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232 lines
6.3 KiB
C++
232 lines
6.3 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SHARED_CONFIG_H
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#define ENGINE_SHARED_CONFIG_H
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#include <base/detect.h>
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#include <engine/config.h>
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#include <engine/console.h>
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#include <engine/shared/memheap.h>
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#include <vector>
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// include protocol for MAX_CLIENT used in config_variables
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#include <engine/shared/protocol.h>
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#define CONFIG_FILE "settings_ddnet.cfg"
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#define AUTOEXEC_FILE "autoexec.cfg"
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#define AUTOEXEC_CLIENT_FILE "autoexec_client.cfg"
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#define AUTOEXEC_SERVER_FILE "autoexec_server.cfg"
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class CConfig
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{
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public:
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#define MACRO_CONFIG_INT(Name, ScriptName, Def, Min, Max, Flags, Desc) \
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static constexpr int ms_##Name = Def; \
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int m_##Name;
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#define MACRO_CONFIG_COL(Name, ScriptName, Def, Flags, Desc) \
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static constexpr unsigned ms_##Name = Def; \
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unsigned m_##Name;
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#define MACRO_CONFIG_STR(Name, ScriptName, Len, Def, Flags, Desc) \
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static constexpr const char *ms_p##Name = Def; \
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char m_##Name[Len]; // Flawfinder: ignore
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#include "config_variables.h"
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#undef MACRO_CONFIG_INT
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#undef MACRO_CONFIG_COL
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#undef MACRO_CONFIG_STR
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};
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extern CConfig g_Config;
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enum
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{
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CFGFLAG_SAVE = 1 << 0,
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CFGFLAG_CLIENT = 1 << 1,
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CFGFLAG_SERVER = 1 << 2,
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CFGFLAG_STORE = 1 << 3,
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CFGFLAG_MASTER = 1 << 4,
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CFGFLAG_ECON = 1 << 5,
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// DDRace
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CMDFLAG_TEST = 1 << 6,
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CFGFLAG_CHAT = 1 << 7,
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CFGFLAG_GAME = 1 << 8,
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CFGFLAG_NONTEEHISTORIC = 1 << 9,
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CFGFLAG_COLLIGHT = 1 << 10,
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CFGFLAG_COLALPHA = 1 << 11,
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CFGFLAG_INSENSITIVE = 1 << 12,
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};
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struct SConfigVariable
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{
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enum EVariableType
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{
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VAR_INT,
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VAR_COLOR,
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VAR_STRING,
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};
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IConsole *m_pConsole;
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const char *m_pScriptName;
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EVariableType m_Type;
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int m_Flags;
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const char *m_pHelp;
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// Note that this only applies to the console command and the SetValue function,
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// but the underlying config variable can still be modified programatically.
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bool m_ReadOnly = false;
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SConfigVariable(IConsole *pConsole, const char *pScriptName, EVariableType Type, int Flags, const char *pHelp) :
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m_pConsole(pConsole),
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m_pScriptName(pScriptName),
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m_Type(Type),
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m_Flags(Flags),
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m_pHelp(pHelp)
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{
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}
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virtual ~SConfigVariable() = default;
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virtual void Register() = 0;
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virtual bool IsDefault() const = 0;
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virtual void Serialize(char *pOut, size_t Size) const = 0;
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virtual void ResetToDefault() = 0;
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virtual void ResetToOld() = 0;
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protected:
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void ExecuteLine(const char *pLine) const;
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bool CheckReadOnly() const;
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};
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struct SIntConfigVariable : public SConfigVariable
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{
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int *m_pVariable;
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int m_Default;
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int m_Min;
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int m_Max;
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int m_OldValue;
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SIntConfigVariable(IConsole *pConsole, const char *pScriptName, EVariableType Type, int Flags, const char *pHelp, int *pVariable, int Default, int Min, int Max) :
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SConfigVariable(pConsole, pScriptName, Type, Flags, pHelp),
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m_pVariable(pVariable),
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m_Default(Default),
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m_Min(Min),
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m_Max(Max),
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m_OldValue(Default)
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{
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*m_pVariable = m_Default;
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}
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~SIntConfigVariable() override = default;
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static void CommandCallback(IConsole::IResult *pResult, void *pUserData);
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void Register() override;
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bool IsDefault() const override;
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void Serialize(char *pOut, size_t Size, int Value) const;
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void Serialize(char *pOut, size_t Size) const override;
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void SetValue(int Value);
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void ResetToDefault() override;
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void ResetToOld() override;
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};
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struct SColorConfigVariable : public SConfigVariable
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{
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unsigned *m_pVariable;
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unsigned m_Default;
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bool m_Light;
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bool m_Alpha;
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unsigned m_OldValue;
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SColorConfigVariable(IConsole *pConsole, const char *pScriptName, EVariableType Type, int Flags, const char *pHelp, unsigned *pVariable, unsigned Default) :
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SConfigVariable(pConsole, pScriptName, Type, Flags, pHelp),
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m_pVariable(pVariable),
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m_Default(Default),
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m_Light(Flags & CFGFLAG_COLLIGHT),
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m_Alpha(Flags & CFGFLAG_COLALPHA),
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m_OldValue(Default)
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{
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*m_pVariable = m_Default;
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}
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~SColorConfigVariable() override = default;
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static void CommandCallback(IConsole::IResult *pResult, void *pUserData);
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void Register() override;
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bool IsDefault() const override;
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void Serialize(char *pOut, size_t Size, unsigned Value) const;
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void Serialize(char *pOut, size_t Size) const override;
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void SetValue(unsigned Value);
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void ResetToDefault() override;
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void ResetToOld() override;
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};
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struct SStringConfigVariable : public SConfigVariable
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{
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char *m_pStr;
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const char *m_pDefault;
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size_t m_MaxSize;
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char *m_pOldValue;
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SStringConfigVariable(IConsole *pConsole, const char *pScriptName, EVariableType Type, int Flags, const char *pHelp, char *pStr, const char *pDefault, size_t MaxSize, char *pOldValue);
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~SStringConfigVariable() override = default;
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static void CommandCallback(IConsole::IResult *pResult, void *pUserData);
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void Register() override;
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bool IsDefault() const override;
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void Serialize(char *pOut, size_t Size, const char *pValue) const;
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void Serialize(char *pOut, size_t Size) const override;
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void SetValue(const char *pValue);
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void ResetToDefault() override;
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void ResetToOld() override;
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};
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class CConfigManager : public IConfigManager
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{
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IConsole *m_pConsole;
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class IStorage *m_pStorage;
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IOHANDLE m_ConfigFile;
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bool m_Failed;
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struct SCallback
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{
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SAVECALLBACKFUNC m_pfnFunc;
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void *m_pUserData;
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SCallback(SAVECALLBACKFUNC pfnFunc, void *pUserData) :
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m_pfnFunc(pfnFunc),
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m_pUserData(pUserData)
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{
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}
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};
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std::vector<SCallback> m_vCallbacks;
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std::vector<SConfigVariable *> m_vpAllVariables;
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std::vector<SConfigVariable *> m_vpGameVariables;
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std::vector<const char *> m_vpUnknownCommands;
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CHeap m_ConfigHeap;
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static void Con_Reset(IConsole::IResult *pResult, void *pUserData);
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static void Con_Toggle(IConsole::IResult *pResult, void *pUserData);
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static void Con_ToggleStroke(IConsole::IResult *pResult, void *pUserData);
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public:
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CConfigManager();
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void Init() override;
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void Reset(const char *pScriptName) override;
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void ResetGameSettings() override;
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void SetReadOnly(const char *pScriptName, bool ReadOnly) override;
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bool Save() override;
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CConfig *Values() override { return &g_Config; }
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void RegisterCallback(SAVECALLBACKFUNC pfnFunc, void *pUserData) override;
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void WriteLine(const char *pLine) override;
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void StoreUnknownCommand(const char *pCommand) override;
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void PossibleConfigVariables(const char *pStr, int FlagMask, POSSIBLECFGFUNC pfnCallback, void *pUserData) override;
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};
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#endif
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