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66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#ifndef FILE_GAME_CLIENT_UI_H
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#define FILE_GAME_CLIENT_UI_H
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typedef struct
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{
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float x, y, w, h;
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} RECT;
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enum
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{
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CORNER_TL=1,
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CORNER_TR=2,
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CORNER_BL=4,
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CORNER_BR=8,
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CORNER_T=CORNER_TL|CORNER_TR,
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CORNER_B=CORNER_BL|CORNER_BR,
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CORNER_R=CORNER_TR|CORNER_BR,
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CORNER_L=CORNER_TL|CORNER_BL,
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CORNER_ALL=CORNER_T|CORNER_B
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};
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int ui_update(float mx, float my, float mwx, float mwy, int buttons);
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float ui_mouse_x();
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float ui_mouse_y();
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float ui_mouse_world_x();
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float ui_mouse_world_y();
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int ui_mouse_button(int index);
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int ui_mouse_button_clicked(int index);
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void ui_set_hot_item(const void *id);
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void ui_set_active_item(const void *id);
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void ui_clear_last_active_item();
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const void *ui_hot_item();
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const void *ui_next_hot_item();
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const void *ui_active_item();
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const void *ui_last_active_item();
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int ui_mouse_inside(const RECT *r);
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RECT *ui_screen();
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void ui_set_scale(float s);
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float ui_scale();
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void ui_clip_enable(const RECT *r);
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void ui_clip_disable();
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void ui_hsplit_t(const RECT *original, float cut, RECT *top, RECT *bottom);
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void ui_hsplit_b(const RECT *original, float cut, RECT *top, RECT *bottom);
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void ui_vsplit_mid(const RECT *original, RECT *left, RECT *right);
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void ui_vsplit_l(const RECT *original, float cut, RECT *left, RECT *right);
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void ui_vsplit_r(const RECT *original, float cut, RECT *left, RECT *right);
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void ui_margin(const RECT *original, float cut, RECT *other_rect);
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void ui_vmargin(const RECT *original, float cut, RECT *other_rect);
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void ui_hmargin(const RECT *original, float cut, RECT *other_rect);
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typedef void (*ui_draw_button_func)(const void *id, const char *text, int checked, const RECT *r, const void *extra);
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int ui_do_button(const void *id, const char *text, int checked, const RECT *r, ui_draw_button_func draw_func, const void *extra);
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void ui_do_label(const RECT *r, const char *text, float size, int align, int max_width = -1);
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#endif
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