ddnet/src/game/server
2011-01-26 14:45:44 +02:00
..
entities Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches 2011-01-25 12:05:53 +02:00
gamemodes Merge branch 'master' of http://github.com/oy/teeworlds 2011-01-20 16:10:32 +02:00
score fixed server compiling in mac (sql is not working though) 2011-01-26 14:45:44 +02:00
ddracecommands.cpp Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches 2011-01-25 12:05:53 +02:00
entity.cpp removed double entity list in gameworld and cleaned up connected stuff 2011-01-19 18:27:50 +01:00
entity.h Merge branch 'master' of http://github.com/oy/teeworlds 2011-01-20 16:10:32 +02:00
eventhandler.cpp fixed server crash on too many snap items. Closes #317 2010-12-16 03:29:08 +01:00
eventhandler.h Updated copyrights 2010-11-20 21:26:06 +01:00
gamecontext.cpp Merge branch 'master' of http://github.com/oy/teeworlds 2011-01-24 14:06:55 +02:00
gamecontext.h Merge branch 'master' of http://github.com/oy/teeworlds 2011-01-24 14:06:55 +02:00
gamecontroller.cpp Merge branch 'master' of http://github.com/oy/teeworlds 2011-01-20 16:10:32 +02:00
gamecontroller.h made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds 2010-11-22 00:26:00 +02:00
gameworld.cpp Added timer to reduce join-spam when loading a new map by Floff aka LemonFace 2011-01-20 22:25:09 +02:00
gameworld.h Merge branch 'master' of http://github.com/oy/teeworlds 2011-01-20 16:10:32 +02:00
player.cpp Merge branch 'master' of http://github.com/oy/teeworlds 2011-01-20 16:10:32 +02:00
player.h deepfreeze tiles 2011-01-17 00:38:24 +02:00
score.h Total IP Scoring Annihilation ( doesn't make sense ), please test this, also delete the old records 2010-11-04 20:10:51 +02:00
teams.cpp fixed warnings 2011-01-06 14:21:44 +02:00
teams.h Code Style of some files converted from K&R to BSD/Allman 2011-01-06 07:30:19 +02:00