ddnet/src/game/client/components/maplayers.h
GreYFoXGTi 5d9ee1736e made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/dutch.txt
	data/languages/french.txt
	data/languages/german.txt
	data/languages/russian.txt
	src/game/server/entities/flag.cpp
	src/game/server/entities/flag.h
	src/game/server/gamecontext.cpp
	src/game/server/gamemodes/ctf.cpp
	src/game/server/gamemodes/ctf.h
	src/game/server/gamemodes/dm.cpp
	src/game/server/gamemodes/dm.h
	src/game/server/gamemodes/mod.cpp
	src/game/server/gamemodes/tdm.cpp
	src/game/server/gamemodes/tdm.h
2010-11-22 00:26:00 +02:00

27 lines
780 B
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_MAPLAYERS_H
#define GAME_CLIENT_COMPONENTS_MAPLAYERS_H
#include <game/client/component.h>
class CMapLayers : public CComponent
{
CLayers *m_pLayers; // todo refactor: maybe remove it and access it through client*
int m_Type;
void MapScreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup, float Zoom = 1.0f);
static void EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser);
public:
enum
{
TYPE_BACKGROUND=0,
TYPE_FOREGROUND,
};
CMapLayers(int Type);
virtual void OnInit();
virtual void OnRender();
};
#endif