ddnet/src/engine/shared/config.h

232 lines
6.3 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_CONFIG_H
#define ENGINE_SHARED_CONFIG_H
#include <base/detect.h>
#include <engine/config.h>
#include <engine/console.h>
#include <engine/shared/memheap.h>
#include <vector>
// include protocol for MAX_CLIENT used in config_variables
#include <engine/shared/protocol.h>
#define CONFIG_FILE "settings_ddnet.cfg"
#define AUTOEXEC_FILE "autoexec.cfg"
#define AUTOEXEC_CLIENT_FILE "autoexec_client.cfg"
#define AUTOEXEC_SERVER_FILE "autoexec_server.cfg"
class CConfig
{
public:
#define MACRO_CONFIG_INT(Name, ScriptName, Def, Min, Max, Flags, Desc) \
static constexpr int ms_##Name = Def; \
int m_##Name;
#define MACRO_CONFIG_COL(Name, ScriptName, Def, Flags, Desc) \
static constexpr unsigned ms_##Name = Def; \
unsigned m_##Name;
#define MACRO_CONFIG_STR(Name, ScriptName, Len, Def, Flags, Desc) \
static constexpr const char *ms_p##Name = Def; \
char m_##Name[Len]; // Flawfinder: ignore
#include "config_variables.h"
#undef MACRO_CONFIG_INT
#undef MACRO_CONFIG_COL
#undef MACRO_CONFIG_STR
};
extern CConfig g_Config;
enum
{
CFGFLAG_SAVE = 1 << 0,
CFGFLAG_CLIENT = 1 << 1,
CFGFLAG_SERVER = 1 << 2,
CFGFLAG_STORE = 1 << 3,
CFGFLAG_MASTER = 1 << 4,
CFGFLAG_ECON = 1 << 5,
// DDRace
CMDFLAG_TEST = 1 << 6,
CFGFLAG_CHAT = 1 << 7,
CFGFLAG_GAME = 1 << 8,
CFGFLAG_NONTEEHISTORIC = 1 << 9,
CFGFLAG_COLLIGHT = 1 << 10,
CFGFLAG_COLALPHA = 1 << 11,
CFGFLAG_INSENSITIVE = 1 << 12,
};
struct SConfigVariable
{
enum EVariableType
{
VAR_INT,
VAR_COLOR,
VAR_STRING,
};
IConsole *m_pConsole;
const char *m_pScriptName;
EVariableType m_Type;
int m_Flags;
const char *m_pHelp;
// Note that this only applies to the console command and the SetValue function,
// but the underlying config variable can still be modified programatically.
bool m_ReadOnly = false;
SConfigVariable(IConsole *pConsole, const char *pScriptName, EVariableType Type, int Flags, const char *pHelp) :
m_pConsole(pConsole),
m_pScriptName(pScriptName),
m_Type(Type),
m_Flags(Flags),
m_pHelp(pHelp)
{
}
virtual ~SConfigVariable() = default;
virtual void Register() = 0;
virtual bool IsDefault() const = 0;
virtual void Serialize(char *pOut, size_t Size) const = 0;
virtual void ResetToDefault() = 0;
virtual void ResetToOld() = 0;
protected:
void ExecuteLine(const char *pLine) const;
bool CheckReadOnly() const;
};
struct SIntConfigVariable : public SConfigVariable
{
int *m_pVariable;
int m_Default;
int m_Min;
int m_Max;
int m_OldValue;
SIntConfigVariable(IConsole *pConsole, const char *pScriptName, EVariableType Type, int Flags, const char *pHelp, int *pVariable, int Default, int Min, int Max) :
SConfigVariable(pConsole, pScriptName, Type, Flags, pHelp),
m_pVariable(pVariable),
m_Default(Default),
m_Min(Min),
m_Max(Max),
m_OldValue(Default)
{
*m_pVariable = m_Default;
}
~SIntConfigVariable() override = default;
static void CommandCallback(IConsole::IResult *pResult, void *pUserData);
void Register() override;
bool IsDefault() const override;
void Serialize(char *pOut, size_t Size, int Value) const;
void Serialize(char *pOut, size_t Size) const override;
void SetValue(int Value);
void ResetToDefault() override;
void ResetToOld() override;
};
struct SColorConfigVariable : public SConfigVariable
{
unsigned *m_pVariable;
unsigned m_Default;
bool m_Light;
bool m_Alpha;
unsigned m_OldValue;
SColorConfigVariable(IConsole *pConsole, const char *pScriptName, EVariableType Type, int Flags, const char *pHelp, unsigned *pVariable, unsigned Default) :
SConfigVariable(pConsole, pScriptName, Type, Flags, pHelp),
m_pVariable(pVariable),
m_Default(Default),
m_Light(Flags & CFGFLAG_COLLIGHT),
m_Alpha(Flags & CFGFLAG_COLALPHA),
m_OldValue(Default)
{
*m_pVariable = m_Default;
}
~SColorConfigVariable() override = default;
static void CommandCallback(IConsole::IResult *pResult, void *pUserData);
void Register() override;
bool IsDefault() const override;
void Serialize(char *pOut, size_t Size, unsigned Value) const;
void Serialize(char *pOut, size_t Size) const override;
void SetValue(unsigned Value);
void ResetToDefault() override;
void ResetToOld() override;
};
struct SStringConfigVariable : public SConfigVariable
{
char *m_pStr;
const char *m_pDefault;
size_t m_MaxSize;
char *m_pOldValue;
SStringConfigVariable(IConsole *pConsole, const char *pScriptName, EVariableType Type, int Flags, const char *pHelp, char *pStr, const char *pDefault, size_t MaxSize, char *pOldValue);
~SStringConfigVariable() override = default;
static void CommandCallback(IConsole::IResult *pResult, void *pUserData);
void Register() override;
bool IsDefault() const override;
void Serialize(char *pOut, size_t Size, const char *pValue) const;
void Serialize(char *pOut, size_t Size) const override;
void SetValue(const char *pValue);
void ResetToDefault() override;
void ResetToOld() override;
};
class CConfigManager : public IConfigManager
{
IConsole *m_pConsole;
class IStorage *m_pStorage;
IOHANDLE m_ConfigFile;
bool m_Failed;
struct SCallback
{
SAVECALLBACKFUNC m_pfnFunc;
void *m_pUserData;
SCallback(SAVECALLBACKFUNC pfnFunc, void *pUserData) :
m_pfnFunc(pfnFunc),
m_pUserData(pUserData)
{
}
};
std::vector<SCallback> m_vCallbacks;
std::vector<SConfigVariable *> m_vpAllVariables;
std::vector<SConfigVariable *> m_vpGameVariables;
std::vector<const char *> m_vpUnknownCommands;
CHeap m_ConfigHeap;
static void Con_Reset(IConsole::IResult *pResult, void *pUserData);
static void Con_Toggle(IConsole::IResult *pResult, void *pUserData);
static void Con_ToggleStroke(IConsole::IResult *pResult, void *pUserData);
public:
CConfigManager();
void Init() override;
void Reset(const char *pScriptName) override;
void ResetGameSettings() override;
void SetReadOnly(const char *pScriptName, bool ReadOnly) override;
bool Save() override;
CConfig *Values() override { return &g_Config; }
void RegisterCallback(SAVECALLBACKFUNC pfnFunc, void *pUserData) override;
void WriteLine(const char *pLine) override;
void StoreUnknownCommand(const char *pCommand) override;
void PossibleConfigVariables(const char *pStr, int FlagMask, POSSIBLECFGFUNC pfnCallback, void *pUserData) override;
};
#endif