..
character.cpp
Don't cast write parameter for FindEntities
2022-11-09 23:08:00 +01:00
character.h
Fix physics change by weak hook fix ( fixes #5769 )
2022-10-27 17:44:54 +02:00
door.cpp
Move and extend GetClientVersion
to remove many version.h
includes
2022-07-31 23:21:10 +02:00
door.h
Organize game-server includes
2022-06-17 20:32:56 +02:00
dragger.cpp
Don't cast write parameter for FindEntities
2022-11-09 23:08:00 +01:00
dragger.h
Huge variable naming format
2022-07-08 18:01:29 +02:00
dragger_beam.cpp
Use traditional casts instead of functional-style casts
2022-11-06 11:52:21 +01:00
dragger_beam.h
Organize game-server includes
2022-06-17 20:32:56 +02:00
gun.cpp
Don't cast write parameter for FindEntities
2022-11-09 23:08:00 +01:00
gun.h
Huge variable naming format
2022-07-08 18:01:29 +02:00
laser.cpp
Add DDNetLaser to have more info about a laser shot
2022-09-15 01:01:32 +02:00
laser.h
change m_ZeroEnergyBounceInLastTick to bool
2022-06-10 17:46:32 +02:00
light.cpp
Use traditional casts instead of functional-style casts
2022-11-06 11:52:21 +01:00
light.h
Mark virtual function as override using a script:
2022-05-17 23:47:32 +02:00
pickup.cpp
Don't cast write parameter for FindEntities
2022-11-09 23:08:00 +01:00
pickup.h
Mark virtual function as override using a script:
2022-05-17 23:47:32 +02:00
plasma.cpp
Huge variable naming format
2022-07-08 18:01:29 +02:00
plasma.h
revert to double explotion plasma bullets if the bullet hits obstacle
2022-05-22 21:59:51 +02:00
projectile.cpp
Don't cast write parameter for FindEntities
2022-11-09 23:08:00 +01:00
projectile.h
Always destroy bullets/lasers on kill when in practice team ( fixes #4694 )
2022-02-11 16:58:04 +01:00