ddnet/src/game/client/components/menus_demo.cpp
2009-06-15 07:34:25 +00:00

403 lines
11 KiB
C++

#include <base/math.hpp>
//#include <string.h> // strcmp, strlen, strncpy
//#include <stdlib.h> // atoi
#include <engine/e_client_interface.h>
#include <game/client/render.hpp>
#include <game/client/gameclient.hpp>
//#include <game/generated/g_protocol.hpp>
//#include <game/generated/gc_data.hpp>
#include <game/client/ui.hpp>
//#include <game/client/gameclient.hpp>
//#include <game/client/animstate.hpp>
#include "menus.hpp"
void MENUS::ui_draw_demoplayer_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
{
ui_draw_rect(r, vec4(1,1,1, checked ? 0.10f : 0.5f)*button_color_mul(id), CORNER_ALL, 5.0f);
ui_do_label(r, text, 14.0f, 0);
}
void MENUS::render_demoplayer(RECT main_view)
{
const DEMOPLAYBACK_INFO *info = client_demoplayer_getinfo();
const float seekbar_height = 15.0f;
const float buttonbar_height = 20.0f;
const float margins = 5.0f;
float total_height;
if(menu_active)
total_height = seekbar_height+buttonbar_height+margins*3;
else
total_height = seekbar_height+margins*2;
ui_hsplit_b(&main_view, total_height, 0, &main_view);
ui_vsplit_l(&main_view, 250.0f, 0, &main_view);
ui_vsplit_r(&main_view, 250.0f, &main_view, 0);
ui_draw_rect(&main_view, color_tabbar_active, CORNER_T, 10.0f);
ui_margin(&main_view, 5.0f, &main_view);
RECT seekbar, buttonbar;
if(menu_active)
{
ui_hsplit_t(&main_view, seekbar_height, &seekbar, &buttonbar);
ui_hsplit_t(&buttonbar, margins, 0, &buttonbar);
}
else
seekbar = main_view;
// do seekbar
{
static int seekbar_id = 0;
void *id = &seekbar_id;
char buffer[128];
ui_draw_rect(&seekbar, vec4(0,0,0,0.5f), CORNER_ALL, 5.0f);
int current_tick = info->current_tick - info->first_tick;
int total_ticks = info->last_tick - info->first_tick;
float amount = current_tick/(float)total_ticks;
RECT filledbar = seekbar;
filledbar.w = 10.0f + (filledbar.w-10.0f)*amount;
ui_draw_rect(&filledbar, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
str_format(buffer, sizeof(buffer), "%d:%02d / %d:%02d",
current_tick/SERVER_TICK_SPEED/60, (current_tick/SERVER_TICK_SPEED)%60,
total_ticks/SERVER_TICK_SPEED/60, (total_ticks/SERVER_TICK_SPEED)%60);
ui_do_label(&seekbar, buffer, seekbar.h*0.70f, 0);
// do the logic
int inside = ui_mouse_inside(&seekbar);
if(ui_active_item() == id)
{
if(!ui_mouse_button(0))
ui_set_active_item(0);
else
{
float amount = (ui_mouse_x()-seekbar.x)/(float)seekbar.w;
if(amount > 0 && amount < 1.0f)
{
gameclient.on_reset();
gameclient.suppress_events = true;
client_demoplayer_setpos(amount);
gameclient.suppress_events = false;
}
}
}
else if(ui_hot_item() == id)
{
if(ui_mouse_button(0))
ui_set_active_item(id);
}
if(inside)
ui_set_hot_item(id);
}
if(menu_active)
{
// do buttons
RECT button;
// pause button
ui_vsplit_l(&buttonbar, buttonbar_height, &button, &buttonbar);
static int pause_button = 0;
if(ui_do_button(&pause_button, "| |", info->paused, &button, ui_draw_demoplayer_button, 0))
client_demoplayer_setpause(!info->paused);
// play button
ui_vsplit_l(&buttonbar, margins, 0, &buttonbar);
ui_vsplit_l(&buttonbar, buttonbar_height, &button, &buttonbar);
static int play_button = 0;
if(ui_do_button(&play_button, ">", !info->paused, &button, ui_draw_demoplayer_button, 0))
{
client_demoplayer_setpause(0);
client_demoplayer_setspeed(1.0f);
}
// slowdown
ui_vsplit_l(&buttonbar, margins, 0, &buttonbar);
ui_vsplit_l(&buttonbar, buttonbar_height, &button, &buttonbar);
static int slowdown_button = 0;
if(ui_do_button(&slowdown_button, "<<", 0, &button, ui_draw_demoplayer_button, 0))
{
if(info->speed > 4.0f) client_demoplayer_setspeed(4.0f);
else if(info->speed > 2.0f) client_demoplayer_setspeed(2.0f);
else if(info->speed > 1.0f) client_demoplayer_setspeed(1.0f);
else if(info->speed > 0.5f) client_demoplayer_setspeed(0.5f);
else client_demoplayer_setspeed(0.05f);
}
// fastforward
ui_vsplit_l(&buttonbar, margins, 0, &buttonbar);
ui_vsplit_l(&buttonbar, buttonbar_height, &button, &buttonbar);
static int fastforward_button = 0;
if(ui_do_button(&fastforward_button, ">>", 0, &button, ui_draw_demoplayer_button, 0))
{
if(info->speed < 0.5f) client_demoplayer_setspeed(0.5f);
else if(info->speed < 1.0f) client_demoplayer_setspeed(1.0f);
else if(info->speed < 2.0f) client_demoplayer_setspeed(2.0f);
else if(info->speed < 4.0f) client_demoplayer_setspeed(4.0f);
else client_demoplayer_setspeed(8.0f);
}
// speed meter
ui_vsplit_l(&buttonbar, margins*3, 0, &buttonbar);
char buffer[64];
if(info->speed >= 1.0f)
str_format(buffer, sizeof(buffer), "x%.0f", info->speed);
else
str_format(buffer, sizeof(buffer), "x%.1f", info->speed);
ui_do_label(&buttonbar, buffer, button.h*0.7f, -1);
// close button
ui_vsplit_r(&buttonbar, buttonbar_height*3, &buttonbar, &button);
static int exit_button = 0;
if(ui_do_button(&exit_button, localize("Close"), 0, &button, ui_draw_demoplayer_button, 0))
client_disconnect();
}
}
static RECT listbox_originalview;
static RECT listbox_view;
static float listbox_rowheight;
static int listbox_itemindex;
static int listbox_selected_index;
static int listbox_new_selected;
void MENUS::ui_do_listbox_start(void *id, const RECT *rect, float row_height, const char *title, int num_items, int selected_index)
{
RECT scroll, row;
RECT view = *rect;
RECT header, footer;
// draw header
ui_hsplit_t(&view, listheader_height, &header, &view);
ui_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
ui_do_label(&header, title, header.h*fontmod_height, 0);
// draw footers
ui_hsplit_b(&view, listheader_height, &view, &footer);
ui_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
ui_vsplit_l(&footer, 10.0f, 0, &footer);
// background
ui_draw_rect(&view, vec4(0,0,0,0.15f), 0, 0);
// prepare the scroll
ui_vsplit_r(&view, 15, &view, &scroll);
// setup the variables
listbox_originalview = view;
listbox_selected_index = selected_index;
listbox_new_selected = selected_index;
listbox_itemindex = 0;
listbox_rowheight = row_height;
//int num_servers = client_serverbrowse_sorted_num();
// do the scrollbar
ui_hsplit_t(&view, listbox_rowheight, &row, 0);
int num = (int)(listbox_originalview.h/row.h);
static float scrollvalue = 0;
ui_hmargin(&scroll, 5.0f, &scroll);
scrollvalue = ui_do_scrollbar_v(id, &scroll, scrollvalue);
int start = (int)(num*scrollvalue);
if(start < 0)
start = 0;
// the list
listbox_view = listbox_originalview;
ui_vmargin(&listbox_view, 5.0f, &listbox_view);
ui_clip_enable(&listbox_view);
listbox_view.y -= scrollvalue*num*row.h;
}
MENUS::LISTBOXITEM MENUS::ui_do_listbox_nextitem(void *id)
{
RECT row;
LISTBOXITEM item = {0};
ui_hsplit_t(&listbox_view, listbox_rowheight-2.0f, &row, &listbox_view);
ui_hsplit_t(&listbox_view, 2.0f, 0, &listbox_view);
RECT select_hit_box = row;
item.visible = 1;
if(listbox_selected_index == listbox_itemindex)
item.selected = 1;
// make sure that only those in view can be selected
if(row.y+row.h > listbox_originalview.y)
{
if(select_hit_box.y < listbox_originalview.y) // clip the selection
{
select_hit_box.h -= listbox_originalview.y-select_hit_box.y;
select_hit_box.y = listbox_originalview.y;
}
if(ui_do_button(id, "", listbox_selected_index==listbox_itemindex, &select_hit_box, 0, 0))
listbox_new_selected = listbox_itemindex;
}
else
item.visible = 0;
item.rect = row;
// check if we need to do more
if(row.y > listbox_originalview.y+listbox_originalview.h)
item.visible = 0;
if(listbox_selected_index==listbox_itemindex)
{
//selected_index = i;
RECT r = row;
ui_margin(&r, 1.5f, &r);
ui_draw_rect(&r, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
}
listbox_itemindex++;
ui_vmargin(&item.rect, 5.0f, &item.rect);
return item;
}
int MENUS::ui_do_listbox_end()
{
ui_clip_disable();
return listbox_new_selected;
}
/*
void MENUS::demolist_listdir_callback(const char *name, int is_dir, void *user)
{
(*count)++;
LISTBOXITEM item = ui_do_listbox_nextitem((void*)(10+*count));
if(item.visible)
ui_do_label(&item.rect, name, item.rect.h*fontmod_height, -1);
}
DEMOITEM *demos;
int num_demos;
*/
void MENUS::demolist_count_callback(const char *name, int is_dir, void *user)
{
if(is_dir || name[0] == '.')
return;
(*(int *)user)++;
}
struct FETCH_CALLBACKINFO
{
MENUS *self;
const char *prefix;
int count;
};
void MENUS::demolist_fetch_callback(const char *name, int is_dir, void *user)
{
if(is_dir || name[0] == '.')
return;
FETCH_CALLBACKINFO *info = (FETCH_CALLBACKINFO *)user;
if(info->count == info->self->num_demos)
return;
str_format(info->self->demos[info->count].filename, sizeof(info->self->demos[info->count].filename), "%s/%s", info->prefix, name);
str_copy(info->self->demos[info->count].name, name, sizeof(info->self->demos[info->count].name));
info->count++;
}
void MENUS::demolist_populate()
{
if(demos)
mem_free(demos);
demos = 0;
num_demos = 0;
char buf[512];
str_format(buf, sizeof(buf), "%s/demos", client_user_directory());
fs_listdir(buf, demolist_count_callback, &num_demos);
fs_listdir("demos", demolist_count_callback, &num_demos);
demos = (DEMOITEM *)mem_alloc(sizeof(DEMOITEM)*num_demos, 1);
mem_zero(demos, sizeof(DEMOITEM)*num_demos);
FETCH_CALLBACKINFO info = {this, buf, 0};
fs_listdir(buf, demolist_fetch_callback, &info);
info.prefix = "demos";
fs_listdir("demos", demolist_fetch_callback, &info);
}
void MENUS::render_demolist(RECT main_view)
{
static int inited = 0;
if(!inited)
demolist_populate();
inited = 1;
// render background
ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
ui_margin(&main_view, 10.0f, &main_view);
RECT buttonbar;
ui_hsplit_b(&main_view, button_height+5.0f, &main_view, &buttonbar);
ui_hsplit_t(&buttonbar, 5.0f, 0, &buttonbar);
static int selected_item = -1;
static int num_items = 0;
static int demolist_id = 0;
ui_do_listbox_start(&demolist_id, &main_view, 17.0f, localize("Demos"), num_items, selected_item);
for(int i = 0; i < num_demos; i++)
{
LISTBOXITEM item = ui_do_listbox_nextitem((void*)(10+i));
if(item.visible)
ui_do_label(&item.rect, demos[i].name, item.rect.h*fontmod_height, -1);
}
selected_item = ui_do_listbox_end();
RECT refresh_rect, play_rect;
ui_vsplit_r(&buttonbar, 250.0f, &buttonbar, &refresh_rect);
ui_vsplit_r(&refresh_rect, 130.0f, &refresh_rect, &play_rect);
ui_vsplit_r(&play_rect, 120.0f, 0x0, &play_rect);
static int refresh_button = 0;
if(ui_do_button(&refresh_button, localize("Refresh"), 0, &refresh_rect, ui_draw_menu_button, 0))
{
demolist_populate();
}
static int play_button = 0;
if(ui_do_button(&play_button, localize("Play"), 0, &play_rect, ui_draw_menu_button, 0))
{
if(selected_item >= 0 && selected_item < num_demos)
client_demoplayer_play(demos[selected_item].filename);
}
}