mirror of
https://github.com/ddnet/ddnet.git
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403 lines
11 KiB
C++
403 lines
11 KiB
C++
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#include <base/math.hpp>
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//#include <string.h> // strcmp, strlen, strncpy
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//#include <stdlib.h> // atoi
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#include <engine/e_client_interface.h>
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#include <game/client/render.hpp>
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#include <game/client/gameclient.hpp>
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//#include <game/generated/g_protocol.hpp>
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//#include <game/generated/gc_data.hpp>
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#include <game/client/ui.hpp>
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//#include <game/client/gameclient.hpp>
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//#include <game/client/animstate.hpp>
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#include "menus.hpp"
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void MENUS::ui_draw_demoplayer_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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ui_draw_rect(r, vec4(1,1,1, checked ? 0.10f : 0.5f)*button_color_mul(id), CORNER_ALL, 5.0f);
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ui_do_label(r, text, 14.0f, 0);
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}
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void MENUS::render_demoplayer(RECT main_view)
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{
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const DEMOPLAYBACK_INFO *info = client_demoplayer_getinfo();
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const float seekbar_height = 15.0f;
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const float buttonbar_height = 20.0f;
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const float margins = 5.0f;
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float total_height;
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if(menu_active)
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total_height = seekbar_height+buttonbar_height+margins*3;
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else
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total_height = seekbar_height+margins*2;
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ui_hsplit_b(&main_view, total_height, 0, &main_view);
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ui_vsplit_l(&main_view, 250.0f, 0, &main_view);
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ui_vsplit_r(&main_view, 250.0f, &main_view, 0);
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ui_draw_rect(&main_view, color_tabbar_active, CORNER_T, 10.0f);
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ui_margin(&main_view, 5.0f, &main_view);
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RECT seekbar, buttonbar;
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if(menu_active)
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{
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ui_hsplit_t(&main_view, seekbar_height, &seekbar, &buttonbar);
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ui_hsplit_t(&buttonbar, margins, 0, &buttonbar);
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}
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else
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seekbar = main_view;
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// do seekbar
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{
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static int seekbar_id = 0;
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void *id = &seekbar_id;
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char buffer[128];
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ui_draw_rect(&seekbar, vec4(0,0,0,0.5f), CORNER_ALL, 5.0f);
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int current_tick = info->current_tick - info->first_tick;
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int total_ticks = info->last_tick - info->first_tick;
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float amount = current_tick/(float)total_ticks;
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RECT filledbar = seekbar;
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filledbar.w = 10.0f + (filledbar.w-10.0f)*amount;
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ui_draw_rect(&filledbar, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
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str_format(buffer, sizeof(buffer), "%d:%02d / %d:%02d",
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current_tick/SERVER_TICK_SPEED/60, (current_tick/SERVER_TICK_SPEED)%60,
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total_ticks/SERVER_TICK_SPEED/60, (total_ticks/SERVER_TICK_SPEED)%60);
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ui_do_label(&seekbar, buffer, seekbar.h*0.70f, 0);
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// do the logic
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int inside = ui_mouse_inside(&seekbar);
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if(ui_active_item() == id)
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{
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if(!ui_mouse_button(0))
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ui_set_active_item(0);
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else
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{
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float amount = (ui_mouse_x()-seekbar.x)/(float)seekbar.w;
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if(amount > 0 && amount < 1.0f)
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{
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gameclient.on_reset();
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gameclient.suppress_events = true;
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client_demoplayer_setpos(amount);
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gameclient.suppress_events = false;
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}
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}
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}
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else if(ui_hot_item() == id)
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{
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if(ui_mouse_button(0))
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ui_set_active_item(id);
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}
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if(inside)
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ui_set_hot_item(id);
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}
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if(menu_active)
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{
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// do buttons
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RECT button;
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// pause button
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ui_vsplit_l(&buttonbar, buttonbar_height, &button, &buttonbar);
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static int pause_button = 0;
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if(ui_do_button(&pause_button, "| |", info->paused, &button, ui_draw_demoplayer_button, 0))
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client_demoplayer_setpause(!info->paused);
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// play button
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ui_vsplit_l(&buttonbar, margins, 0, &buttonbar);
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ui_vsplit_l(&buttonbar, buttonbar_height, &button, &buttonbar);
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static int play_button = 0;
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if(ui_do_button(&play_button, ">", !info->paused, &button, ui_draw_demoplayer_button, 0))
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{
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client_demoplayer_setpause(0);
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client_demoplayer_setspeed(1.0f);
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}
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// slowdown
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ui_vsplit_l(&buttonbar, margins, 0, &buttonbar);
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ui_vsplit_l(&buttonbar, buttonbar_height, &button, &buttonbar);
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static int slowdown_button = 0;
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if(ui_do_button(&slowdown_button, "<<", 0, &button, ui_draw_demoplayer_button, 0))
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{
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if(info->speed > 4.0f) client_demoplayer_setspeed(4.0f);
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else if(info->speed > 2.0f) client_demoplayer_setspeed(2.0f);
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else if(info->speed > 1.0f) client_demoplayer_setspeed(1.0f);
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else if(info->speed > 0.5f) client_demoplayer_setspeed(0.5f);
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else client_demoplayer_setspeed(0.05f);
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}
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// fastforward
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ui_vsplit_l(&buttonbar, margins, 0, &buttonbar);
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ui_vsplit_l(&buttonbar, buttonbar_height, &button, &buttonbar);
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static int fastforward_button = 0;
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if(ui_do_button(&fastforward_button, ">>", 0, &button, ui_draw_demoplayer_button, 0))
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{
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if(info->speed < 0.5f) client_demoplayer_setspeed(0.5f);
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else if(info->speed < 1.0f) client_demoplayer_setspeed(1.0f);
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else if(info->speed < 2.0f) client_demoplayer_setspeed(2.0f);
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else if(info->speed < 4.0f) client_demoplayer_setspeed(4.0f);
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else client_demoplayer_setspeed(8.0f);
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}
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// speed meter
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ui_vsplit_l(&buttonbar, margins*3, 0, &buttonbar);
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char buffer[64];
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if(info->speed >= 1.0f)
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str_format(buffer, sizeof(buffer), "x%.0f", info->speed);
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else
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str_format(buffer, sizeof(buffer), "x%.1f", info->speed);
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ui_do_label(&buttonbar, buffer, button.h*0.7f, -1);
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// close button
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ui_vsplit_r(&buttonbar, buttonbar_height*3, &buttonbar, &button);
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static int exit_button = 0;
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if(ui_do_button(&exit_button, localize("Close"), 0, &button, ui_draw_demoplayer_button, 0))
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client_disconnect();
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}
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}
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static RECT listbox_originalview;
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static RECT listbox_view;
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static float listbox_rowheight;
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static int listbox_itemindex;
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static int listbox_selected_index;
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static int listbox_new_selected;
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void MENUS::ui_do_listbox_start(void *id, const RECT *rect, float row_height, const char *title, int num_items, int selected_index)
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{
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RECT scroll, row;
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RECT view = *rect;
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RECT header, footer;
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// draw header
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ui_hsplit_t(&view, listheader_height, &header, &view);
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ui_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
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ui_do_label(&header, title, header.h*fontmod_height, 0);
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// draw footers
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ui_hsplit_b(&view, listheader_height, &view, &footer);
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ui_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
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ui_vsplit_l(&footer, 10.0f, 0, &footer);
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// background
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ui_draw_rect(&view, vec4(0,0,0,0.15f), 0, 0);
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// prepare the scroll
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ui_vsplit_r(&view, 15, &view, &scroll);
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// setup the variables
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listbox_originalview = view;
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listbox_selected_index = selected_index;
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listbox_new_selected = selected_index;
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listbox_itemindex = 0;
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listbox_rowheight = row_height;
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//int num_servers = client_serverbrowse_sorted_num();
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// do the scrollbar
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ui_hsplit_t(&view, listbox_rowheight, &row, 0);
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int num = (int)(listbox_originalview.h/row.h);
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static float scrollvalue = 0;
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ui_hmargin(&scroll, 5.0f, &scroll);
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scrollvalue = ui_do_scrollbar_v(id, &scroll, scrollvalue);
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int start = (int)(num*scrollvalue);
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if(start < 0)
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start = 0;
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// the list
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listbox_view = listbox_originalview;
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ui_vmargin(&listbox_view, 5.0f, &listbox_view);
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ui_clip_enable(&listbox_view);
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listbox_view.y -= scrollvalue*num*row.h;
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}
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MENUS::LISTBOXITEM MENUS::ui_do_listbox_nextitem(void *id)
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{
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RECT row;
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LISTBOXITEM item = {0};
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ui_hsplit_t(&listbox_view, listbox_rowheight-2.0f, &row, &listbox_view);
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ui_hsplit_t(&listbox_view, 2.0f, 0, &listbox_view);
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RECT select_hit_box = row;
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item.visible = 1;
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if(listbox_selected_index == listbox_itemindex)
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item.selected = 1;
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// make sure that only those in view can be selected
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if(row.y+row.h > listbox_originalview.y)
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{
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if(select_hit_box.y < listbox_originalview.y) // clip the selection
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{
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select_hit_box.h -= listbox_originalview.y-select_hit_box.y;
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select_hit_box.y = listbox_originalview.y;
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}
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if(ui_do_button(id, "", listbox_selected_index==listbox_itemindex, &select_hit_box, 0, 0))
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listbox_new_selected = listbox_itemindex;
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}
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else
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item.visible = 0;
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item.rect = row;
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// check if we need to do more
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if(row.y > listbox_originalview.y+listbox_originalview.h)
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item.visible = 0;
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if(listbox_selected_index==listbox_itemindex)
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{
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//selected_index = i;
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RECT r = row;
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ui_margin(&r, 1.5f, &r);
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ui_draw_rect(&r, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
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}
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listbox_itemindex++;
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ui_vmargin(&item.rect, 5.0f, &item.rect);
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return item;
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}
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int MENUS::ui_do_listbox_end()
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{
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ui_clip_disable();
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return listbox_new_selected;
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}
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/*
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void MENUS::demolist_listdir_callback(const char *name, int is_dir, void *user)
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{
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(*count)++;
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LISTBOXITEM item = ui_do_listbox_nextitem((void*)(10+*count));
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if(item.visible)
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ui_do_label(&item.rect, name, item.rect.h*fontmod_height, -1);
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}
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DEMOITEM *demos;
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int num_demos;
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*/
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void MENUS::demolist_count_callback(const char *name, int is_dir, void *user)
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{
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if(is_dir || name[0] == '.')
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return;
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(*(int *)user)++;
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}
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struct FETCH_CALLBACKINFO
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{
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MENUS *self;
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const char *prefix;
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int count;
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};
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void MENUS::demolist_fetch_callback(const char *name, int is_dir, void *user)
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{
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if(is_dir || name[0] == '.')
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return;
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FETCH_CALLBACKINFO *info = (FETCH_CALLBACKINFO *)user;
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if(info->count == info->self->num_demos)
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return;
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str_format(info->self->demos[info->count].filename, sizeof(info->self->demos[info->count].filename), "%s/%s", info->prefix, name);
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str_copy(info->self->demos[info->count].name, name, sizeof(info->self->demos[info->count].name));
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info->count++;
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}
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void MENUS::demolist_populate()
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{
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if(demos)
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mem_free(demos);
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demos = 0;
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num_demos = 0;
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char buf[512];
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str_format(buf, sizeof(buf), "%s/demos", client_user_directory());
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fs_listdir(buf, demolist_count_callback, &num_demos);
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fs_listdir("demos", demolist_count_callback, &num_demos);
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demos = (DEMOITEM *)mem_alloc(sizeof(DEMOITEM)*num_demos, 1);
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mem_zero(demos, sizeof(DEMOITEM)*num_demos);
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FETCH_CALLBACKINFO info = {this, buf, 0};
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fs_listdir(buf, demolist_fetch_callback, &info);
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info.prefix = "demos";
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fs_listdir("demos", demolist_fetch_callback, &info);
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}
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void MENUS::render_demolist(RECT main_view)
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{
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static int inited = 0;
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if(!inited)
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demolist_populate();
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inited = 1;
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// render background
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ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
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ui_margin(&main_view, 10.0f, &main_view);
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RECT buttonbar;
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ui_hsplit_b(&main_view, button_height+5.0f, &main_view, &buttonbar);
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ui_hsplit_t(&buttonbar, 5.0f, 0, &buttonbar);
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static int selected_item = -1;
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static int num_items = 0;
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static int demolist_id = 0;
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ui_do_listbox_start(&demolist_id, &main_view, 17.0f, localize("Demos"), num_items, selected_item);
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for(int i = 0; i < num_demos; i++)
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{
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LISTBOXITEM item = ui_do_listbox_nextitem((void*)(10+i));
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if(item.visible)
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ui_do_label(&item.rect, demos[i].name, item.rect.h*fontmod_height, -1);
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}
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selected_item = ui_do_listbox_end();
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RECT refresh_rect, play_rect;
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ui_vsplit_r(&buttonbar, 250.0f, &buttonbar, &refresh_rect);
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ui_vsplit_r(&refresh_rect, 130.0f, &refresh_rect, &play_rect);
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ui_vsplit_r(&play_rect, 120.0f, 0x0, &play_rect);
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static int refresh_button = 0;
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if(ui_do_button(&refresh_button, localize("Refresh"), 0, &refresh_rect, ui_draw_menu_button, 0))
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{
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demolist_populate();
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}
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static int play_button = 0;
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if(ui_do_button(&play_button, localize("Play"), 0, &play_rect, ui_draw_menu_button, 0))
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{
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if(selected_item >= 0 && selected_item < num_demos)
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client_demoplayer_play(demos[selected_item].filename);
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}
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}
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