Add a No login required filter

This commit is contained in:
furo 2024-03-11 02:09:16 +01:00
parent 3805ffba86
commit 40f641b0a6
7 changed files with 21 additions and 0 deletions

View file

@ -445,6 +445,8 @@ void CServerBrowser::Filter()
Filtered = true;
else if(g_Config.m_BrFilterUnfinishedMap && Info.m_HasRank == CServerInfo::RANK_RANKED)
Filtered = true;
else if(g_Config.m_BrFilterLogin && Info.m_RequiresLogin)
Filtered = true;
else
{
if(!Communities().empty())
@ -597,6 +599,7 @@ int CServerBrowser::SortHash() const
i |= g_Config.m_BrFilterUnfinishedMap << 13;
i |= g_Config.m_BrFilterCountry << 14;
i |= g_Config.m_BrFilterConnectingPlayers << 15;
i |= g_Config.m_BrFilterLogin << 16;
return i;
}

View file

@ -2315,6 +2315,7 @@ void CServer::UpdateRegisterServerInfo()
"},"
"\"version\":\"%s\","
"\"client_score_kind\":\"time\","
"\"requires_login\":false,"
"\"clients\":[",
MaxClients,
MaxPlayers,

View file

@ -117,6 +117,7 @@ public:
char m_aAddress[MAX_SERVER_ADDRESSES * NETADDR_MAXSTRSIZE];
CClient m_aClients[SERVERINFO_MAX_CLIENTS];
int m_NumFilteredPlayers;
bool m_RequiresLogin;
static int EstimateLatency(int Loc1, int Loc2);
static bool ParseLocation(int *pResult, const char *pString);

View file

@ -285,6 +285,7 @@ MACRO_CONFIG_INT(BrFilterGametypeStrict, br_filter_gametype_strict, 0, 0, 1, CFG
MACRO_CONFIG_INT(BrFilterConnectingPlayers, br_filter_connecting_players, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Filter connecting players")
MACRO_CONFIG_STR(BrFilterServerAddress, br_filter_serveraddress, 128, "", CFGFLAG_SAVE | CFGFLAG_CLIENT, "Server address to filter")
MACRO_CONFIG_INT(BrFilterUnfinishedMap, br_filter_unfinished_map, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Show only servers with unfinished maps")
MACRO_CONFIG_INT(BrFilterLogin, br_filter_login, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Filter out servers that require login")
MACRO_CONFIG_INT(BrIndicateFinished, br_indicate_finished, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Show whether you have finished a DDNet map (transmits your player name to info.ddnet.org/info)")
MACRO_CONFIG_STR(BrLocation, br_location, 16, "auto", CFGFLAG_SAVE | CFGFLAG_CLIENT, "Override location for ping estimation, available: auto, af, as, as:cn, eu, na, oc, sa (Automatic, Africa, Asia, China, Europe, North America, Oceania/Australia, South America")

View file

@ -71,6 +71,8 @@ bool CServerInfo2::FromJsonRaw(CServerInfo2 *pOut, const json_value *pJson)
const json_value &MapName = ServerInfo["map"]["name"];
const json_value &Version = ServerInfo["version"];
const json_value &Clients = ServerInfo["clients"];
const json_value &RequiresLogin = ServerInfo["requires_login"];
Error = false;
Error = Error || MaxClients.type != json_integer;
Error = Error || MaxPlayers.type != json_integer;
@ -96,6 +98,11 @@ bool CServerInfo2::FromJsonRaw(CServerInfo2 *pOut, const json_value *pJson)
{
pOut->m_ClientScoreKind = CServerInfo::CLIENT_SCORE_KIND_TIME;
}
pOut->m_RequiresLogin = false;
if(RequiresLogin.type == json_boolean)
{
pOut->m_RequiresLogin = RequiresLogin;
}
pOut->m_Passworded = Passworded;
str_copy(pOut->m_aGameType, GameType);
str_copy(pOut->m_aName, Name);
@ -196,6 +203,7 @@ bool CServerInfo2::operator==(const CServerInfo2 &Other) const
Unequal = Unequal || str_comp(m_aName, Other.m_aName) != 0;
Unequal = Unequal || str_comp(m_aMapName, Other.m_aMapName) != 0;
Unequal = Unequal || str_comp(m_aVersion, Other.m_aVersion) != 0;
Unequal = Unequal || m_RequiresLogin != Other.m_RequiresLogin;
if(Unequal)
{
return false;
@ -225,6 +233,7 @@ CServerInfo2::operator CServerInfo() const
Result.m_MaxPlayers = m_MaxPlayers;
Result.m_NumPlayers = m_NumPlayers;
Result.m_ClientScoreKind = m_ClientScoreKind;
Result.m_RequiresLogin = m_RequiresLogin;
Result.m_Flags = m_Passworded ? SERVER_FLAG_PASSWORD : 0;
str_copy(Result.m_aGameType, m_aGameType);
str_copy(Result.m_aName, m_aName);

View file

@ -38,6 +38,7 @@ public:
char m_aName[64];
char m_aMapName[MAX_MAP_LENGTH];
char m_aVersion[32];
bool m_RequiresLogin;
bool operator==(const CServerInfo2 &Other) const;
bool operator!=(const CServerInfo2 &Other) const { return !(*this == Other); }

View file

@ -660,6 +660,10 @@ void CMenus::RenderServerbrowserFilters(CUIRect View)
if(DoButton_CheckBox(&g_Config.m_BrFilterPw, Localize("No password"), g_Config.m_BrFilterPw, &Button))
g_Config.m_BrFilterPw ^= 1;
View.HSplitTop(RowHeight, &Button, &View);
if(DoButton_CheckBox(&g_Config.m_BrFilterLogin, Localize("No login required"), g_Config.m_BrFilterLogin, &Button))
g_Config.m_BrFilterLogin ^= 1;
View.HSplitTop(RowHeight, &Button, &View);
if(DoButton_CheckBox(&g_Config.m_BrFilterGametypeStrict, Localize("Strict gametype filter"), g_Config.m_BrFilterGametypeStrict, &Button))
g_Config.m_BrFilterGametypeStrict ^= 1;
@ -798,6 +802,7 @@ void CMenus::ResetServerbrowserFilters()
g_Config.m_BrFilterGametypeStrict = 0;
g_Config.m_BrFilterConnectingPlayers = 1;
g_Config.m_BrFilterServerAddress[0] = '\0';
g_Config.m_BrFilterLogin = true;
if(g_Config.m_UiPage != PAGE_LAN)
{