ddnet/src/game/client
bors[bot] 2d57e0455a
Merge #6142
6142: Adjust no weak prediction to updated server code r=def- a=Jupeyy

Tho i didnt see a wrong prediction with hook which probably makes sense, it probs only affects weapons, as thats the main part the server code was updated for

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-12-15 17:45:50 +00:00
..
components Make tileflag names consistent and intuitive 2022-12-14 13:54:11 +01:00
prediction Adjust no weak prediction to updated server code 2022-12-15 18:36:29 +01:00
animstate.cpp Organize game-client includes 2022-05-29 21:24:43 +02:00
animstate.h Remove unnecessary trailing semicolons after method declarations 2022-03-08 20:01:26 +01:00
component.cpp Allow multiple addresses per server in the serverbrowser 2022-07-10 16:52:07 +02:00
component.h Allow multiple addresses per server in the serverbrowser 2022-07-10 16:52:07 +02:00
gameclient.cpp Remove spammy log (thanks Skeith) 2022-12-14 17:39:18 +01:00
gameclient.h Fix bool being assigned to float variable 2022-11-29 23:32:28 +01:00
laser_data.cpp Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
laser_data.h Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
lineinput.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
lineinput.h m_DisplayStr -> m_aDisplayStr 2022-03-31 12:52:24 +02:00
projectile_data.cpp Constify snap more (inspired by upstream) 2022-10-09 15:12:12 +02:00
projectile_data.h force tunezone 2021-04-23 11:01:38 +08:00
race.cpp Move index check before usage, use std::size 2022-11-29 23:32:31 +01:00
race.h Organize game-client includes 2022-05-29 21:24:43 +02:00
render.cpp Fix misspellings 2022-10-25 13:51:56 -03:00
render.h Running and AFK anim. states 2022-09-16 12:30:05 +02:00
render_map.cpp Make tileflag names consistent and intuitive 2022-12-14 13:54:11 +01:00
skin.h Get away from vector for skins 2022-10-12 22:32:36 +02:00
ui.cpp Mark parameters as const when possible 2022-11-29 23:32:31 +01:00
ui.h Mark parameters as const when possible 2022-11-29 23:32:31 +01:00
ui_rect.cpp Move CRenderTools::DrawUIRect/4 to CUIRect::Draw/4 2022-08-12 19:37:08 +02:00
ui_rect.h Move CRenderTools::DrawUIRect/4 to CUIRect::Draw/4 2022-08-12 19:37:08 +02:00
ui_scrollregion.cpp Mark parameters as const when possible 2022-11-29 23:32:31 +01:00
ui_scrollregion.h Mark parameters as const when possible 2022-11-29 23:32:31 +01:00