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ccf0622984
5252: Use std::vector instead of array, remove base/tl/array.h, algorithm.h, allocator.h, range.h r=def- a=Robyt3 Replaces all usages of `array` with `std::vector`. I adjusted variable names of variables I changed to use the `v` prefix. Not so in the editor however, as there are already many changes due to clang-tidy enforcing the use of for-each loops. This allows us to remove all remaining `base/tl` headers except `threading.h`. Clang-tidy now finds `clang-analyzer-cplusplus.NewDelete` (Use of memory after it is freed), which is also fixed here, though it appears to be a false-positive. This last remaining usages of `goto` are also removed. ## Checklist - [X] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Robert Müller <robytemueller@gmail.com> |
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.. | ||
components | ||
prediction | ||
animstate.cpp | ||
animstate.h | ||
component.cpp | ||
component.h | ||
gameclient.cpp | ||
gameclient.h | ||
lineinput.cpp | ||
lineinput.h | ||
projectile_data.cpp | ||
projectile_data.h | ||
race.cpp | ||
race.h | ||
render.cpp | ||
render.h | ||
render_map.cpp | ||
skin.h | ||
ui.cpp | ||
ui.h | ||
ui_ex.cpp | ||
ui_ex.h |