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ChillerDragon
e3afe0dba4
This is a preperation for #6754 (redirect players on map vote) And an implementation of #5662 (redirect players)
36 lines
1.4 KiB
C
36 lines
1.4 KiB
C
// UUID(name_in_code, name)
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//
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// When adding your own extended net messages, choose the name (third
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// parameter) as `<name>@<domain>` where `<name>` is a name you can choose
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// freely and `<domain>` is a domain you own. If you don't own a domain, try
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// choosing a string that is not a domain and uniquely identifies you, e.g. use
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// the name of the client/server you develop.
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//
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// Example:
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//
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// 1) `i-unfreeze-you@ddnet.org`
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// 2) `creeper@minetee`
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//
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// The first example applies if you own the `ddnet.org` domain, that is, if you
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// are adding this message on behalf of the DDNet team.
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//
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// The second example shows how you could add a message if you don't own a
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// domain, but need a message for your minetee client/server.
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// This file can be included several times.
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UUID(NETMSG_WHATIS, "what-is@ddnet.tw")
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UUID(NETMSG_ITIS, "it-is@ddnet.tw")
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UUID(NETMSG_IDONTKNOW, "i-dont-know@ddnet.tw")
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UUID(NETMSG_RCONTYPE, "rcon-type@ddnet.tw")
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UUID(NETMSG_MAP_DETAILS, "map-details@ddnet.tw")
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UUID(NETMSG_CAPABILITIES, "capabilities@ddnet.tw")
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UUID(NETMSG_CLIENTVER, "clientver@ddnet.tw")
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UUID(NETMSG_PINGEX, "ping@ddnet.tw")
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UUID(NETMSG_PONGEX, "pong@ddnet.tw")
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UUID(NETMSG_CHECKSUM_REQUEST, "checksum-request@ddnet.tw")
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UUID(NETMSG_CHECKSUM_RESPONSE, "checksum-response@ddnet.tw")
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UUID(NETMSG_CHECKSUM_ERROR, "checksum-error@ddnet.tw")
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UUID(NETMSG_REDIRECT, "redirect@ddnet.org")
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