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f3fca968f1
6158: Add F-DDrace gametype color r=def- a=fokkonaut Been using this color already since a while. I'd like to keep it. ![image](https://user-images.githubusercontent.com/35420825/208289135-e8f5ba01-f487-47f2-929c-f1029ddfbab5.png) ![image](https://user-images.githubusercontent.com/35420825/208289140-2b807ef3-4b0f-4917-9485-c47977d95aa2.png) ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com> |
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.. | ||
components | ||
prediction | ||
animstate.cpp | ||
animstate.h | ||
component.cpp | ||
component.h | ||
gameclient.cpp | ||
gameclient.h | ||
laser_data.cpp | ||
laser_data.h | ||
lineinput.cpp | ||
lineinput.h | ||
projectile_data.cpp | ||
projectile_data.h | ||
race.cpp | ||
race.h | ||
render.cpp | ||
render.h | ||
render_map.cpp | ||
skin.h | ||
ui.cpp | ||
ui.h | ||
ui_rect.cpp | ||
ui_rect.h | ||
ui_scrollregion.cpp | ||
ui_scrollregion.h |