ddnet/src/game/server
GreYFoXGTi ab3f4b6a15 made return type bool
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 15:22:54 +02:00
..
entities made return type bool 2010-08-31 15:22:54 +02:00
gamemodes Added Switch Layer and it Finally works like it should 2010-08-28 18:24:56 +02:00
score Sql Store 2010-08-26 17:27:36 +04:00
entity.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
entity.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
eventhandler.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
eventhandler.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
gamecontext.cpp fixed door count which caused crashes 2010-08-29 09:08:31 +02:00
gamecontext.h Added Switch Layer and it Finally works like it should 2010-08-28 18:24:56 +02:00
gamecontroller.cpp Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter 2010-08-31 08:25:21 +02:00
gamecontroller.h Removed Old Door System 2010-08-28 21:38:13 +02:00
gameworld.cpp made return type bool 2010-08-31 15:22:54 +02:00
gameworld.h made return type bool 2010-08-31 15:22:54 +02:00
player.cpp Revert conversion float=> char*=>int 2010-08-27 18:28:01 +04:00
player.h Fix Server Best and no needed float -> char* -> int cast 2010-08-26 21:55:04 +04:00
score.h Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep( 2010-08-23 23:37:27 +04:00