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https://github.com/ddnet/ddnet.git
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2a21cd6eab
As the methods do not depend on any game components they are moved to the engine graphics interface.
1375 lines
40 KiB
C++
1375 lines
40 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/editor.h>
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#include <engine/graphics.h>
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#include <engine/keys.h>
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#include <engine/shared/config.h>
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#include <engine/shared/csv.h>
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#include <engine/textrender.h>
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#include <game/generated/protocol.h>
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#include <game/client/animstate.h>
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#include <game/client/gameclient.h>
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#include <game/client/components/console.h>
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#include <game/client/components/scoreboard.h>
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#include <game/client/components/skins.h>
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#include <game/client/components/sounds.h>
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#include <game/localization.h>
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#include "chat.h"
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CChat::CChat()
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{
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for(auto &Line : m_aLines)
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{
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// reset the container indices, so the text containers can be deleted on reset
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Line.m_TextContainerIndex = -1;
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Line.m_QuadContainerIndex = -1;
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}
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#define CHAT_COMMAND(name, params, flags, callback, userdata, help) RegisterCommand(name, params, flags, help);
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#include <game/ddracechat.h>
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#undef CHAT_COMMAND
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std::sort(m_vCommands.begin(), m_vCommands.end());
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m_Mode = MODE_NONE;
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}
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void CChat::RegisterCommand(const char *pName, const char *pParams, int flags, const char *pHelp)
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{
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m_vCommands.emplace_back(pName, pParams);
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}
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void CChat::RebuildChat()
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{
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for(auto &Line : m_aLines)
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{
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TextRender()->DeleteTextContainer(Line.m_TextContainerIndex);
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if(Line.m_QuadContainerIndex != -1)
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Graphics()->DeleteQuadContainer(Line.m_QuadContainerIndex);
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Line.m_QuadContainerIndex = -1;
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// recalculate sizes
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Line.m_aYOffset[0] = -1.f;
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Line.m_aYOffset[1] = -1.f;
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}
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}
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void CChat::OnWindowResize()
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{
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RebuildChat();
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}
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void CChat::Reset()
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{
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for(auto &Line : m_aLines)
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{
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TextRender()->DeleteTextContainer(Line.m_TextContainerIndex);
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if(Line.m_QuadContainerIndex != -1)
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Graphics()->DeleteQuadContainer(Line.m_QuadContainerIndex);
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Line.m_Time = 0;
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Line.m_aText[0] = 0;
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Line.m_aName[0] = 0;
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Line.m_Friend = false;
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Line.m_TextContainerIndex = -1;
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Line.m_QuadContainerIndex = -1;
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Line.m_TimesRepeated = 0;
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Line.m_HasRenderTee = false;
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}
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m_PrevScoreBoardShowed = false;
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m_PrevShowChat = false;
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m_ReverseTAB = false;
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m_Show = false;
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m_InputUpdate = false;
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m_ChatStringOffset = 0;
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m_CompletionUsed = false;
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m_CompletionChosen = -1;
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m_aCompletionBuffer[0] = 0;
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m_PlaceholderOffset = 0;
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m_PlaceholderLength = 0;
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m_pHistoryEntry = 0x0;
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m_PendingChatCounter = 0;
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m_LastChatSend = 0;
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m_CurrentLine = 0;
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DisableMode();
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for(int64_t &LastSoundPlayed : m_aLastSoundPlayed)
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LastSoundPlayed = 0;
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}
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void CChat::OnRelease()
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{
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m_Show = false;
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}
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void CChat::OnStateChange(int NewState, int OldState)
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{
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if(OldState <= IClient::STATE_CONNECTING)
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Reset();
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}
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void CChat::ConSay(IConsole::IResult *pResult, void *pUserData)
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{
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((CChat *)pUserData)->Say(0, pResult->GetString(0));
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}
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void CChat::ConSayTeam(IConsole::IResult *pResult, void *pUserData)
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{
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((CChat *)pUserData)->Say(1, pResult->GetString(0));
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}
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void CChat::ConChat(IConsole::IResult *pResult, void *pUserData)
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{
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const char *pMode = pResult->GetString(0);
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if(str_comp(pMode, "all") == 0)
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((CChat *)pUserData)->EnableMode(0);
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else if(str_comp(pMode, "team") == 0)
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((CChat *)pUserData)->EnableMode(1);
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else
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((CChat *)pUserData)->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "console", "expected all or team as mode");
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if(pResult->GetString(1)[0] || g_Config.m_ClChatReset)
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((CChat *)pUserData)->m_Input.Set(pResult->GetString(1));
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}
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void CChat::ConShowChat(IConsole::IResult *pResult, void *pUserData)
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{
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((CChat *)pUserData)->m_Show = pResult->GetInteger(0) != 0;
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}
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void CChat::ConEcho(IConsole::IResult *pResult, void *pUserData)
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{
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((CChat *)pUserData)->Echo(pResult->GetString(0));
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}
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void CChat::ConchainChatOld(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
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{
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pfnCallback(pResult, pCallbackUserData);
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((CChat *)pUserData)->RebuildChat();
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}
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void CChat::Echo(const char *pString)
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{
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AddLine(-2, 0, pString);
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}
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void CChat::OnConsoleInit()
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{
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Console()->Register("say", "r[message]", CFGFLAG_CLIENT, ConSay, this, "Say in chat");
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Console()->Register("say_team", "r[message]", CFGFLAG_CLIENT, ConSayTeam, this, "Say in team chat");
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Console()->Register("chat", "s['team'|'all'] ?r[message]", CFGFLAG_CLIENT, ConChat, this, "Enable chat with all/team mode");
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Console()->Register("+show_chat", "", CFGFLAG_CLIENT, ConShowChat, this, "Show chat");
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Console()->Register("echo", "r[message]", CFGFLAG_CLIENT, ConEcho, this, "Echo the text in chat window");
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Console()->Chain("cl_chat_old", ConchainChatOld, this);
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}
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void CChat::OnInit()
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{
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Reset();
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}
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bool CChat::OnInput(IInput::CEvent Event)
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{
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if(m_Mode == MODE_NONE)
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return false;
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if(Input()->ModifierIsPressed() && Input()->KeyPress(KEY_V))
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{
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const char *pText = Input()->GetClipboardText();
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if(pText)
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{
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// if the text has more than one line, we send all lines except the last one
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// the last one is set as in the text field
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char aLine[256];
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int i, Begin = 0;
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for(i = 0; i < str_length(pText); i++)
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{
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if(pText[i] == '\n')
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{
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int max = minimum(i - Begin + 1, (int)sizeof(aLine));
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str_copy(aLine, pText + Begin, max);
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Begin = i + 1;
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SayChat(aLine);
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while(pText[i] == '\n')
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i++;
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}
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}
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int max = minimum(i - Begin + 1, (int)sizeof(aLine));
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str_copy(aLine, pText + Begin, max);
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m_Input.Append(aLine);
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}
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}
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if(Input()->ModifierIsPressed() && Input()->KeyPress(KEY_C))
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{
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Input()->SetClipboardText(m_Input.GetString());
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}
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if(Input()->ModifierIsPressed()) // jump to spaces and special ASCII characters
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{
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int SearchDirection = 0;
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if(Input()->KeyPress(KEY_LEFT) || Input()->KeyPress(KEY_BACKSPACE))
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SearchDirection = -1;
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else if(Input()->KeyPress(KEY_RIGHT) || Input()->KeyPress(KEY_DELETE))
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SearchDirection = 1;
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if(SearchDirection != 0)
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{
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int OldOffset = m_Input.GetCursorOffset();
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int FoundAt = SearchDirection > 0 ? m_Input.GetLength() - 1 : 0;
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for(int i = m_Input.GetCursorOffset() + SearchDirection; SearchDirection > 0 ? i < m_Input.GetLength() - 1 : i > 0; i += SearchDirection)
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{
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int Next = i + SearchDirection;
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if((m_Input.GetString()[Next] == ' ') ||
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(m_Input.GetString()[Next] >= 32 && m_Input.GetString()[Next] <= 47) ||
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(m_Input.GetString()[Next] >= 58 && m_Input.GetString()[Next] <= 64) ||
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(m_Input.GetString()[Next] >= 91 && m_Input.GetString()[Next] <= 96))
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{
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FoundAt = i;
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if(SearchDirection < 0)
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FoundAt++;
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break;
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}
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}
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if(Input()->KeyPress(KEY_BACKSPACE))
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{
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if(m_Input.GetCursorOffset() != 0)
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{
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char aText[512];
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str_copy(aText, m_Input.GetString(), FoundAt + 1);
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if(m_Input.GetCursorOffset() != str_length(m_Input.GetString()))
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str_append(aText, m_Input.GetString() + m_Input.GetCursorOffset(), str_length(m_Input.GetString()));
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m_Input.Set(aText);
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}
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}
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else if(Input()->KeyPress(KEY_DELETE))
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{
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if(m_Input.GetCursorOffset() != m_Input.GetLength())
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{
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char aText[512];
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aText[0] = '\0';
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str_copy(aText, m_Input.GetString(), m_Input.GetCursorOffset() + 1);
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if(FoundAt != m_Input.GetLength())
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str_append(aText, m_Input.GetString() + FoundAt, sizeof(aText));
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m_Input.Set(aText);
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FoundAt = OldOffset;
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}
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}
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m_Input.SetCursorOffset(FoundAt);
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}
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}
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if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_ESCAPE)
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{
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DisableMode();
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m_pClient->OnRelease();
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if(g_Config.m_ClChatReset)
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m_Input.Clear();
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}
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else if(Event.m_Flags & IInput::FLAG_PRESS && (Event.m_Key == KEY_RETURN || Event.m_Key == KEY_KP_ENTER))
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{
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if(m_Input.GetString()[0])
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{
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bool AddEntry = false;
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if(m_LastChatSend + time_freq() < time())
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{
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Say(m_Mode == MODE_ALL ? 0 : 1, m_Input.GetString());
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AddEntry = true;
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}
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else if(m_PendingChatCounter < 3)
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{
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++m_PendingChatCounter;
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AddEntry = true;
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}
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if(AddEntry)
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{
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CHistoryEntry *pEntry = m_History.Allocate(sizeof(CHistoryEntry) + m_Input.GetLength());
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pEntry->m_Team = m_Mode == MODE_ALL ? 0 : 1;
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mem_copy(pEntry->m_aText, m_Input.GetString(), m_Input.GetLength() + 1);
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}
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}
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m_pHistoryEntry = 0x0;
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DisableMode();
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m_pClient->OnRelease();
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m_Input.Clear();
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}
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if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_TAB)
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{
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// fill the completion buffer
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if(!m_CompletionUsed)
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{
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const char *pCursor = m_Input.GetString() + m_Input.GetCursorOffset();
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for(int Count = 0; Count < m_Input.GetCursorOffset() && *(pCursor - 1) != ' '; --pCursor, ++Count)
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;
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m_PlaceholderOffset = pCursor - m_Input.GetString();
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for(m_PlaceholderLength = 0; *pCursor && *pCursor != ' '; ++pCursor)
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++m_PlaceholderLength;
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str_truncate(m_aCompletionBuffer, sizeof(m_aCompletionBuffer), m_Input.GetString() + m_PlaceholderOffset, m_PlaceholderLength);
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}
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if(!m_CompletionUsed && m_aCompletionBuffer[0] != '/')
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{
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// Create the completion list of player names through which the player can iterate
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const char *PlayerName, *FoundInput;
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m_PlayerCompletionListLength = 0;
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for(auto &PlayerInfo : m_pClient->m_Snap.m_apInfoByName)
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{
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if(PlayerInfo)
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{
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PlayerName = m_pClient->m_aClients[PlayerInfo->m_ClientID].m_aName;
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FoundInput = str_utf8_find_nocase(PlayerName, m_aCompletionBuffer);
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if(FoundInput != 0)
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{
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m_aPlayerCompletionList[m_PlayerCompletionListLength].ClientID = PlayerInfo->m_ClientID;
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// The score for suggesting a player name is determined by the distance of the search input to the beginning of the player name
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m_aPlayerCompletionList[m_PlayerCompletionListLength].Score = (int)(FoundInput - PlayerName);
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m_PlayerCompletionListLength++;
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}
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}
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}
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std::stable_sort(m_aPlayerCompletionList, m_aPlayerCompletionList + m_PlayerCompletionListLength,
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[](const CRateablePlayer &p1, const CRateablePlayer &p2) -> bool {
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return p1.Score < p2.Score;
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});
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}
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if(m_aCompletionBuffer[0] == '/')
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{
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CCommand *pCompletionCommand = 0;
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const size_t NumCommands = m_vCommands.size();
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if(m_ReverseTAB && m_CompletionUsed)
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m_CompletionChosen--;
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else if(!m_ReverseTAB)
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m_CompletionChosen++;
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m_CompletionChosen = (m_CompletionChosen + 2 * NumCommands) % (2 * NumCommands);
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m_CompletionUsed = true;
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const char *pCommandStart = m_aCompletionBuffer + 1;
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for(size_t i = 0; i < 2 * NumCommands; ++i)
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{
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int SearchType;
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int Index;
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if(m_ReverseTAB)
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{
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SearchType = ((m_CompletionChosen - i + 2 * NumCommands) % (2 * NumCommands)) / NumCommands;
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Index = (m_CompletionChosen - i + NumCommands) % NumCommands;
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}
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else
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{
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SearchType = ((m_CompletionChosen + i) % (2 * NumCommands)) / NumCommands;
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Index = (m_CompletionChosen + i) % NumCommands;
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}
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auto &Command = m_vCommands[Index];
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if(str_startswith(Command.m_pName, pCommandStart))
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{
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pCompletionCommand = &Command;
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m_CompletionChosen = Index + SearchType * NumCommands;
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break;
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}
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}
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// insert the command
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if(pCompletionCommand)
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{
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char aBuf[256];
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// add part before the name
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str_truncate(aBuf, sizeof(aBuf), m_Input.GetString(), m_PlaceholderOffset);
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// add the command
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str_append(aBuf, "/", sizeof(aBuf));
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str_append(aBuf, pCompletionCommand->m_pName, sizeof(aBuf));
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// add separator
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const char *pSeparator = pCompletionCommand->m_pParams[0] == '\0' ? "" : " ";
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str_append(aBuf, pSeparator, sizeof(aBuf));
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if(*pSeparator)
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str_append(aBuf, pSeparator, sizeof(aBuf));
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// add part after the name
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str_append(aBuf, m_Input.GetString() + m_PlaceholderOffset + m_PlaceholderLength, sizeof(aBuf));
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m_PlaceholderLength = str_length(pSeparator) + str_length(pCompletionCommand->m_pName) + 1;
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m_OldChatStringLength = m_Input.GetLength();
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m_Input.Set(aBuf); // TODO: Use Add instead
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m_Input.SetCursorOffset(m_PlaceholderOffset + m_PlaceholderLength);
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m_InputUpdate = true;
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}
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}
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else
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{
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// find next possible name
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const char *pCompletionString = 0;
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if(m_PlayerCompletionListLength > 0)
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{
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// We do this in a loop, if a player left the game during the repeated pressing of Tab, they are skipped
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CGameClient::CClientData *pCompletionClientData;
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for(int i = 0; i < m_PlayerCompletionListLength; ++i)
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{
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if(m_ReverseTAB && m_CompletionUsed)
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{
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m_CompletionChosen--;
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}
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else if(!m_ReverseTAB)
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{
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m_CompletionChosen++;
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}
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if(m_CompletionChosen < 0)
|
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{
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m_CompletionChosen += m_PlayerCompletionListLength;
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}
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m_CompletionChosen %= m_PlayerCompletionListLength;
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m_CompletionUsed = true;
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pCompletionClientData = &m_pClient->m_aClients[m_aPlayerCompletionList[m_CompletionChosen].ClientID];
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if(!pCompletionClientData->m_Active)
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{
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continue;
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}
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pCompletionString = pCompletionClientData->m_aName;
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break;
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}
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}
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// insert the name
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if(pCompletionString)
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{
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char aBuf[256];
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// add part before the name
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str_truncate(aBuf, sizeof(aBuf), m_Input.GetString(), m_PlaceholderOffset);
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// add the name
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str_append(aBuf, pCompletionString, sizeof(aBuf));
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|
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// add separator
|
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const char *pSeparator = "";
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if(*(m_Input.GetString() + m_PlaceholderOffset + m_PlaceholderLength) != ' ')
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pSeparator = m_PlaceholderOffset == 0 ? ": " : " ";
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else if(m_PlaceholderOffset == 0)
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pSeparator = ":";
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if(*pSeparator)
|
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str_append(aBuf, pSeparator, sizeof(aBuf));
|
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|
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// add part after the name
|
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str_append(aBuf, m_Input.GetString() + m_PlaceholderOffset + m_PlaceholderLength, sizeof(aBuf));
|
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m_PlaceholderLength = str_length(pSeparator) + str_length(pCompletionString);
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m_OldChatStringLength = m_Input.GetLength();
|
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m_Input.Set(aBuf); // TODO: Use Add instead
|
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m_Input.SetCursorOffset(m_PlaceholderOffset + m_PlaceholderLength);
|
||
m_InputUpdate = true;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// reset name completion process
|
||
if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key != KEY_TAB)
|
||
{
|
||
if(Event.m_Key != KEY_LSHIFT)
|
||
{
|
||
m_CompletionChosen = -1;
|
||
m_CompletionUsed = false;
|
||
}
|
||
}
|
||
|
||
m_OldChatStringLength = m_Input.GetLength();
|
||
m_Input.ProcessInput(Event);
|
||
m_InputUpdate = true;
|
||
}
|
||
if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_LSHIFT)
|
||
{
|
||
m_ReverseTAB = true;
|
||
}
|
||
else if(Event.m_Flags & IInput::FLAG_RELEASE && Event.m_Key == KEY_LSHIFT)
|
||
{
|
||
m_ReverseTAB = false;
|
||
}
|
||
if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_UP)
|
||
{
|
||
if(m_pHistoryEntry)
|
||
{
|
||
CHistoryEntry *pTest = m_History.Prev(m_pHistoryEntry);
|
||
|
||
if(pTest)
|
||
m_pHistoryEntry = pTest;
|
||
}
|
||
else
|
||
m_pHistoryEntry = m_History.Last();
|
||
|
||
if(m_pHistoryEntry)
|
||
m_Input.Set(m_pHistoryEntry->m_aText);
|
||
}
|
||
else if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_DOWN)
|
||
{
|
||
if(m_pHistoryEntry)
|
||
m_pHistoryEntry = m_History.Next(m_pHistoryEntry);
|
||
|
||
if(m_pHistoryEntry)
|
||
m_Input.Set(m_pHistoryEntry->m_aText);
|
||
else
|
||
m_Input.Clear();
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
void CChat::EnableMode(int Team)
|
||
{
|
||
if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
|
||
return;
|
||
|
||
if(m_Mode == MODE_NONE)
|
||
{
|
||
if(Team)
|
||
m_Mode = MODE_TEAM;
|
||
else
|
||
m_Mode = MODE_ALL;
|
||
|
||
Input()->SetIMEState(true);
|
||
Input()->Clear();
|
||
m_CompletionChosen = -1;
|
||
m_CompletionUsed = false;
|
||
}
|
||
}
|
||
|
||
void CChat::DisableMode()
|
||
{
|
||
if(m_Mode != MODE_NONE)
|
||
{
|
||
Input()->SetIMEState(false);
|
||
m_Mode = MODE_NONE;
|
||
}
|
||
}
|
||
|
||
void CChat::OnMessage(int MsgType, void *pRawMsg)
|
||
{
|
||
if(MsgType == NETMSGTYPE_SV_CHAT)
|
||
{
|
||
CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
|
||
AddLine(pMsg->m_ClientID, pMsg->m_Team, pMsg->m_pMessage);
|
||
}
|
||
}
|
||
|
||
bool CChat::LineShouldHighlight(const char *pLine, const char *pName)
|
||
{
|
||
const char *pHL = str_utf8_find_nocase(pLine, pName);
|
||
|
||
if(pHL)
|
||
{
|
||
int Length = str_length(pName);
|
||
|
||
if(Length > 0 && (pLine == pHL || pHL[-1] == ' ') && (pHL[Length] == 0 || pHL[Length] == ' ' || pHL[Length] == '.' || pHL[Length] == '!' || pHL[Length] == ',' || pHL[Length] == '?' || pHL[Length] == ':'))
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
#define SAVES_FILE "ddnet-saves.txt"
|
||
const char *SAVES_HEADER[] = {
|
||
"Time",
|
||
"Player",
|
||
"Map",
|
||
"Code",
|
||
};
|
||
|
||
void CChat::StoreSave(const char *pText)
|
||
{
|
||
const char *pStart = str_find(pText, "Team successfully saved by ");
|
||
const char *pMid = str_find(pText, ". Use '/load ");
|
||
const char *pOn = str_find(pText, "' on ");
|
||
const char *pEnd = str_find(pText, pOn ? " to continue" : "' to continue");
|
||
|
||
if(!pStart || !pMid || !pEnd || pMid < pStart || pEnd < pMid || (pOn && (pOn < pMid || pEnd < pOn)))
|
||
return;
|
||
|
||
char aName[16];
|
||
str_truncate(aName, sizeof(aName), pStart + 27, pMid - pStart - 27);
|
||
|
||
char aSaveCode[64];
|
||
|
||
str_truncate(aSaveCode, sizeof(aSaveCode), pMid + 13, (pOn ? pOn : pEnd) - pMid - 13);
|
||
|
||
char aTimestamp[20];
|
||
str_timestamp_format(aTimestamp, sizeof(aTimestamp), FORMAT_SPACE);
|
||
|
||
// TODO: Find a simple way to get the names of team members. This doesn't
|
||
// work since team is killed first, then save message gets sent:
|
||
/*
|
||
for(int i = 0; i < MAX_CLIENTS; i++)
|
||
{
|
||
const CNetObj_PlayerInfo *pInfo = GameClient()->m_Snap.m_paInfoByDDTeam[i];
|
||
if(!pInfo)
|
||
continue;
|
||
pInfo->m_Team // All 0
|
||
}
|
||
*/
|
||
|
||
IOHANDLE File = Storage()->OpenFile(SAVES_FILE, IOFLAG_APPEND, IStorage::TYPE_SAVE);
|
||
if(!File)
|
||
return;
|
||
|
||
const char *apColumns[4] = {
|
||
aTimestamp,
|
||
aName,
|
||
Client()->GetCurrentMap(),
|
||
aSaveCode,
|
||
};
|
||
|
||
if(io_tell(File) == 0)
|
||
{
|
||
CsvWrite(File, 4, SAVES_HEADER);
|
||
}
|
||
CsvWrite(File, 4, apColumns);
|
||
io_close(File);
|
||
}
|
||
|
||
void CChat::AddLine(int ClientID, int Team, const char *pLine)
|
||
{
|
||
if(*pLine == 0 ||
|
||
(ClientID == -1 && !g_Config.m_ClShowChatSystem) ||
|
||
(ClientID >= 0 && (m_pClient->m_aClients[ClientID].m_aName[0] == '\0' || // unknown client
|
||
m_pClient->m_aClients[ClientID].m_ChatIgnore ||
|
||
(m_pClient->m_Snap.m_LocalClientID != ClientID && g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[ClientID].m_Friend) ||
|
||
(m_pClient->m_Snap.m_LocalClientID != ClientID && m_pClient->m_aClients[ClientID].m_Foe))))
|
||
return;
|
||
|
||
// trim right and set maximum length to 256 utf8-characters
|
||
int Length = 0;
|
||
const char *pStr = pLine;
|
||
const char *pEnd = 0;
|
||
while(*pStr)
|
||
{
|
||
const char *pStrOld = pStr;
|
||
int Code = str_utf8_decode(&pStr);
|
||
|
||
// check if unicode is not empty
|
||
if(!str_utf8_isspace(Code))
|
||
{
|
||
pEnd = 0;
|
||
}
|
||
else if(pEnd == 0)
|
||
pEnd = pStrOld;
|
||
|
||
if(++Length >= 256)
|
||
{
|
||
*(const_cast<char *>(pStr)) = 0;
|
||
break;
|
||
}
|
||
}
|
||
if(pEnd != 0)
|
||
*(const_cast<char *>(pEnd)) = 0;
|
||
|
||
bool Highlighted = false;
|
||
char *p = const_cast<char *>(pLine);
|
||
|
||
// Only empty string left
|
||
if(*p == 0)
|
||
return;
|
||
|
||
auto &&FChatMsgCheckAndPrint = [this](CLine *pLine_) {
|
||
if(pLine_->m_ClientID < 0) // server or client message
|
||
{
|
||
if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
|
||
StoreSave(pLine_->m_aText);
|
||
}
|
||
|
||
char aBuf[1024];
|
||
str_format(aBuf, sizeof(aBuf), "%s%s%s", pLine_->m_aName, pLine_->m_ClientID >= 0 ? ": " : "", pLine_->m_aText);
|
||
|
||
ColorRGBA ChatLogColor{1, 1, 1, 1};
|
||
if(pLine_->m_Highlighted)
|
||
{
|
||
ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageHighlightColor));
|
||
}
|
||
else
|
||
{
|
||
if(pLine_->m_Friend && g_Config.m_ClMessageFriend)
|
||
ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageFriendColor));
|
||
else if(pLine_->m_Team)
|
||
ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageTeamColor));
|
||
else if(pLine_->m_ClientID == -1) // system
|
||
ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageSystemColor));
|
||
else if(pLine_->m_ClientID == -2) // client
|
||
ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageClientColor));
|
||
else // regular message
|
||
ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageColor));
|
||
}
|
||
|
||
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, pLine_->m_Whisper ? "whisper" : (pLine_->m_Team ? "teamchat" : "chat"), aBuf, ChatLogColor);
|
||
};
|
||
|
||
while(*p)
|
||
{
|
||
Highlighted = false;
|
||
pLine = p;
|
||
// find line separator and strip multiline
|
||
while(*p)
|
||
{
|
||
if(*p++ == '\n')
|
||
{
|
||
*(p - 1) = 0;
|
||
break;
|
||
}
|
||
}
|
||
|
||
CLine *pCurrentLine = &m_aLines[m_CurrentLine];
|
||
|
||
// Team Number:
|
||
// 0 = global; 1 = team; 2 = sending whisper; 3 = receiving whisper
|
||
|
||
// If it's a client message, m_aText will have ": " prepended so we have to work around it.
|
||
if(pCurrentLine->m_TeamNumber == Team && pCurrentLine->m_ClientID == ClientID && str_comp(pCurrentLine->m_aText, pLine) == 0)
|
||
{
|
||
pCurrentLine->m_TimesRepeated++;
|
||
TextRender()->DeleteTextContainer(pCurrentLine->m_TextContainerIndex);
|
||
|
||
if(pCurrentLine->m_QuadContainerIndex != -1)
|
||
Graphics()->DeleteQuadContainer(pCurrentLine->m_QuadContainerIndex);
|
||
pCurrentLine->m_QuadContainerIndex = -1;
|
||
pCurrentLine->m_Time = time();
|
||
pCurrentLine->m_aYOffset[0] = -1.f;
|
||
pCurrentLine->m_aYOffset[1] = -1.f;
|
||
|
||
FChatMsgCheckAndPrint(pCurrentLine);
|
||
return;
|
||
}
|
||
|
||
m_CurrentLine = (m_CurrentLine + 1) % MAX_LINES;
|
||
|
||
pCurrentLine = &m_aLines[m_CurrentLine];
|
||
pCurrentLine->m_TimesRepeated = 0;
|
||
pCurrentLine->m_Time = time();
|
||
pCurrentLine->m_aYOffset[0] = -1.0f;
|
||
pCurrentLine->m_aYOffset[1] = -1.0f;
|
||
pCurrentLine->m_ClientID = ClientID;
|
||
pCurrentLine->m_TeamNumber = Team;
|
||
pCurrentLine->m_Team = Team == 1;
|
||
pCurrentLine->m_Whisper = Team >= 2;
|
||
pCurrentLine->m_NameColor = -2;
|
||
|
||
TextRender()->DeleteTextContainer(pCurrentLine->m_TextContainerIndex);
|
||
|
||
if(pCurrentLine->m_QuadContainerIndex != -1)
|
||
Graphics()->DeleteQuadContainer(pCurrentLine->m_QuadContainerIndex);
|
||
pCurrentLine->m_QuadContainerIndex = -1;
|
||
|
||
// check for highlighted name
|
||
if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
|
||
{
|
||
if(ClientID >= 0 && ClientID != m_pClient->m_aLocalIDs[0])
|
||
{
|
||
// main character
|
||
if(LineShouldHighlight(pLine, m_pClient->m_aClients[m_pClient->m_aLocalIDs[0]].m_aName))
|
||
Highlighted = true;
|
||
// dummy
|
||
if(m_pClient->Client()->DummyConnected() && LineShouldHighlight(pLine, m_pClient->m_aClients[m_pClient->m_aLocalIDs[1]].m_aName))
|
||
Highlighted = true;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// on demo playback use local id from snap directly,
|
||
// since m_aLocalIDs isn't valid there
|
||
if(m_pClient->m_Snap.m_LocalClientID >= 0 && LineShouldHighlight(pLine, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName))
|
||
Highlighted = true;
|
||
}
|
||
|
||
pCurrentLine->m_Highlighted = Highlighted;
|
||
|
||
if(pCurrentLine->m_ClientID < 0) // server or client message
|
||
{
|
||
str_copy(pCurrentLine->m_aName, "*** ");
|
||
str_format(pCurrentLine->m_aText, sizeof(pCurrentLine->m_aText), "%s", pLine);
|
||
}
|
||
else
|
||
{
|
||
if(m_pClient->m_aClients[ClientID].m_Team == TEAM_SPECTATORS)
|
||
pCurrentLine->m_NameColor = TEAM_SPECTATORS;
|
||
|
||
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS)
|
||
{
|
||
if(m_pClient->m_aClients[ClientID].m_Team == TEAM_RED)
|
||
pCurrentLine->m_NameColor = TEAM_RED;
|
||
else if(m_pClient->m_aClients[ClientID].m_Team == TEAM_BLUE)
|
||
pCurrentLine->m_NameColor = TEAM_BLUE;
|
||
}
|
||
|
||
if(Team == 2) // whisper send
|
||
{
|
||
str_format(pCurrentLine->m_aName, sizeof(pCurrentLine->m_aName), "→ %s", m_pClient->m_aClients[ClientID].m_aName);
|
||
pCurrentLine->m_NameColor = TEAM_BLUE;
|
||
pCurrentLine->m_Highlighted = false;
|
||
Highlighted = false;
|
||
}
|
||
else if(Team == 3) // whisper recv
|
||
{
|
||
str_format(pCurrentLine->m_aName, sizeof(pCurrentLine->m_aName), "← %s", m_pClient->m_aClients[ClientID].m_aName);
|
||
pCurrentLine->m_NameColor = TEAM_RED;
|
||
pCurrentLine->m_Highlighted = true;
|
||
Highlighted = true;
|
||
}
|
||
else
|
||
str_format(pCurrentLine->m_aName, sizeof(pCurrentLine->m_aName), "%s", m_pClient->m_aClients[ClientID].m_aName);
|
||
|
||
str_format(pCurrentLine->m_aText, sizeof(pCurrentLine->m_aText), "%s", pLine);
|
||
pCurrentLine->m_Friend = m_pClient->m_aClients[ClientID].m_Friend;
|
||
}
|
||
|
||
pCurrentLine->m_HasRenderTee = false;
|
||
|
||
pCurrentLine->m_Friend = ClientID >= 0 ? m_pClient->m_aClients[ClientID].m_Friend : false;
|
||
|
||
if(pCurrentLine->m_ClientID >= 0 && pCurrentLine->m_aName[0] != '\0')
|
||
{
|
||
if(!g_Config.m_ClChatOld)
|
||
{
|
||
pCurrentLine->m_CustomColoredSkin = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_CustomColoredSkin;
|
||
if(pCurrentLine->m_CustomColoredSkin)
|
||
pCurrentLine->m_RenderSkin = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_ColorableRenderSkin;
|
||
else
|
||
pCurrentLine->m_RenderSkin = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_OriginalRenderSkin;
|
||
|
||
str_copy(pCurrentLine->m_aSkinName, m_pClient->m_aClients[pCurrentLine->m_ClientID].m_aSkinName);
|
||
pCurrentLine->m_ColorBody = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_ColorBody;
|
||
pCurrentLine->m_ColorFeet = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_ColorFeet;
|
||
|
||
pCurrentLine->m_RenderSkinMetrics = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_SkinMetrics;
|
||
pCurrentLine->m_HasRenderTee = true;
|
||
}
|
||
}
|
||
|
||
FChatMsgCheckAndPrint(pCurrentLine);
|
||
}
|
||
|
||
// play sound
|
||
int64_t Now = time();
|
||
if(ClientID == -1)
|
||
{
|
||
if(Now - m_aLastSoundPlayed[CHAT_SERVER] >= time_freq() * 3 / 10)
|
||
{
|
||
if(g_Config.m_SndServerMessage)
|
||
{
|
||
m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0);
|
||
m_aLastSoundPlayed[CHAT_SERVER] = Now;
|
||
}
|
||
}
|
||
}
|
||
else if(ClientID == -2) // Client message
|
||
{
|
||
// No sound yet
|
||
}
|
||
else if(Highlighted && Client()->State() != IClient::STATE_DEMOPLAYBACK)
|
||
{
|
||
if(Now - m_aLastSoundPlayed[CHAT_HIGHLIGHT] >= time_freq() * 3 / 10)
|
||
{
|
||
char aBuf[1024];
|
||
str_format(aBuf, sizeof(aBuf), "%s: %s", m_aLines[m_CurrentLine].m_aName, m_aLines[m_CurrentLine].m_aText);
|
||
Client()->Notify("DDNet Chat", aBuf);
|
||
if(g_Config.m_SndHighlight)
|
||
{
|
||
m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_CHAT_HIGHLIGHT, 0);
|
||
m_aLastSoundPlayed[CHAT_HIGHLIGHT] = Now;
|
||
}
|
||
|
||
if(g_Config.m_ClEditor)
|
||
{
|
||
GameClient()->Editor()->UpdateMentions();
|
||
}
|
||
}
|
||
}
|
||
else if(Team != 2)
|
||
{
|
||
if(Now - m_aLastSoundPlayed[CHAT_CLIENT] >= time_freq() * 3 / 10)
|
||
{
|
||
bool PlaySound = m_aLines[m_CurrentLine].m_Team ? g_Config.m_SndTeamChat : g_Config.m_SndChat;
|
||
#if defined(CONF_VIDEORECORDER)
|
||
if(IVideo::Current())
|
||
{
|
||
PlaySound &= (bool)g_Config.m_ClVideoShowChat;
|
||
}
|
||
#endif
|
||
if(PlaySound)
|
||
{
|
||
m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0);
|
||
m_aLastSoundPlayed[CHAT_CLIENT] = Now;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void CChat::RefindSkins()
|
||
{
|
||
for(auto &Line : m_aLines)
|
||
{
|
||
if(Line.m_HasRenderTee)
|
||
{
|
||
const CSkin *pSkin = m_pClient->m_Skins.Get(m_pClient->m_Skins.Find(Line.m_aSkinName));
|
||
if(Line.m_CustomColoredSkin)
|
||
Line.m_RenderSkin = pSkin->m_ColorableSkin;
|
||
else
|
||
Line.m_RenderSkin = pSkin->m_OriginalSkin;
|
||
|
||
Line.m_RenderSkinMetrics = pSkin->m_Metrics;
|
||
}
|
||
}
|
||
}
|
||
|
||
void CChat::OnPrepareLines()
|
||
{
|
||
float x = 5.0f;
|
||
float y = 300.0f - 28.0f;
|
||
float FontSize = FONT_SIZE;
|
||
|
||
float ScreenRatio = Graphics()->ScreenAspect();
|
||
|
||
bool IsScoreBoardOpen = m_pClient->m_Scoreboard.Active() && (ScreenRatio > 1.7f); // only assume scoreboard when screen ratio is widescreen(something around 16:9)
|
||
|
||
bool ForceRecreate = IsScoreBoardOpen != m_PrevScoreBoardShowed;
|
||
bool ShowLargeArea = m_Show || g_Config.m_ClShowChat == 2;
|
||
|
||
ForceRecreate |= ShowLargeArea != m_PrevShowChat;
|
||
|
||
m_PrevScoreBoardShowed = IsScoreBoardOpen;
|
||
m_PrevShowChat = ShowLargeArea;
|
||
|
||
float RealMsgPaddingX = MESSAGE_PADDING_X;
|
||
float RealMsgPaddingY = MESSAGE_PADDING_Y;
|
||
float RealMsgPaddingTee = MESSAGE_TEE_SIZE + MESSAGE_TEE_PADDING_RIGHT;
|
||
|
||
if(g_Config.m_ClChatOld)
|
||
{
|
||
RealMsgPaddingX = 0;
|
||
RealMsgPaddingY = 0;
|
||
RealMsgPaddingTee = 0;
|
||
}
|
||
|
||
int64_t Now = time();
|
||
float LineWidth = (IsScoreBoardOpen ? 85.0f : 200.0f) - (RealMsgPaddingX * 1.5f) - RealMsgPaddingTee;
|
||
|
||
float HeightLimit = IsScoreBoardOpen ? 180.0f : m_PrevShowChat ? 50.0f : 200.0f;
|
||
float Begin = x;
|
||
float TextBegin = Begin + RealMsgPaddingX / 2.0f;
|
||
CTextCursor Cursor;
|
||
int OffsetType = IsScoreBoardOpen ? 1 : 0;
|
||
|
||
for(int i = 0; i < MAX_LINES; i++)
|
||
{
|
||
int r = ((m_CurrentLine - i) + MAX_LINES) % MAX_LINES;
|
||
|
||
if(Now > m_aLines[r].m_Time + 16 * time_freq() && !m_PrevShowChat)
|
||
break;
|
||
|
||
if(m_aLines[r].m_TextContainerIndex != -1 && !ForceRecreate)
|
||
continue;
|
||
|
||
TextRender()->DeleteTextContainer(m_aLines[r].m_TextContainerIndex);
|
||
|
||
if(m_aLines[r].m_QuadContainerIndex != -1)
|
||
Graphics()->DeleteQuadContainer(m_aLines[r].m_QuadContainerIndex);
|
||
|
||
m_aLines[r].m_QuadContainerIndex = -1;
|
||
|
||
char aName[64 + 12] = "";
|
||
|
||
if(g_Config.m_ClShowIDs && m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
|
||
{
|
||
if(m_aLines[r].m_ClientID < 10)
|
||
str_format(aName, sizeof(aName), " %d: ", m_aLines[r].m_ClientID);
|
||
else
|
||
str_format(aName, sizeof(aName), "%d: ", m_aLines[r].m_ClientID);
|
||
}
|
||
|
||
str_append(aName, m_aLines[r].m_aName, sizeof(aName));
|
||
|
||
char aCount[12];
|
||
if(m_aLines[r].m_ClientID < 0)
|
||
str_format(aCount, sizeof(aCount), "[%d] ", m_aLines[r].m_TimesRepeated + 1);
|
||
else
|
||
str_format(aCount, sizeof(aCount), " [%d]", m_aLines[r].m_TimesRepeated + 1);
|
||
|
||
if(g_Config.m_ClChatOld)
|
||
{
|
||
m_aLines[r].m_HasRenderTee = false;
|
||
}
|
||
|
||
// get the y offset (calculate it if we haven't done that yet)
|
||
if(m_aLines[r].m_aYOffset[OffsetType] < 0.0f)
|
||
{
|
||
TextRender()->SetCursor(&Cursor, TextBegin, 0.0f, FontSize, 0);
|
||
Cursor.m_LineWidth = LineWidth;
|
||
|
||
if(m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
|
||
{
|
||
Cursor.m_X += RealMsgPaddingTee;
|
||
|
||
if(m_aLines[r].m_Friend && g_Config.m_ClMessageFriend)
|
||
{
|
||
TextRender()->TextEx(&Cursor, "♥ ", -1);
|
||
}
|
||
}
|
||
|
||
TextRender()->TextEx(&Cursor, aName, -1);
|
||
if(m_aLines[r].m_TimesRepeated > 0)
|
||
TextRender()->TextEx(&Cursor, aCount, -1);
|
||
|
||
if(m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
|
||
{
|
||
TextRender()->TextEx(&Cursor, ": ", -1);
|
||
}
|
||
|
||
CTextCursor AppendCursor = Cursor;
|
||
|
||
if(!IsScoreBoardOpen && !g_Config.m_ClChatOld)
|
||
{
|
||
AppendCursor.m_StartX = Cursor.m_X;
|
||
AppendCursor.m_LineWidth -= (Cursor.m_LongestLineWidth - Cursor.m_StartX);
|
||
}
|
||
|
||
TextRender()->TextEx(&AppendCursor, m_aLines[r].m_aText, -1);
|
||
|
||
m_aLines[r].m_aYOffset[OffsetType] = AppendCursor.m_Y + AppendCursor.m_FontSize + RealMsgPaddingY;
|
||
}
|
||
|
||
y -= m_aLines[r].m_aYOffset[OffsetType];
|
||
|
||
// cut off if msgs waste too much space
|
||
if(y < HeightLimit)
|
||
break;
|
||
|
||
// the position the text was created
|
||
m_aLines[r].m_TextYOffset = y + RealMsgPaddingY / 2.f;
|
||
|
||
int CurRenderFlags = TextRender()->GetRenderFlags();
|
||
TextRender()->SetRenderFlags(CurRenderFlags | ETextRenderFlags::TEXT_RENDER_FLAG_NO_AUTOMATIC_QUAD_UPLOAD);
|
||
|
||
// reset the cursor
|
||
TextRender()->SetCursor(&Cursor, TextBegin, m_aLines[r].m_TextYOffset, FontSize, TEXTFLAG_RENDER);
|
||
Cursor.m_LineWidth = LineWidth;
|
||
|
||
// Message is from valid player
|
||
if(m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
|
||
{
|
||
Cursor.m_X += RealMsgPaddingTee;
|
||
|
||
if(m_aLines[r].m_Friend && g_Config.m_ClMessageFriend)
|
||
{
|
||
const char *pHeartStr = "♥ ";
|
||
ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageFriendColor));
|
||
TextRender()->TextColor(rgb.WithAlpha(1.f));
|
||
TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &Cursor, pHeartStr);
|
||
}
|
||
}
|
||
|
||
// render name
|
||
ColorRGBA NameColor;
|
||
if(m_aLines[r].m_ClientID == -1) // system
|
||
{
|
||
NameColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageSystemColor));
|
||
}
|
||
else if(m_aLines[r].m_ClientID == -2) // client
|
||
{
|
||
NameColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageClientColor));
|
||
}
|
||
else if(m_aLines[r].m_Team)
|
||
{
|
||
NameColor = CalculateNameColor(ColorHSLA(g_Config.m_ClMessageTeamColor));
|
||
}
|
||
else if(m_aLines[r].m_NameColor == TEAM_RED)
|
||
NameColor = ColorRGBA(1.0f, 0.5f, 0.5f, 1.f); // red
|
||
else if(m_aLines[r].m_NameColor == TEAM_BLUE)
|
||
NameColor = ColorRGBA(0.7f, 0.7f, 1.0f, 1.f); // blue
|
||
else if(m_aLines[r].m_NameColor == TEAM_SPECTATORS)
|
||
NameColor = ColorRGBA(0.75f, 0.5f, 0.75f, 1.f); // spectator
|
||
else if(m_aLines[r].m_ClientID >= 0 && g_Config.m_ClChatTeamColors && m_pClient->m_Teams.Team(m_aLines[r].m_ClientID))
|
||
{
|
||
NameColor = color_cast<ColorRGBA>(ColorHSLA(m_pClient->m_Teams.Team(m_aLines[r].m_ClientID) / 64.0f, 1.0f, 0.75f));
|
||
}
|
||
else
|
||
NameColor = ColorRGBA(0.8f, 0.8f, 0.8f, 1.f);
|
||
|
||
TextRender()->TextColor(NameColor);
|
||
|
||
TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &Cursor, aName);
|
||
|
||
if(m_aLines[r].m_TimesRepeated > 0)
|
||
{
|
||
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 0.3f);
|
||
TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &Cursor, aCount);
|
||
}
|
||
|
||
if(m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
|
||
{
|
||
TextRender()->TextColor(NameColor);
|
||
TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &Cursor, ": ");
|
||
}
|
||
|
||
// render line
|
||
ColorRGBA Color;
|
||
if(m_aLines[r].m_ClientID == -1) // system
|
||
Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageSystemColor));
|
||
else if(m_aLines[r].m_ClientID == -2) // client
|
||
Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageClientColor));
|
||
else if(m_aLines[r].m_Highlighted) // highlighted
|
||
Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageHighlightColor));
|
||
else if(m_aLines[r].m_Team) // team message
|
||
Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageTeamColor));
|
||
else // regular message
|
||
Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageColor));
|
||
|
||
TextRender()->TextColor(Color);
|
||
|
||
CTextCursor AppendCursor = Cursor;
|
||
if(!IsScoreBoardOpen && !g_Config.m_ClChatOld)
|
||
{
|
||
AppendCursor.m_LineWidth -= (Cursor.m_LongestLineWidth - Cursor.m_StartX);
|
||
AppendCursor.m_StartX = Cursor.m_X;
|
||
}
|
||
|
||
TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &AppendCursor, m_aLines[r].m_aText);
|
||
|
||
if(!g_Config.m_ClChatOld && (m_aLines[r].m_aText[0] != '\0' || m_aLines[r].m_aName[0] != '\0'))
|
||
{
|
||
float Height = m_aLines[r].m_aYOffset[OffsetType];
|
||
Graphics()->SetColor(1, 1, 1, 1);
|
||
m_aLines[r].m_QuadContainerIndex = Graphics()->CreateRectQuadContainer(Begin, y, (AppendCursor.m_LongestLineWidth - TextBegin) + RealMsgPaddingX * 1.5f, Height, MESSAGE_ROUNDING, IGraphics::CORNER_ALL);
|
||
}
|
||
|
||
TextRender()->SetRenderFlags(CurRenderFlags);
|
||
if(m_aLines[r].m_TextContainerIndex != -1)
|
||
TextRender()->UploadTextContainer(m_aLines[r].m_TextContainerIndex);
|
||
}
|
||
|
||
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||
}
|
||
|
||
void CChat::OnRender()
|
||
{
|
||
// send pending chat messages
|
||
if(m_PendingChatCounter > 0 && m_LastChatSend + time_freq() < time())
|
||
{
|
||
CHistoryEntry *pEntry = m_History.Last();
|
||
for(int i = m_PendingChatCounter - 1; pEntry; --i, pEntry = m_History.Prev(pEntry))
|
||
{
|
||
if(i == 0)
|
||
{
|
||
Say(pEntry->m_Team, pEntry->m_aText);
|
||
break;
|
||
}
|
||
}
|
||
--m_PendingChatCounter;
|
||
}
|
||
|
||
float Width = 300.0f * Graphics()->ScreenAspect();
|
||
Graphics()->MapScreen(0.0f, 0.0f, Width, 300.0f);
|
||
float x = 5.0f;
|
||
float y = 300.0f - 20.0f;
|
||
if(m_Mode != MODE_NONE)
|
||
{
|
||
// render chat input
|
||
CTextCursor Cursor;
|
||
TextRender()->SetCursor(&Cursor, x, y, 8.0f, TEXTFLAG_RENDER);
|
||
Cursor.m_LineWidth = Width - 190.0f;
|
||
Cursor.m_MaxLines = 2;
|
||
|
||
if(m_Mode == MODE_ALL)
|
||
TextRender()->TextEx(&Cursor, Localize("All"), -1);
|
||
else if(m_Mode == MODE_TEAM)
|
||
TextRender()->TextEx(&Cursor, Localize("Team"), -1);
|
||
else
|
||
TextRender()->TextEx(&Cursor, Localize("Chat"), -1);
|
||
|
||
TextRender()->TextEx(&Cursor, ": ", -1);
|
||
|
||
// IME candidate editing
|
||
bool Editing = false;
|
||
int EditingCursor = Input()->GetEditingCursor();
|
||
if(Input()->GetIMEState())
|
||
{
|
||
if(str_length(Input()->GetIMEEditingText()))
|
||
{
|
||
m_Input.Editing(Input()->GetIMEEditingText(), EditingCursor);
|
||
Editing = true;
|
||
}
|
||
}
|
||
|
||
// check if the visible text has to be moved
|
||
if(m_InputUpdate)
|
||
{
|
||
if(m_ChatStringOffset > 0 && m_Input.GetLength(Editing) < m_OldChatStringLength)
|
||
m_ChatStringOffset = maximum(0, m_ChatStringOffset - (m_OldChatStringLength - m_Input.GetLength(Editing)));
|
||
|
||
if(m_ChatStringOffset > m_Input.GetCursorOffset(Editing))
|
||
m_ChatStringOffset -= m_ChatStringOffset - m_Input.GetCursorOffset(Editing);
|
||
else
|
||
{
|
||
CTextCursor Temp = Cursor;
|
||
Temp.m_Flags = 0;
|
||
TextRender()->TextEx(&Temp, m_Input.GetString(Editing) + m_ChatStringOffset, m_Input.GetCursorOffset(Editing) - m_ChatStringOffset);
|
||
TextRender()->TextEx(&Temp, "|", -1);
|
||
while(Temp.m_LineCount > 2)
|
||
{
|
||
++m_ChatStringOffset;
|
||
Temp = Cursor;
|
||
Temp.m_Flags = 0;
|
||
TextRender()->TextEx(&Temp, m_Input.GetString(Editing) + m_ChatStringOffset, m_Input.GetCursorOffset(Editing) - m_ChatStringOffset);
|
||
TextRender()->TextEx(&Temp, "|", -1);
|
||
}
|
||
}
|
||
m_InputUpdate = false;
|
||
}
|
||
|
||
TextRender()->TextEx(&Cursor, m_Input.GetString(Editing) + m_ChatStringOffset, m_Input.GetCursorOffset(Editing) - m_ChatStringOffset);
|
||
static float MarkerOffset = TextRender()->TextWidth(0, 8.0f, "|", -1, -1.0f) / 3;
|
||
CTextCursor Marker = Cursor;
|
||
Marker.m_X -= MarkerOffset;
|
||
TextRender()->TextEx(&Marker, "|", -1);
|
||
TextRender()->TextEx(&Cursor, m_Input.GetString(Editing) + m_Input.GetCursorOffset(Editing), -1);
|
||
if(m_pClient->m_GameConsole.IsClosed())
|
||
Input()->SetEditingPosition(Marker.m_X, Marker.m_Y + Marker.m_FontSize);
|
||
}
|
||
|
||
#if defined(CONF_VIDEORECORDER)
|
||
if(!((g_Config.m_ClShowChat && !IVideo::Current()) || (g_Config.m_ClVideoShowChat && IVideo::Current())))
|
||
#else
|
||
if(!g_Config.m_ClShowChat)
|
||
#endif
|
||
return;
|
||
|
||
y -= 8.0f;
|
||
|
||
OnPrepareLines();
|
||
|
||
float ScreenRatio = Graphics()->ScreenAspect();
|
||
bool IsScoreBoardOpen = m_pClient->m_Scoreboard.Active() && (ScreenRatio > 1.7f); // only assume scoreboard when screen ratio is widescreen(something around 16:9)
|
||
|
||
int64_t Now = time();
|
||
float HeightLimit = IsScoreBoardOpen ? 180.0f : m_PrevShowChat ? 50.0f : 200.0f;
|
||
int OffsetType = IsScoreBoardOpen ? 1 : 0;
|
||
|
||
float RealMsgPaddingX = MESSAGE_PADDING_X;
|
||
float RealMsgPaddingY = MESSAGE_PADDING_Y;
|
||
|
||
if(g_Config.m_ClChatOld)
|
||
{
|
||
RealMsgPaddingX = 0;
|
||
RealMsgPaddingY = 0;
|
||
}
|
||
|
||
for(int i = 0; i < MAX_LINES; i++)
|
||
{
|
||
int r = ((m_CurrentLine - i) + MAX_LINES) % MAX_LINES;
|
||
if(Now > m_aLines[r].m_Time + 16 * time_freq() && !m_PrevShowChat)
|
||
break;
|
||
|
||
y -= m_aLines[r].m_aYOffset[OffsetType];
|
||
|
||
// cut off if msgs waste too much space
|
||
if(y < HeightLimit)
|
||
break;
|
||
|
||
float Blend = Now > m_aLines[r].m_Time + 14 * time_freq() && !m_PrevShowChat ? 1.0f - (Now - m_aLines[r].m_Time - 14 * time_freq()) / (2.0f * time_freq()) : 1.0f;
|
||
|
||
// Draw backgrounds for messages in one batch
|
||
if(!g_Config.m_ClChatOld)
|
||
{
|
||
Graphics()->TextureClear();
|
||
if(m_aLines[r].m_QuadContainerIndex != -1)
|
||
{
|
||
Graphics()->SetColor(0, 0, 0, 0.12f * Blend);
|
||
Graphics()->RenderQuadContainerEx(m_aLines[r].m_QuadContainerIndex, 0, -1, 0, ((y + RealMsgPaddingY / 2.0f) - m_aLines[r].m_TextYOffset));
|
||
}
|
||
}
|
||
|
||
if(m_aLines[r].m_TextContainerIndex != -1)
|
||
{
|
||
if(!g_Config.m_ClChatOld && m_aLines[r].m_HasRenderTee)
|
||
{
|
||
CTeeRenderInfo RenderInfo;
|
||
RenderInfo.m_CustomColoredSkin = m_aLines[r].m_CustomColoredSkin;
|
||
if(m_aLines[r].m_CustomColoredSkin)
|
||
RenderInfo.m_ColorableRenderSkin = m_aLines[r].m_RenderSkin;
|
||
else
|
||
RenderInfo.m_OriginalRenderSkin = m_aLines[r].m_RenderSkin;
|
||
RenderInfo.m_SkinMetrics = m_aLines[r].m_RenderSkinMetrics;
|
||
|
||
RenderInfo.m_ColorBody = m_aLines[r].m_ColorBody;
|
||
RenderInfo.m_ColorFeet = m_aLines[r].m_ColorFeet;
|
||
RenderInfo.m_Size = MESSAGE_TEE_SIZE;
|
||
|
||
float RowHeight = FONT_SIZE + RealMsgPaddingY;
|
||
float OffsetTeeY = MESSAGE_TEE_SIZE / 2.0f;
|
||
float FullHeightMinusTee = RowHeight - MESSAGE_TEE_SIZE;
|
||
|
||
CAnimState *pIdleState = CAnimState::GetIdle();
|
||
vec2 OffsetToMid;
|
||
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &RenderInfo, OffsetToMid);
|
||
vec2 TeeRenderPos(x + (RealMsgPaddingX + MESSAGE_TEE_SIZE) / 2.0f, y + OffsetTeeY + FullHeightMinusTee / 2.0f + OffsetToMid.y);
|
||
RenderTools()->RenderTee(pIdleState, &RenderInfo, EMOTE_NORMAL, vec2(1, 0.1f), TeeRenderPos, Blend);
|
||
}
|
||
|
||
ColorRGBA TextOutline(0.f, 0.f, 0.f, 0.3f * Blend);
|
||
ColorRGBA Text(1.f, 1.f, 1.f, Blend);
|
||
TextRender()->RenderTextContainer(m_aLines[r].m_TextContainerIndex, Text, TextOutline, 0, (y + RealMsgPaddingY / 2.0f) - m_aLines[r].m_TextYOffset);
|
||
}
|
||
}
|
||
}
|
||
|
||
void CChat::Say(int Team, const char *pLine)
|
||
{
|
||
m_LastChatSend = time();
|
||
|
||
// send chat message
|
||
CNetMsg_Cl_Say Msg;
|
||
Msg.m_Team = Team;
|
||
Msg.m_pMessage = pLine;
|
||
Client()->SendPackMsgActive(&Msg, MSGFLAG_VITAL);
|
||
}
|
||
|
||
void CChat::SayChat(const char *pLine)
|
||
{
|
||
if(!pLine || str_length(pLine) < 1)
|
||
return;
|
||
|
||
bool AddEntry = false;
|
||
|
||
if(m_LastChatSend + time_freq() < time())
|
||
{
|
||
Say(m_Mode == MODE_ALL ? 0 : 1, pLine);
|
||
AddEntry = true;
|
||
}
|
||
else if(m_PendingChatCounter < 3)
|
||
{
|
||
++m_PendingChatCounter;
|
||
AddEntry = true;
|
||
}
|
||
|
||
if(AddEntry)
|
||
{
|
||
CHistoryEntry *pEntry = m_History.Allocate(sizeof(CHistoryEntry) + str_length(pLine) - 1);
|
||
pEntry->m_Team = m_Mode == MODE_ALL ? 0 : 1;
|
||
mem_copy(pEntry->m_aText, pLine, str_length(pLine));
|
||
}
|
||
}
|