ddnet/src/game/editor
Robert Müller e19a96d0e5 Render editor brush selection size with instead of ,
For example, `20⨯10` instead of `20,10`.

This is the "vector" symbol, which makes the most sense in this context.
2023-09-10 11:59:27 +02:00
..
mapitems Render editor brush selection size with instead of , 2023-09-10 11:59:27 +02:00
auto_map.cpp Move editor automap .rules files to separate subfolder 2023-09-02 11:41:46 +02:00
auto_map.h let CAutoMapper inherit CEditorComponent 2023-09-01 18:57:13 +02:00
component.cpp Add CProofMode and CMapGrid component 2023-08-25 20:40:27 +02:00
component.h Add CProofMode and CMapGrid component 2023-08-25 20:40:27 +02:00
editor.cpp Merge pull request #7102 from Marmare314/revert-6844 2023-09-08 15:21:53 +00:00
editor.h revert change to quad selection (resolves 7025) 2023-09-06 19:30:06 +02:00
explanations.cpp Refactor editor entities layer explanations 2023-08-25 17:49:13 +02:00
map_grid.cpp improve code style in proofmode, mapgrid and mapview 2023-08-27 11:38:15 +02:00
map_grid.h Fix typos 2023-09-05 22:32:09 +03:00
map_view.cpp improve code style in proofmode, mapgrid and mapview 2023-08-27 11:38:15 +02:00
map_view.h improve code style in proofmode, mapgrid and mapview 2023-08-27 11:38:15 +02:00
popups.cpp Merge pull request #7102 from Marmare314/revert-6844 2023-09-08 15:21:53 +00:00
proof_mode.cpp improve code style in proofmode, mapgrid and mapview 2023-08-27 11:38:15 +02:00
proof_mode.h Add CProofMode and CMapGrid component 2023-08-25 20:40:27 +02:00
smooth_value.cpp format 2023-08-14 08:53:59 +02:00
smooth_value.h Add CEditorComponent to moduralize editor 2023-08-14 08:36:02 +02:00
tileart.cpp Add CImageInfo::PixelSize function, use enum EImageFormat 2023-09-03 20:40:28 +02:00