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3d60334d10
6786: Fix inconsistent size and corners of connect button r=def- a=Robyt3 The connect button had `5.0f` units less width, which was causing the corners of the refresh and connect buttons to look differently. Screenshots: - Before: ![connect-button old](https://github.com/ddnet/ddnet/assets/23437060/1ed567b9-d108-4a7a-9141-c43fab89d4aa) - After: ![connect-button new](https://github.com/ddnet/ddnet/assets/23437060/e054018d-cd2d-4257-96c4-e1d57e111c68) ## Checklist - [X] Tested the change ingame - [X] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Robert Müller <robytemueller@gmail.com> |
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.. | ||
components | ||
prediction | ||
animstate.cpp | ||
animstate.h | ||
component.cpp | ||
component.h | ||
gameclient.cpp | ||
gameclient.h | ||
laser_data.cpp | ||
laser_data.h | ||
lineinput.cpp | ||
lineinput.h | ||
pickup_data.cpp | ||
pickup_data.h | ||
projectile_data.cpp | ||
projectile_data.h | ||
race.cpp | ||
race.h | ||
render.cpp | ||
render.h | ||
render_map.cpp | ||
skin.h | ||
ui.cpp | ||
ui.h | ||
ui_listbox.cpp | ||
ui_listbox.h | ||
ui_rect.cpp | ||
ui_rect.h | ||
ui_scrollregion.cpp | ||
ui_scrollregion.h |