ddnet/src/game
2008-02-04 07:36:54 +00:00
..
client fixed sound positioning bug, tweaked laser effect, fixed memory dumping 2008-02-04 07:36:54 +00:00
editor added laser weapon 2008-02-02 18:05:16 +00:00
generated cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
server fixed sound positioning bug, tweaked laser effect, fixed memory dumping 2008-02-04 07:36:54 +00:00
g_collision.cpp large update. cleaned up some code. added new effects for almost everything 2008-01-29 21:39:41 +00:00
g_collision.h new mapformat in place. continued the cleanup. some effects are gone, gonna be redone so no biggie. CTF isn't working now. 2008-01-13 11:15:32 +00:00
g_game.cpp added laser weapon 2008-02-02 18:05:16 +00:00
g_game.h cleaned up the console code. added the ability to tune the game in runtime. 2008-02-02 12:38:36 +00:00
g_layers.cpp large update. cleaned up some code. added new effects for almost everything 2008-01-29 21:39:41 +00:00
g_layers.h large update. cleaned up some code. added new effects for almost everything 2008-01-29 21:39:41 +00:00
g_mapitems.h added laser weapon 2008-02-02 18:05:16 +00:00
g_math.h cleaned up the console code. added the ability to tune the game in runtime. 2008-02-02 12:38:36 +00:00
g_protocol.h console now has proper backlog and command history. kill command added. predicted hooks no longer make a sound when hitting a player. 2008-02-04 00:13:34 +00:00
g_tuning.h fixed sound positioning bug, tweaked laser effect, fixed memory dumping 2008-02-04 07:36:54 +00:00
g_variables.h cleaned up the console code. added the ability to tune the game in runtime. 2008-02-02 12:38:36 +00:00
g_version.h merged 0.3.3 changes over to trunk 2008-01-12 12:08:26 +00:00
g_vmath.h cleaned up code structure a bit 2007-12-15 10:24:49 +00:00