ddnet/src/game/client
2014-12-02 11:24:52 +01:00
..
components Merge pull request #112 from trml/prediction_weapons 2014-12-02 11:24:52 +01:00
animstate.cpp fixed data struct names 2011-06-02 17:42:30 +02:00
animstate.h fixed data struct names 2011-06-02 17:42:30 +02:00
component.h Split up demo recording into 3 separate recorders 2014-10-16 17:42:13 +02:00
gameclient.cpp use consistent values for prediction 2014-12-01 18:34:16 +01:00
gameclient.h prediction of hammer (hits) and grenade (explosions) 2014-12-01 01:31:58 +01:00
lineinput.cpp Alternative fix for console input (doesn't break other things at least) 2014-03-30 22:58:59 +02:00
lineinput.h Allow longer messages 2013-12-27 04:09:45 +01:00
render.cpp Remove distance from envelopes, add falloff distance to source properties and render it in the editor 2014-10-18 18:41:55 +02:00
render.h Remove distance from envelopes, add falloff distance to source properties and render it in the editor 2014-10-18 18:41:55 +02:00
render_map.cpp Don't render evil cp-tele-in numbers either 2014-11-16 21:51:44 +01:00
ui.cpp Better on screen keys for Android 2014-06-16 14:44:00 +02:00
ui.h Android support (by Pelya) 2014-06-16 13:29:18 +02:00