ddnet/src/game/server/entities
c0d3d3v 5cd0cc6040
send the weapon the player is really holding (except for ninjajetpack)
and render ninja skin in client if player is frozen

Do stll change the emote if a player with normal emote is freezed
2022-06-15 22:01:46 +02:00
..
character.cpp send the weapon the player is really holding (except for ninjajetpack) 2022-06-15 22:01:46 +02:00
character.h remove tile info messages and freeze/ninja stars for new clients using version checking 2022-06-15 22:01:35 +02:00
door.cpp '*Char' -> '*pChr' 2022-06-15 14:39:13 +02:00
door.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
dragger.cpp Move switch state to gamecore 2022-06-02 00:51:25 +02:00
dragger.h fix server options in comments 2022-05-22 21:59:49 +02:00
dragger_beam.cpp Send switch timing info in extended switch state netobject 2022-06-02 01:04:34 +02:00
dragger_beam.h disable dragger beams soon, not only every 150ms 2022-05-26 19:49:51 +02:00
flag.cpp Run clang-format 2020-09-26 21:50:15 +02:00
flag.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
gun.cpp Move switch state to gamecore 2022-06-02 00:51:25 +02:00
gun.h Organize game-server includes 2022-05-29 21:24:43 +02:00
laser.cpp let lasers bounce with zero energy for one tick 2022-06-10 15:16:41 +02:00
laser.h change m_ZeroEnergyBounceInLastTick to bool 2022-06-10 17:46:32 +02:00
light.cpp '*Char' -> '*pChr' 2022-06-15 14:39:13 +02:00
light.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
pickup.cpp send normal shields to old clients 2022-06-02 15:27:57 +02:00
pickup.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
plasma.cpp Organize game-server includes 2022-05-29 21:24:43 +02:00
plasma.h revert to double explotion plasma bullets if the bullet hits obstacle 2022-05-22 21:59:51 +02:00
projectile.cpp Move switch state to gamecore 2022-06-02 00:51:25 +02:00
projectile.h Always destroy bullets/lasers on kill when in practice team (fixes #4694) 2022-02-11 16:58:04 +01:00