ddnet/src/game/client
bors[bot] 3d60334d10
Merge #6786
6786: Fix inconsistent size and corners of connect button r=def- a=Robyt3

The connect button had `5.0f` units less width, which was causing the corners of the refresh and connect buttons to look differently.

Screenshots:
- Before: 
![connect-button old](https://github.com/ddnet/ddnet/assets/23437060/1ed567b9-d108-4a7a-9141-c43fab89d4aa)
- After:
![connect-button new](https://github.com/ddnet/ddnet/assets/23437060/e054018d-cd2d-4257-96c4-e1d57e111c68)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-30 14:00:03 +00:00
..
components Merge #6786 2023-06-30 14:00:03 +00:00
prediction Add dragger prediction 2023-06-03 20:39:06 +02:00
animstate.cpp Minor refactoring of CAnimState and tee rendering functions 2023-06-10 13:10:26 +02:00
animstate.h Minor refactoring of CAnimState and tee rendering functions 2023-06-10 13:10:26 +02:00
component.cpp Allow multiple addresses per server in the serverbrowser 2022-07-10 16:52:07 +02:00
component.h Use const reference to pass CEvent objects 2023-04-21 18:44:48 +02:00
gameclient.cpp Don't predict other players in solo 2023-05-29 15:01:38 +02:00
gameclient.h Only call onresize events if actual size changed 2023-02-25 16:02:38 +01:00
laser_data.cpp Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
laser_data.h Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
lineinput.cpp Fix uninitialized CLineInput member variables 2023-06-16 17:39:44 +02:00
lineinput.h Add CLineInputNumber::GetInteger64/SetInteger64, add prefix 2023-06-05 21:09:22 +02:00
pickup_data.cpp Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
pickup_data.h Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
projectile_data.cpp Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
projectile_data.h Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
race.cpp Move index check before usage, use std::size 2022-11-29 23:32:31 +01:00
race.h Organize game-client includes 2022-05-29 21:24:43 +02:00
render.cpp Minor refactoring of CAnimState and tee rendering functions 2023-06-10 13:10:26 +02:00
render.h Minor refactoring of CAnimState and tee rendering functions 2023-06-10 13:10:26 +02:00
render_map.cpp Don't render switch number and delay for tiles where they are unused 2023-04-26 19:04:56 +02:00
skin.h Minor refactoring of CAnimState and tee rendering functions 2023-06-10 13:10:26 +02:00
ui.cpp Add color4_base::PackAlphaLast and UnpackAlphaLast 2023-06-20 23:22:33 +02:00
ui.h Refactor UI color picker 2023-06-14 20:17:27 +02:00
ui_listbox.cpp Simplify list box activation handling 2023-06-07 20:46:10 +02:00
ui_listbox.h Simplify list box activation handling 2023-06-07 20:46:10 +02:00
ui_rect.cpp Move CRenderTools::DrawUIRect/4 to CUIRect::Draw/4 2022-08-12 19:37:08 +02:00
ui_rect.h Move CRenderTools::DrawUIRect/4 to CUIRect::Draw/4 2022-08-12 19:37:08 +02:00
ui_scrollregion.cpp Add scroll region parameter to disable right margin 2023-06-08 12:52:35 +02:00
ui_scrollregion.h Add scroll region parameter to disable right margin 2023-06-08 12:52:35 +02:00