ddnet/src/game/client/components/broadcast.h

20 lines
547 B
C
Raw Normal View History

2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
2010-05-29 07:25:38 +00:00
#ifndef GAME_CLIENT_COMPONENTS_BROADCAST_H
#define GAME_CLIENT_COMPONENTS_BROADCAST_H
#include <game/client/component.h>
class CBroadcast : public CComponent
{
public:
// broadcasts
char m_aBroadcastText[1024];
int64 m_BroadcastTime;
virtual void OnReset();
virtual void OnRender();
virtual void OnMessage(int MsgType, void *pRawMsg);
};
#endif