ddnet/src/game/client/components/broadcast.h
2010-11-20 21:26:06 +01:00

20 lines
547 B
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_BROADCAST_H
#define GAME_CLIENT_COMPONENTS_BROADCAST_H
#include <game/client/component.h>
class CBroadcast : public CComponent
{
public:
// broadcasts
char m_aBroadcastText[1024];
int64 m_BroadcastTime;
virtual void OnReset();
virtual void OnRender();
virtual void OnMessage(int MsgType, void *pRawMsg);
};
#endif