mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-13 11:38:19 +00:00
70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#ifndef GAME_CLIENT_COMPONENTS_SOUNDS_H
|
|
#define GAME_CLIENT_COMPONENTS_SOUNDS_H
|
|
#include <engine/engine.h>
|
|
#include <engine/sound.h>
|
|
#include <game/client/component.h>
|
|
|
|
class CSoundLoading : public IJob
|
|
{
|
|
CGameClient *m_pGameClient;
|
|
bool m_Render;
|
|
|
|
public:
|
|
CSoundLoading(CGameClient *pGameClient, bool Render);
|
|
void Run();
|
|
};
|
|
|
|
class CSounds : public CComponent
|
|
{
|
|
enum
|
|
{
|
|
QUEUE_SIZE = 32,
|
|
};
|
|
struct QueueEntry
|
|
{
|
|
int m_Channel;
|
|
int m_SetId;
|
|
} m_aQueue[QUEUE_SIZE];
|
|
int m_QueuePos;
|
|
int64_t m_QueueWaitTime;
|
|
std::shared_ptr<CSoundLoading> m_pSoundJob;
|
|
bool m_WaitForSoundJob;
|
|
|
|
int GetSampleId(int SetId);
|
|
|
|
float m_GuiSoundVolume;
|
|
float m_GameSoundVolume;
|
|
float m_MapSoundVolume;
|
|
float m_BackgroundMusicVolume;
|
|
|
|
public:
|
|
// sound channels
|
|
enum
|
|
{
|
|
CHN_GUI = 0,
|
|
CHN_MUSIC,
|
|
CHN_WORLD,
|
|
CHN_GLOBAL,
|
|
CHN_MAPSOUND,
|
|
};
|
|
|
|
virtual void OnInit();
|
|
virtual void OnReset();
|
|
virtual void OnStateChange(int NewState, int OldState);
|
|
virtual void OnRender();
|
|
|
|
void ClearQueue();
|
|
void Enqueue(int Channel, int SetId);
|
|
void Play(int Channel, int SetId, float Vol);
|
|
void PlayAt(int Channel, int SetId, float Vol, vec2 Pos);
|
|
void PlayAndRecord(int Channel, int SetId, float Vol, vec2 Pos);
|
|
void Stop(int SetId);
|
|
|
|
ISound::CVoiceHandle PlaySample(int Channel, int SampleId, float Vol, int Flags = 0);
|
|
ISound::CVoiceHandle PlaySampleAt(int Channel, int SampleId, float Vol, vec2 Pos, int Flags = 0);
|
|
};
|
|
|
|
#endif
|