ddnet/src/game/server/entities
GreYFoXGTi 89889fa1d1 Fixed double jump sound
how did i miss this!
2011-02-05 06:33:11 +02:00
..
character.cpp Fixed double jump sound 2011-02-05 06:33:11 +02:00
character.h Better Performance, Fixed a mistake and added check for next tiles (Left, Right, Bottom and Above). 2011-01-30 01:58:47 +02:00
door.cpp Cleanup and Added All Left Masks 2011-01-29 16:18:36 +02:00
door.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
dragger.cpp Cleanup and Added All Left Masks 2011-01-29 16:18:36 +02:00
dragger.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
flag.cpp Merge branch 'master' of http://github.com/oy/teeworlds 2011-01-20 16:10:32 +02:00
flag.h Cleaned up & Re-arranged stuff 2011-01-06 05:46:10 +02:00
gun.cpp Cleanup and Added All Left Masks 2011-01-29 16:18:36 +02:00
gun.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
laser.cpp Cleanup and Added All Left Masks 2011-01-29 16:18:36 +02:00
laser.h made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds 2010-11-22 00:26:00 +02:00
light.cpp Cleanup and Added All Left Masks 2011-01-29 16:18:36 +02:00
light.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
pickup.cpp Cleanup and Added All Left Masks 2011-01-29 16:18:36 +02:00
pickup.h made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds 2010-11-22 00:26:00 +02:00
plasma.cpp Cleanup and Added All Left Masks 2011-01-29 16:18:36 +02:00
plasma.h Starting to fix Doors 2010-09-16 23:33:16 +03:00
projectile.cpp Cleanup and Added All Left Masks 2011-01-29 16:18:36 +02:00
projectile.h made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds 2010-11-22 00:26:00 +02:00