummy && m_aClients[ClientId].m_State == CClient::STATE_EMPTY)
{
NewClientCallback(ClientId, this, false);
m_aClients[ClientId].m_DebugDummy = true;
GameServer()->OnClientConnected(ClientId, nullptr);
m_aClients[ClientId].m_State = CClient::STATE_INGAME;
str_format(m_aClients[ClientId].m_aName, sizeof(m_aClients[ClientId].m_aName), "Debug dummy %d", DummyIndex + 1);
GameServer()->OnClientEnter(ClientId);
}
else if(!AddDummy && m_aClients[ClientId].m_DebugDummy)
{
DelClientCallback(ClientId, "Dropping debug dummy", this);
}
if(AddDummy && m_aClients[ClientId].m_DebugDummy)
{
CNetObj_PlayerInput Input = {0};
Input.m_Direction = (ClientId & 1) ? -1 : 1;
m_aClients[ClientId].m_aInputs[0].m_GameTick = Tick() + 1;
mem_copy(m_aClients[ClientId].m_aInputs[0].m_aData, &Input, minimum(sizeof(Input), sizeof(m_aClients[ClientId].m_aInputs[0].m_aData)));
m_aClients[ClientId].m_LatestInput = m_aClients[ClientId].m_aInputs[0];
m_aClients[ClientId].m_CurrentInput = 0;
}
}
m_PreviousDebugDummies = ForceDisconnect ? 0 : g_Config.m_DbgDummies;
}
#endif
int CServer::Run()
{
if(m_RunServer == UNINITIALIZED)
m_RunServer = RUNNING;
m_AuthManager.Init();
if(Config()->m_Debug)
{
g_UuidManager.DebugDump();
}
{
int Size = GameServer()->PersistentClientDataSize();
for(auto &Client : m_aClients)
{
Client.m_HasPersistentData = false;
Client.m_pPersistentData = malloc(Size);
}
}
m_pPersistentData = malloc(GameServer()->PersistentDataSize());
// load map
if(!LoadMap(Config()->m_SvMap))
{
log_error("server", "failed to load map. mapname='%s'", Config()->m_SvMap);
return -1;
}
if(Config()->m_SvSqliteFile[0] != '\0')
{
char aFullPath[IO_MAX_PATH_LENGTH];
Storage()->GetCompletePath(IStorage::TYPE_SAVE_OR_ABSOLUTE, Config()->m_SvSqliteFile, aFullPath, sizeof(aFullPath));
if(Config()->m_SvUseSql)
{
DbPool()->RegisterSqliteDatabase(CDbConnectionPool::WRITE_BACKUP, aFullPath);
}
else
{
DbPool()->RegisterSqliteDatabase(CDbConnectionPool::READ, aFullPath);
DbPool()->RegisterSqliteDatabase(CDbConnectionPool::WRITE, aFullPath);
}
}
// start server
NETADDR BindAddr;
if(g_Config.m_Bindaddr[0] == '\0')
{
mem_zero(&BindAddr, sizeof(BindAddr));
}
else if(net_host_lookup(g_Config.m_Bindaddr, &BindAddr, NETTYPE_ALL) != 0)
{
log_error("server", "The configured bindaddr '%s' cannot be resolved", g_Config.m_Bindaddr);
return -1;
}
BindAddr.type = Config()->m_SvIpv4Only ? NETTYPE_IPV4 : NETTYPE_ALL;
int Port = Config()->m_SvPort;
for(BindAddr.port = Port != 0 ? Port : 8303; !m_NetServer.Open(BindAddr, &m_ServerBan, Config()->m_SvMaxClients, Config()->m_SvMaxClientsPerIp); BindAddr.port++)
{
if(Port != 0 || BindAddr.port >= 8310)
{
log_error("server", "couldn't open socket. port %d might already be in use", BindAddr.port);
return -1;
}
}
if(Port == 0)
log_info("server", "using port %d", BindAddr.port);
#if defined(CONF_UPNP)
m_UPnP.Open(BindAddr);
#endif
if(!m_Http.Init(std::chrono::seconds{2}))
{
log_error("server", "Failed to initialize the HTTP client.");
return -1;
}
m_pEngine = Kernel()->RequestInterface<IEngine>();
m_pRegister = CreateRegister(&g_Config, m_pConsole, m_pEngine, &m_Http, this->Port(), m_NetServer.GetGlobalToken());
m_NetServer.SetCallbacks(NewClientCallback, NewClientNoAuthCallback, ClientRejoinCallback, DelClientCallback, this);
m_Econ.Init(Config(), Console(), &m_ServerBan);
m_Fifo.Init(Console(), Config()->m_SvInputFifo, CFGFLAG_SERVER);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "server name is '%s'", Config()->m_SvName);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
Antibot()->Init();
GameServer()->OnInit(nullptr);
if(ErrorShutdown())
{
m_RunServer = STOPPING;
}
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "version " GAME_RELEASE_VERSION " on " CONF_PLATFORM_STRING " " CONF_ARCH_STRING);
if(GIT_SHORTREV_HASH)
{
str_format(aBuf, sizeof(aBuf), "git revision hash: %s", GIT_SHORTREV_HASH);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
// process pending commands
m_pConsole->StoreCommands(false);
m_pRegister->OnConfigChange();
if(m_AuthManager.IsGenerated())
{
log_info("server", "+-------------------------+");
log_info("server", "| rcon password: '%s' |", Config()->m_SvRconPassword);
log_info("server", "+-------------------------+");
}
// start game
{
bool NonActive = false;
bool PacketWaiting = false;
m_GameStartTime = time_get();
UpdateServerInfo();
while(m_RunServer < STOPPING)
{
if(NonActive)
PumpNetwork(PacketWaiting);
set_new_tick();
int64_t t = time_get();
int NewTicks = 0;
// load new map
if(m_MapReload || m_CurrentGameTick >= MAX_TICK) // force reload to make sure the ticks stay within a valid range
{
// load map
if(LoadMap(Config()->m_SvMap))
{
// new map loaded
// ask the game to for the data it wants to persist past a map change
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State == CClient::STATE_INGAME)
{
m_aClients[i].m_HasPersistentData = GameServer()->OnClientDataPersist(i, m_aClients[i].m_pPersistentData);
}
}
#ifdef CONF_DEBUG
UpdateDebugDummies(true);
#endif
GameServer()->OnShutdown(m_pPersistentData);
for(int ClientId = 0; ClientId < MAX_CLIENTS; ClientId++)
{
if(m_aClients[ClientId].m_State <= CClient::STATE_AUTH)
continue;
SendMap(ClientId);
bool HasPersistentData = m_aClients[ClientId].m_HasPersistentData;
m_aClients[ClientId].Reset();
m_aClients[ClientId].m_HasPersistentData = HasPersistentData;
m_aClients[ClientId].m_State = CClient::STATE_CONNECTING;
}
m_GameStartTime = time_get();
m_CurrentGameTick = MIN_TICK;
m_ServerInfoFirstRequest = 0;
Kernel()->ReregisterInterface(GameServer());
GameServer()->OnInit(m_pPersistentData);
if(ErrorShutdown())
{
break;
}
UpdateServerInfo(true);
for(int ClientId = 0; ClientId < MAX_CLIENTS; ClientId++)
{
if(m_aClients[ClientId].m_State != CClient::STATE_CONNECTING)
continue;
// When doing a map change, a new Teehistorian file is created. For players that are already
// on the server, no PlayerJoin event is produced in Teehistorian from the network engine.
// Record PlayerJoin events here to record the Sixup version and player join event.
GameServer()->TeehistorianRecordPlayerJoin(ClientId, m_aClients[ClientId].m_Sixup);
}
}
else
{
str_format(aBuf, sizeof(aBuf), "failed to load map. mapname='%s'", Config()->m_SvMap);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
str_copy(Config()->m_SvMap, m_aCurrentMap);
}
}
// handle dnsbl
if(Config()->m_SvDnsbl)
{
for(int ClientId = 0; ClientId < MAX_CLIENTS; ClientId++)
{
if(m_aClients[ClientId].m_State == CClient::STATE_EMPTY)
continue;
if(m_aClients[ClientId].m_DnsblState == CClient::DNSBL_STATE_NONE)
{
// initiate dnsbl lookup
InitDnsbl(ClientId);
}
else if(m_aClients[ClientId].m_DnsblState == CClient::DNSBL_STATE_PENDING &&
m_aClients[ClientId].m_pDnsblLookup->State() == IJob::STATE_DONE)
{
if(m_aClients[ClientId].m_pDnsblLookup->Result() != 0)
{
// entry not found -> whitelisted
m_aClients[ClientId].m_DnsblState = CClient::DNSBL_STATE_WHITELISTED;
}
else
{
// entry found -> blacklisted
m_aClients[ClientId].m_DnsblState = CClient::DNSBL_STATE_BLACKLISTED;
// console output
char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(m_NetServer.ClientAddr(ClientId), aAddrStr, sizeof(aAddrStr), true);
str_format(aBuf, sizeof(aBuf), "ClientId=%d addr=<{%s}> secure=%s blacklisted", ClientId, aAddrStr, m_NetServer.HasSecurityToken(ClientId) ? "yes" : "no");
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "dnsbl", aBuf);
}
}
if(m_aClients[ClientId].m_DnsblState == CClient::DNSBL_STATE_BLACKLISTED &&
Config()->m_SvDnsblBan)
m_NetServer.NetBan()->BanAddr(m_NetServer.ClientAddr(ClientId), 60 * 10, "VPN detected, try connecting without. Contact admin if mistaken");
}
}
while(t > TickStartTime(m_CurrentGameTick + 1))
{
GameServer()->OnPreTickTeehistorian();
#ifdef CONF_DEBUG
UpdateDebugDummies(false);
#endif
for(int c = 0; c < MAX_CLIENTS; c++)
{
if(m_aClients[c].m_State != CClient::STATE_INGAME)
continue;
bool ClientHadInput = false;
for(auto &Input : m_aClients[c].m_aInputs)
{
if(Input.m_GameTick == Tick() + 1)
{
GameServer()->OnClientPredictedEarlyInput(c, Input.m_aData);
ClientHadInput = true;
}
}
if(!ClientHadInput)
GameServer()->OnClientPredictedEarlyInput(c, nullptr);
}
m_CurrentGameTick++;
NewTicks++;
// apply new input
for(int c = 0; c < MAX_CLIENTS; c++)
{
if(m_aClients[c].m_State != CClient::STATE_INGAME)
continue;
bool ClientHadInput = false;
for(auto &Input : m_aClients[c].m_aInputs)
{
if(Input.m_GameTick == Tick())
{
GameServer()->OnClientPredictedInput(c, Input.m_aData);
ClientHadInput = true;
break;
}
}
if(!ClientHadInput)
GameServer()->OnClientPredictedInput(c, nullptr);
}
GameServer()->OnTick();
if(ErrorShutdown())
{
break;
}
}
// snap game
if(NewTicks)
{
if(Config()->m_SvHighBandwidth || (m_CurrentGameTick % 2) == 0)
DoSnapshot();
UpdateClientRconCommands();
m_Fifo.Update();
}
// master server stuff
m_pRegister->Update();
if(m_ServerInfoNeedsUpdate)
UpdateServerInfo();
Antibot()->OnEngineTick();
if(!NonActive)
PumpNetwork(PacketWaiting);
NonActive = true;
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_aClients[i].m_State == CClient::STATE_REDIRECTED)
if(time_get() > m_aClients[i].m_RedirectDropTime)
m_NetServer.Drop(i, "redirected");
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
NonActive = false;
break;
}
}
// wait for incoming data
if(NonActive)
{
if(Config()->m_SvReloadWhenEmpty == 1)
{
m_MapReload = true;
Config()->m_SvReloadWhenEmpty = 0;
}
else if(Config()->m_SvReloadWhenEmpty == 2 && !m_ReloadedWhenEmpty)
{
m_MapReload = true;
m_ReloadedWhenEmpty = true;
}
if(Config()->m_SvShutdownWhenEmpty)
m_RunServer = STOPPING;
else
PacketWaiting = net_socket_read_wait(m_NetServer.Socket(), 1000000);
}
else
{
m_ReloadedWhenEmpty = false;
set_new_tick();
t = time_get();
int x = (TickStartTime(m_CurrentGameTick + 1) - t) * 1000000 / time_freq() + 1;
PacketWaiting = x > 0 ? net_socket_read_wait(m_NetServer.Socket(), x) : true;
}
if(IsInterrupted())
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "interrupted");
break;
}
}
}
const char *pDisconnectReason = "Server shutdown";
if(m_aShutdownReason[0])
pDisconnectReason = m_aShutdownReason;
if(ErrorShutdown())
{
log_info("server", "shutdown from game server (%s)", m_aErrorShutdownReason);
pDisconnectReason = m_aErrorShutdownReason;
}
// disconnect all clients on shutdown
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
m_NetServer.Drop(i, pDisconnectReason);
}
m_pRegister->OnShutdown();
m_Econ.Shutdown();
m_Fifo.Shutdown();
Engine()->ShutdownJobs();
GameServer()->OnShutdown(nullptr);
m_pMap->Unload();
DbPool()->OnShutdown();
#if defined(CONF_UPNP)
m_UPnP.Shutdown();
#endif
m_NetServer.Close();
return ErrorShutdown();
}
void CServer::ConKick(IConsole::IResult *pResult, void *pUser)
{
if(pResult->NumArguments() > 1)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Kicked (%s)", pResult->GetString(1));
((CServer *)pUser)->Kick(pResult->GetInteger(0), aBuf);
}
else
((CServer *)pUser)->Kick(pResult->GetInteger(0), "Kicked by console");
}
void CServer::ConStatus(IConsole::IResult *pResult, void *pUser)
{
char aBuf[1024];
char aAddrStr[NETADDR_MAXSTRSIZE];
CServer *pThis = static_cast<CServer *>(pUser);
const char *pName = pResult->NumArguments() == 1 ? pResult->GetString(0) : "";
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(pThis->m_aClients[i].m_State == CClient::STATE_EMPTY)
continue;
if(!str_utf8_find_nocase(pThis->m_aClients[i].m_aName, pName))
continue;
net_addr_str(pThis->m_NetServer.ClientAddr(i), aAddrStr, sizeof(aAddrStr), true);
if(pThis->m_aClients[i].m_State == CClient::STATE_INGAME)
{
char aDnsblStr[64];
aDnsblStr[0] = '\0';
if(pThis->Config()->m_SvDnsbl)
{
const char *pDnsblStr = pThis->m_aClients[i].m_DnsblState == CClient::DNSBL_STATE_WHITELISTED ? "white" :
pThis->m_aClients[i].m_DnsblState == CClient::DNSBL_STATE_BLACKLISTED ? "black" :
pThis->m_aClients[i].m_DnsblState == CClient::DNSBL_STATE_PENDING ? "pending" : "n/a";
str_format(aDnsblStr, sizeof(aDnsblStr), " dnsbl=%s", pDnsblStr);
}
char aAuthStr[128];
aAuthStr[0] = '\0';
if(pThis->m_aClients[i].m_AuthKey >= 0)
{
const char *pAuthStr = pThis->m_aClients[i].m_Authed == AUTHED_ADMIN ? "(Admin)" :
pThis->m_aClients[i].m_Authed == AUTHED_MOD ? "(Mod)" :
pThis->m_aClients[i].m_Authed == AUTHED_HELPER ? "(Helper)" : "";
str_format(aAuthStr, sizeof(aAuthStr), " key=%s %s", pThis->m_AuthManager.KeyIdent(pThis->m_aClients[i].m_AuthKey), pAuthStr);
}
const char *pClientPrefix = "";
if(pThis->m_aClients[i].m_Sixup)
{
pClientPrefix = "0.7:";
}
str_format(aBuf, sizeof(aBuf), "id=%d addr=<{%s}> name='%s' client=%s%d secure=%s flags=%d%s%s",
i, aAddrStr, pThis->m_aClients[i].m_aName, pClientPrefix, pThis->m_aClients[i].m_DDNetVersion,
pThis->m_NetServer.HasSecurityToken(i) ? "yes" : "no", pThis->m_aClients[i].m_Flags, aDnsblStr, aAuthStr);
}
else
{
str_format(aBuf, sizeof(aBuf), "id=%d addr=<{%s}> connecting", i, aAddrStr);
}
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
}
static int GetAuthLevel(const char *pLevel)
{
int Level = -1;
if(!str_comp_nocase(pLevel, "admin"))
Level = AUTHED_ADMIN;
else if(str_startswith(pLevel, "mod"))
Level = AUTHED_MOD;
else if(!str_comp_nocase(pLevel, "helper"))
Level = AUTHED_HELPER;
return Level;
}
void CServer::AuthRemoveKey(int KeySlot)
{
m_AuthManager.RemoveKey(KeySlot);
LogoutKey(KeySlot, "key removal");
// Update indices.
for(auto &Client : m_aClients)
{
if(Client.m_AuthKey == KeySlot)
{
Client.m_AuthKey = -1;
}
else if(Client.m_AuthKey > KeySlot)
{
--Client.m_AuthKey;
}
}
}
void CServer::ConAuthAdd(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
CAuthManager *pManager = &pThis->m_AuthManager;
const char *pIdent = pResult->GetString(0);
const char *pLevel = pResult->GetString(1);
const char *pPw = pResult->GetString(2);
int Level = GetAuthLevel(pLevel);
if(Level == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "level can be one of {\"admin\", \"mod(erator)\", \"helper\"}");
return;
}
bool NeedUpdate = !pManager->NumNonDefaultKeys();
if(pManager->AddKey(pIdent, pPw, Level) < 0)
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "ident already exists");
else
{
if(NeedUpdate)
pThis->SendRconType(-1, true);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "key added");
}
}
void CServer::ConAuthAddHashed(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
CAuthManager *pManager = &pThis->m_AuthManager;
const char *pIdent = pResult->GetString(0);
const char *pLevel = pResult->GetString(1);
const char *pPw = pResult->GetString(2);
const char *pSalt = pResult->GetString(3);
int Level = GetAuthLevel(pLevel);
if(Level == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "level can be one of {\"admin\", \"mod(erator)\", \"helper\"}");
return;
}
MD5_DIGEST Hash;
unsigned char aSalt[SALT_BYTES];
if(md5_from_str(&Hash, pPw))
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "Malformed password hash");
return;
}
if(str_hex_decode(aSalt, sizeof(aSalt), pSalt))
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "Malformed salt hash");
return;
}
bool NeedUpdate = !pManager->NumNonDefaultKeys();
if(pManager->AddKeyHash(pIdent, Hash, aSalt, Level) < 0)
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "ident already exists");
else
{
if(NeedUpdate)
pThis->SendRconType(-1, true);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "key added");
}
}
void CServer::ConAuthUpdate(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
CAuthManager *pManager = &pThis->m_AuthManager;
const char *pIdent = pResult->GetString(0);
const char *pLevel = pResult->GetString(1);
const char *pPw = pResult->GetString(2);
int KeySlot = pManager->FindKey(pIdent);
if(KeySlot == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "ident couldn't be found");
return;
}
int Level = GetAuthLevel(pLevel);
if(Level == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "level can be one of {\"admin\", \"mod(erator)\", \"helper\"}");
return;
}
pManager->UpdateKey(KeySlot, pPw, Level);
pThis->LogoutKey(KeySlot, "key update");
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "key updated");
}
void CServer::ConAuthUpdateHashed(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
CAuthManager *pManager = &pThis->m_AuthManager;
const char *pIdent = pResult->GetString(0);
const char *pLevel = pResult->GetString(1);
const char *pPw = pResult->GetString(2);
const char *pSalt = pResult->GetString(3);
int KeySlot = pManager->FindKey(pIdent);
if(KeySlot == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "ident couldn't be found");
return;
}
int Level = GetAuthLevel(pLevel);
if(Level == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "level can be one of {\"admin\", \"mod(erator)\", \"helper\"}");
return;
}
MD5_DIGEST Hash;
unsigned char aSalt[SALT_BYTES];
if(md5_from_str(&Hash, pPw))
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "Malformed password hash");
return;
}
if(str_hex_decode(aSalt, sizeof(aSalt), pSalt))
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "Malformed salt hash");
return;
}
pManager->UpdateKeyHash(KeySlot, Hash, aSalt, Level);
pThis->LogoutKey(KeySlot, "key update");
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "key updated");
}
void CServer::ConAuthRemove(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
CAuthManager *pManager = &pThis->m_AuthManager;
const char *pIdent = pResult->GetString(0);
int KeySlot = pManager->FindKey(pIdent);
if(KeySlot == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "ident couldn't be found");
return;
}
pThis->AuthRemoveKey(KeySlot);
if(!pManager->NumNonDefaultKeys())
pThis->SendRconType(-1, false);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "key removed, all users logged out");
}
static void ListKeysCallback(const char *pIdent, int Level, void *pUser)
{
static const char LSTRING[][10] = {"helper", "moderator", "admin"};
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "%s %s", pIdent, LSTRING[Level - 1]);
((CServer *)pUser)->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", aBuf);
}
void CServer::ConAuthList(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
CAuthManager *pManager = &pThis->m_AuthManager;
pManager->ListKeys(ListKeysCallback, pThis);
}
void CServer::ConShutdown(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = static_cast<CServer *>(pUser);
pThis->m_RunServer = STOPPING;
const char *pReason = pResult->GetString(0);
if(pReason[0])
{
str_copy(pThis->m_aShutdownReason, pReason);
}
}
void CServer::DemoRecorder_HandleAutoStart()
{
if(Config()->m_SvAutoDemoRecord)
{
m_aDemoRecorder[RECORDER_AUTO].Stop(IDemoRecorder::EStopMode::KEEP_FILE);
char aTimestamp[20];
str_timestamp(aTimestamp, sizeof(aTimestamp));
char aFilename[IO_MAX_PATH_LENGTH];
str_format(aFilename, sizeof(aFilename), "demos/auto/server/%s_%s.demo", m_aCurrentMap, aTimestamp);
m_aDemoRecorder[RECORDER_AUTO].Start(Storage(), m_pConsole, aFilename, GameServer()->NetVersion(), m_aCurrentMap, m_aCurrentMapSha256[MAP_TYPE_SIX], m_aCurrentMapCrc[MAP_TYPE_SIX], "server", m_aCurrentMapSize[MAP_TYPE_SIX], m_apCurrentMapData[MAP_TYPE_SIX]);
if(Config()->m_SvAutoDemoMax)
{
// clean up auto recorded demos
CFileCollection AutoDemos;
AutoDemos.Init(Storage(), "demos/auto/server", "", ".demo", Config()->m_SvAutoDemoMax);
}
}
}
void CServer::SaveDemo(int ClientId, float Time)
{
if(IsRecording(ClientId))
{
char aNewFilename[IO_MAX_PATH_LENGTH];
str_format(aNewFilename, sizeof(aNewFilename), "demos/%s_%s_%05.2f.demo", m_aCurrentMap, m_aClients[ClientId].m_aName, Time);
m_aDemoRecorder[ClientId].Stop(IDemoRecorder::EStopMode::KEEP_FILE, aNewFilename);
}
}
void CServer::StartRecord(int ClientId)
{
if(Config()->m_SvPlayerDemoRecord)
{
char aFilename[IO_MAX_PATH_LENGTH];
str_format(aFilename, sizeof(aFilename), "demos/%s_%d_%d_tmp.demo", m_aCurrentMap, m_NetServer.Address().port, ClientId);
m_aDemoRecorder[ClientId].Start(Storage(), Console(), aFilename, GameServer()->NetVersion(), m_aCurrentMap, m_aCurrentMapSha256[MAP_TYPE_SIX], m_aCurrentMapCrc[MAP_TYPE_SIX], "server", m_aCurrentMapSize[MAP_TYPE_SIX], m_apCurrentMapData[MAP_TYPE_SIX]);
}
}
void CServer::StopRecord(int ClientId)
{
if(IsRecording(ClientId))
{
m_aDemoRecorder[ClientId].Stop(IDemoRecorder::EStopMode::REMOVE_FILE);
}
}
bool CServer::IsRecording(int ClientId)
{
return m_aDemoRecorder[ClientId].IsRecording();
}
void CServer::StopDemos()
{
for(int i = 0; i < NUM_RECORDERS; i++)
{
if(!m_aDemoRecorder[i].IsRecording())
continue;
m_aDemoRecorder[i].Stop(i < MAX_CLIENTS ? IDemoRecorder::EStopMode::REMOVE_FILE : IDemoRecorder::EStopMode::KEEP_FILE);
}
}
void CServer::ConRecord(IConsole::IResult *pResult, void *pUser)
{
CServer *pServer = (CServer *)pUser;
if(pServer->IsRecording(RECORDER_MANUAL))
{
pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demo_recorder", "Demo recorder already recording");
return;
}
char aFilename[IO_MAX_PATH_LENGTH];
if(pResult->NumArguments())
{
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pResult->GetString(0));
}
else
{
char aTimestamp[20];
str_timestamp(aTimestamp, sizeof(aTimestamp));
str_format(aFilename, sizeof(aFilename), "demos/demo_%s.demo", aTimestamp);
}
pServer->m_aDemoRecorder[RECORDER_MANUAL].Start(pServer->Storage(), pServer->Console(), aFilename, pServer->GameServer()->NetVersion(), pServer->m_aCurrentMap, pServer->m_aCurrentMapSha256[MAP_TYPE_SIX], pServer->m_aCurrentMapCrc[MAP_TYPE_SIX], "server", pServer->m_aCurrentMapSize[MAP_TYPE_SIX], pServer->m_apCurrentMapData[MAP_TYPE_SIX]);
}
void CServer::ConStopRecord(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_aDemoRecorder[RECORDER_MANUAL].Stop(IDemoRecorder::EStopMode::KEEP_FILE);
}
void CServer::ConMapReload(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_MapReload = true;
}
void CServer::ConLogout(IConsole::IResult *pResult, void *pUser)
{
CServer *pServer = (CServer *)pUser;
if(pServer->m_RconClientId >= 0 && pServer->m_RconClientId < MAX_CLIENTS &&
pServer->m_aClients[pServer->m_RconClientId].m_State != CServer::CClient::STATE_EMPTY)
{
pServer->LogoutClient(pServer->m_RconClientId, "");
}
}
void CServer::ConShowIps(IConsole::IResult *pResult, void *pUser)
{
CServer *pServer = (CServer *)pUser;
if(pServer->m_RconClientId >= 0 && pServer->m_RconClientId < MAX_CLIENTS &&
pServer->m_aClients[pServer->m_RconClientId].m_State != CServer::CClient::STATE_EMPTY)
{
if(pResult->NumArguments())
{
pServer->m_aClients[pServer->m_RconClientId].m_ShowIps = pResult->GetInteger(0);
}
else
{
char aStr[9];
str_format(aStr, sizeof(aStr), "Value: %d", pServer->m_aClients[pServer->m_RconClientId].m_ShowIps);
char aBuf[32];
pServer->SendRconLine(pServer->m_RconClientId, pServer->Console()->Format(aBuf, sizeof(aBuf), "server", aStr));
}
}
}
void CServer::ConAddSqlServer(IConsole::IResult *pResult, void *pUserData)
{
CServer *pSelf = (CServer *)pUserData;
if(!MysqlAvailable())
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "can't add MySQL server: compiled without MySQL support");
return;
}
if(!pSelf->Config()->m_SvUseSql)
return;
if(pResult->NumArguments() != 7 && pResult->NumArguments() != 8)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "7 or 8 arguments are required");
return;
}
CMysqlConfig Config;
bool Write;
if(str_comp_nocase(pResult->GetString(0), "w") == 0)
Write = false;
else if(str_comp_nocase(pResult->GetString(0), "r") == 0)
Write = true;
else
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "choose either 'r' for SqlReadServer or 'w' for SqlWriteServer");
return;
}
str_copy(Config.m_aDatabase, pResult->GetString(1), sizeof(Config.m_aDatabase));
str_copy(Config.m_aPrefix, pResult->GetString(2), sizeof(Config.m_aPrefix));
str_copy(Config.m_aUser, pResult->GetString(3), sizeof(Config.m_aUser));
str_copy(Config.m_aPass, pResult->GetString(4), sizeof(Config.m_aPass));
str_copy(Config.m_aIp, pResult->GetString(5), sizeof(Config.m_aIp));
Config.m_aBindaddr[0] = '\0';
Config.m_Port = pResult->GetInteger(6);
Config.m_Setup = pResult->NumArguments() == 8 ? pResult->GetInteger(7) : true;
char aBuf[512];
str_format(aBuf, sizeof(aBuf),
"Adding new Sql%sServer: DB: '%s' Prefix: '%s' User: '%s' IP: <{%s}> Port: %d",
Write ? "Write" : "Read",
Config.m_aDatabase, Config.m_aPrefix, Config.m_aUser, Config.m_aIp, Config.m_Port);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
pSelf->DbPool()->RegisterMysqlDatabase(Write ? CDbConnectionPool::WRITE : CDbConnectionPool::READ, &Config);
}
void CServer::ConDumpSqlServers(IConsole::IResult *pResult, void *pUserData)
{
CServer *pSelf = (CServer *)pUserData;
if(str_comp_nocase(pResult->GetString(0), "w") == 0)
{
pSelf->DbPool()->Print(pSelf->Console(), CDbConnectionPool::WRITE);
pSelf->DbPool()->Print(pSelf->Console(), CDbConnectionPool::WRITE_BACKUP);
}
else if(str_comp_nocase(pResult->GetString(0), "r") == 0)
{
pSelf->DbPool()->Print(pSelf->Console(), CDbConnectionPool::READ);
}
else
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "choose either 'r' for SqlReadServer or 'w' for SqlWriteServer");
return;
}
}
void CServer::ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
{
CServer *pThis = static_cast<CServer *>(pUserData);
str_clean_whitespaces(pThis->Config()->m_SvName);
pThis->UpdateServerInfo(true);
}
}
void CServer::ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
((CServer *)pUserData)->m_NetServer.SetMaxClientsPerIp(pResult->GetInteger(0));
}
void CServer::ConchainCommandAccessUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
if(pResult->NumArguments() == 2)
{
CServer *pThis = static_cast<CServer *>(pUserData);
const IConsole::CCommandInfo *pInfo = pThis->Console()->GetCommandInfo(pResult->GetString(0), CFGFLAG_SERVER, false);
int OldAccessLevel = 0;
if(pInfo)
OldAccessLevel = pInfo->GetAccessLevel();
pfnCallback(pResult, pCallbackUserData);
if(pInfo && OldAccessLevel != pInfo->GetAccessLevel())
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(pThis->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY ||
(pInfo->GetAccessLevel() > AUTHED_ADMIN - pThis->m_aClients[i].m_Authed && AUTHED_ADMIN - pThis->m_aClients[i].m_Authed < OldAccessLevel) ||
(pInfo->GetAccessLevel() < AUTHED_ADMIN - pThis->m_aClients[i].m_Authed && AUTHED_ADMIN - pThis->m_aClients[i].m_Authed > OldAccessLevel) ||
(pThis->m_aClients[i].m_pRconCmdToSend && str_comp(pResult->GetString(0), pThis->m_aClients[i].m_pRconCmdToSend->m_pName) >= 0))
continue;
if(OldAccessLevel < pInfo->GetAccessLevel())
pThis->SendRconCmdAdd(pInfo, i);
else
pThis->SendRconCmdRem(pInfo, i);
}
}
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CServer::LogoutClient(int ClientId, const char *pReason)
{
if(!IsSixup(ClientId))
{
CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS, true);
Msg.AddInt(0); //authed
Msg.AddInt(0); //cmdlist
SendMsg(&Msg, MSGFLAG_VITAL, ClientId);
}
else
{
CMsgPacker Msg(protocol7::NETMSG_RCON_AUTH_OFF, true, true);
SendMsg(&Msg, MSGFLAG_VITAL, ClientId);
}
m_aClients[ClientId].m_AuthTries = 0;
m_aClients[ClientId].m_pRconCmdToSend = nullptr;
char aBuf[64];
if(*pReason)
{
str_format(aBuf, sizeof(aBuf), "Logged out by %s.", pReason);
SendRconLine(ClientId, aBuf);
str_format(aBuf, sizeof(aBuf), "ClientId=%d with key=%s logged out by %s", ClientId, m_AuthManager.KeyIdent(m_aClients[ClientId].m_AuthKey), pReason);
}
else
{
SendRconLine(ClientId, "Logout successful.");
str_format(aBuf, sizeof(aBuf), "ClientId=%d with key=%s logged out", ClientId, m_AuthManager.KeyIdent(m_aClients[ClientId].m_AuthKey));
}
m_aClients[ClientId].m_Authed = AUTHED_NO;
m_aClients[ClientId].m_AuthKey = -1;
GameServer()->OnSetAuthed(ClientId, AUTHED_NO);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
void CServer::LogoutKey(int Key, const char *pReason)
{
for(int i = 0; i < MAX_CLIENTS; i++)
if(m_aClients[i].m_AuthKey == Key)
LogoutClient(i, pReason);
}
void CServer::ConchainRconPasswordChangeGeneric(int Level, const char *pCurrent, IConsole::IResult *pResult)
{
if(pResult->NumArguments() == 1)
{
int KeySlot = m_AuthManager.DefaultKey(Level);
const char *pNew = pResult->GetString(0);
if(str_comp(pCurrent, pNew) == 0)
{
return;
}
if(KeySlot == -1 && pNew[0])
{
m_AuthManager.AddDefaultKey(Level, pNew);
}
else if(KeySlot >= 0)
{
if(!pNew[0])
{
AuthRemoveKey(KeySlot);
// Already logs users out.
}
else
{
m_AuthManager.UpdateKey(KeySlot, pNew, Level);
LogoutKey(KeySlot, "key update");
}
}
}
}
void CServer::ConchainRconPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CServer *pThis = static_cast<CServer *>(pUserData);
pThis->ConchainRconPasswordChangeGeneric(AUTHED_ADMIN, pThis->Config()->m_SvRconPassword, pResult);
pfnCallback(pResult, pCallbackUserData);
}
void CServer::ConchainRconModPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CServer *pThis = static_cast<CServer *>(pUserData);
pThis->ConchainRconPasswordChangeGeneric(AUTHED_MOD, pThis->Config()->m_SvRconModPassword, pResult);
pfnCallback(pResult, pCallbackUserData);
}
void CServer::ConchainRconHelperPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CServer *pThis = static_cast<CServer *>(pUserData);
pThis->ConchainRconPasswordChangeGeneric(AUTHED_HELPER, pThis->Config()->m_SvRconHelperPassword, pResult);
pfnCallback(pResult, pCallbackUserData);
}
void CServer::ConchainMapUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() >= 1)
{
CServer *pThis = static_cast<CServer *>(pUserData);
pThis->m_MapReload = str_comp(pThis->Config()->m_SvMap, pThis->m_aCurrentMap) != 0;
}
}
void CServer::ConchainSixupUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
CServer *pThis = static_cast<CServer *>(pUserData);
if(pResult->NumArguments() >= 1 && pThis->m_aCurrentMap[0] != '\0')
pThis->m_MapReload |= (pThis->m_apCurrentMapData[MAP_TYPE_SIXUP] != 0) != (pResult->GetInteger(0) != 0);
}
void CServer::ConchainLoglevel(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CServer *pSelf = (CServer *)pUserData;
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
{
pSelf->m_pFileLogger->SetFilter(CLogFilter{IConsole::ToLogLevelFilter(g_Config.m_Loglevel)});
}
}
void CServer::ConchainStdoutOutputLevel(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CServer *pSelf = (CServer *)pUserData;
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() && pSelf->m_pStdoutLogger)
{
pSelf->m_pStdoutLogger->SetFilter(CLogFilter{IConsole::ToLogLevelFilter(g_Config.m_StdoutOutputLevel)});
}
}
#if defined(CONF_FAMILY_UNIX)
void CServer::ConchainConnLoggingServerChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() == 1)
{
CServer *pServer = (CServer *)pUserData;
// open socket to send new connections
if(!pServer->m_ConnLoggingSocketCreated)
{
pServer->m_ConnLoggingSocket = net_unix_create_unnamed();
if(pServer->m_ConnLoggingSocket == -1)
{
pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "Failed to created socket for communication with the connection logging server.");
}
else
{
pServer->m_ConnLoggingSocketCreated = true;
}
}
// set the destination address for the connection logging
net_unix_set_addr(&pServer->m_ConnLoggingDestAddr, pResult->GetString(0));
}
}
#endif
void CServer::RegisterCommands()
{
m_pConsole = Kernel()->RequestInterface<IConsole>();
m_pGameServer = Kernel()->RequestInterface<IGameServer>();
m_pMap = Kernel()->RequestInterface<IEngineMap>();
m_pStorage = Kernel()->RequestInterface<IStorage>();
m_pAntibot = Kernel()->RequestInterface<IEngineAntibot>();
Kernel()->RegisterInterface(static_cast<IHttp *>(&m_Http), false);
// register console commands
Console()->Register("kick", "i[id] ?r[reason]", CFGFLAG_SERVER, ConKick, this, "Kick player with specified id for any reason");
Console()->Register("status", "?r[name]", CFGFLAG_SERVER, ConStatus, this, "List players containing name or all players");
Console()->Register("shutdown", "?r[reason]", CFGFLAG_SERVER, ConShutdown, this, "Shut down");
Console()->Register("logout", "", CFGFLAG_SERVER, ConLogout, this, "Logout of rcon");
Console()->Register("show_ips", "?i[show]", CFGFLAG_SERVER, ConShowIps, this, "Show IP addresses in rcon commands (1 = on, 0 = off)");
Console()->Register("record", "?s[file]", CFGFLAG_SERVER | CFGFLAG_STORE, ConRecord, this, "Record to a file");
Console()->Register("stoprecord", "", CFGFLAG_SERVER, ConStopRecord, this, "Stop recording");
Console()->Register("reload", "", CFGFLAG_SERVER, ConMapReload, this, "Reload the map");
Console()->Register("add_sqlserver", "s['r'|'w'] s[Database] s[Prefix] s[User] s[Password] s[IP] i[Port] ?i[SetUpDatabase ?]", CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConAddSqlServer, this, "add a sqlserver");
Console()->Register("dump_sqlservers", "s['r'|'w']", CFGFLAG_SERVER, ConDumpSqlServers, this, "dumps all sqlservers readservers = r, writeservers = w");
Console()->Register("auth_add", "s[ident] s[level] r[pw]", CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConAuthAdd, this, "Add a rcon key");
Console()->Register("auth_add_p", "s[ident] s[level] s[hash] s[salt]", CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConAuthAddHashed, this, "Add a prehashed rcon key");
Console()->Register("auth_change", "s[ident] s[level] r[pw]", CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConAuthUpdate, this, "Update a rcon key");
Console()->Register("auth_change_p", "s[ident] s[level] s[hash] s[salt]", CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConAuthUpdateHashed, this, "Update a rcon key with prehashed data");
Console()->Register("auth_remove", "s[ident]", CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConAuthRemove, this, "Remove a rcon key");
Console()->Register("auth_list", "", CFGFLAG_SERVER, ConAuthList, this, "List all rcon keys");
RustVersionRegister(*Console());
Console()->Chain("sv_name", ConchainSpecialInfoupdate, this);
Console()->Chain("password", ConchainSpecialInfoupdate, this);
Console()->Chain("sv_spectator_slots", ConchainSpecialInfoupdate, this);
Console()->Chain("sv_max_clients_per_ip", ConchainMaxclientsperipUpdate, this);
Console()->Chain("access_level", ConchainCommandAccessUpdate, this);
Console()->Chain("sv_rcon_password", ConchainRconPasswordChange, this);
Console()->Chain("sv_rcon_mod_password", ConchainRconModPasswordChange, this);
Console()->Chain("sv_rcon_helper_password", ConchainRconHelperPasswordChange, this);
Console()->Chain("sv_map", ConchainMapUpdate, this);
Console()->Chain("sv_sixup", ConchainSixupUpdate, this);
Console()->Chain("loglevel", ConchainLoglevel, this);
Console()->Chain("stdout_output_level", ConchainStdoutOutputLevel, this);
#if defined(CONF_FAMILY_UNIX)
Console()->Chain("sv_conn_logging_server", ConchainConnLoggingServerChange, this);
#endif
// register console commands in sub parts
m_ServerBan.InitServerBan(Console(), Storage(), this);
m_NameBans.InitConsole(Console());
m_pGameServer->OnConsoleInit();
}
int CServer::SnapNewId()
{
return m_IdPool.NewId();
}
void CServer::SnapFreeId(int Id)
{
m_IdPool.FreeId(Id);
}
void *CServer::SnapNewItem(int Type, int Id, int Size)
{
dbg_assert(Id >= -1 && Id <= 0xffff, "incorrect id");
return Id < 0 ? 0 : m_SnapshotBuilder.NewItem(Type, Id, Size);
}
void CServer::SnapSetStaticsize(int ItemType, int Size)
{
m_SnapshotDelta.SetStaticsize(ItemType, Size);
}
CServer *CreateServer() { return new CServer(); }
// DDRace
void CServer::GetClientAddr(int ClientId, NETADDR *pAddr) const
{
if(ClientId >= 0 && ClientId < MAX_CLIENTS && m_aClients[ClientId].m_State == CClient::STATE_INGAME)
{
*pAddr = *m_NetServer.ClientAddr(ClientId);
}
}
const char *CServer::GetAnnouncementLine(const char *pFileName)
{
if(str_comp(pFileName, m_aAnnouncementFile) != 0)
{
str_copy(m_aAnnouncementFile, pFileName);
m_vAnnouncements.clear();
IOHANDLE File = m_pStorage->OpenFile(pFileName, IOFLAG_READ | IOFLAG_SKIP_BOM, IStorage::TYPE_ALL);
if(!File)
return 0;
char *pLine;
CLineReader Reader;
Reader.Init(File);
while((pLine = Reader.Get()))
if(str_length(pLine) && pLine[0] != '#')
m_vAnnouncements.emplace_back(pLine);
io_close(File);
}
if(m_vAnnouncements.empty())
{
return 0;
}
else if(m_vAnnouncements.size() == 1)
{
m_AnnouncementLastLine = 0;
}
else if(!Config()->m_SvAnnouncementRandom)
{
if(++m_AnnouncementLastLine >= m_vAnnouncements.size())
m_AnnouncementLastLine %= m_vAnnouncements.size();
}
else
{
unsigned Rand;
do
{
Rand = rand() % m_vAnnouncements.size();
} while(Rand == m_AnnouncementLastLine);
m_AnnouncementLastLine = Rand;
}
return m_vAnnouncements[m_AnnouncementLastLine].c_str();
}
int *CServer::GetIdMap(int ClientId)
{
return m_aIdMap + VANILLA_MAX_CLIENTS * ClientId;
}
bool CServer::SetTimedOut(int ClientId, int OrigId)
{
if(!m_NetServer.SetTimedOut(ClientId, OrigId))
{
return false;
}
m_aClients[ClientId].m_Sixup = m_aClients[OrigId].m_Sixup;
if(m_aClients[OrigId].m_Authed != AUTHED_NO)
{
LogoutClient(ClientId, "Timeout Protection");
}
DelClientCallback(OrigId, "Timeout Protection used", this);
m_aClients[ClientId].m_Authed = AUTHED_NO;
m_aClients[ClientId].m_Flags = m_aClients[OrigId].m_Flags;
m_aClients[ClientId].m_DDNetVersion = m_aClients[OrigId].m_DDNetVersion;
m_aClients[ClientId].m_GotDDNetVersionPacket = m_aClients[OrigId].m_GotDDNetVersionPacket;
m_aClients[ClientId].m_DDNetVersionSettled = m_aClients[OrigId].m_DDNetVersionSettled;
return true;
}
void CServer::SetErrorShutdown(const char *pReason)
{
str_copy(m_aErrorShutdownReason, pReason);
}
void CServer::SetLoggers(std::shared_ptr<ILogger> &&pFileLogger, std::shared_ptr<ILogger> &&pStdoutLogger)
{
m_pFileLogger = pFileLogger;
m_pStdoutLogger = pStdoutLogger;
}