ddnet/src/game/editor
bors[bot] 768a007eed
Merge #4429 #4517
4429: Pr sql fail fast r=heinrich5991 a=Zwelf

Remaining changes for #4424. Improving sql write times during shutdown and slow mysql responses/timeouts. I still want to test this change, especially for the last commit. Might have time for testing this evening. Thoughts and feedback on this patchset welcome.

## Checklist

- [ ] Tested the change ingame
   - [x] in mysql mod
   - [ ] in sqlite3 mode
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4517: Rename EXPLODING BULLET to BULLET r=heinrich5991 a=def-

As suggested by Yuzu

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
Co-authored-by: def <dennis@felsin9.de>
2021-12-27 23:11:09 +00:00
..
auto_map.cpp Skip the UTF-8 BOM on all read text files 2021-12-17 22:07:01 +01:00
auto_map.h Run clang-format 2020-09-26 21:50:15 +02:00
editor.cpp Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts 2021-12-18 12:23:20 +01:00
editor.h Merge #4410 2021-12-17 23:38:19 +00:00
explanations.cpp Rename EXPLODING BULLET to BULLET 2021-12-22 16:56:21 +01:00
io.cpp Revert "Use temporary file when saving editor file (fixes #4476)" 2021-12-21 23:31:08 +01:00
layer_game.cpp Editor Bug Fixed 2021-08-30 15:11:28 +04:30
layer_quads.cpp Fix variable names manually 2020-11-02 22:40:40 +01:00
layer_sounds.cpp Add m_PosEnv as index that must be offset when appended 2020-11-01 23:04:33 +01:00
layer_tiles.cpp invalidate texture when unloading a texture. 2021-09-13 13:23:00 +02:00
popups.cpp Support enter and escape in editor when confirming save 2021-12-23 11:50:45 +01:00