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5d9ee1736e
Conflicts: data/languages/dutch.txt data/languages/french.txt data/languages/german.txt data/languages/russian.txt src/game/server/entities/flag.cpp src/game/server/entities/flag.h src/game/server/gamecontext.cpp src/game/server/gamemodes/ctf.cpp src/game/server/gamemodes/ctf.h src/game/server/gamemodes/dm.cpp src/game/server/gamemodes/dm.h src/game/server/gamemodes/mod.cpp src/game/server/gamemodes/tdm.cpp src/game/server/gamemodes/tdm.h
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/shared/config.h>
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#include <base/math.h>
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#include <game/collision.h>
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#include <game/client/gameclient.h>
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#include <game/client/component.h>
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#include "camera.h"
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#include "controls.h"
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const float ZoomStep = 0.75f;
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void CCamera::ConZoomPlus(IConsole::IResult *pResult, void *pUserData, int ClientID) {
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//if(g_Config.m_ClDDRaceCheats == 1 || ((CCamera *)pUserData)->m_pClient->m_IsDDRace)
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((CCamera *)pUserData)->m_Zoom *= 1/ZoomStep;
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}
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void CCamera::ConZoomMinus(IConsole::IResult *pResult, void *pUserData, int ClientID) {
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//if(g_Config.m_ClDDRaceCheats == 1 || ((CCamera *)pUserData)->m_pClient->m_IsDDRace)
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((CCamera *)pUserData)->m_Zoom *= ZoomStep;
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}
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void CCamera::ConZoomReset(IConsole::IResult *pResult, void *pUserData, int ClientID) {
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//if(g_Config.m_ClDDRaceCheats == 1 || ((CCamera *)pUserData)->m_pClient->m_IsDDRace)
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((CCamera *)pUserData)->m_Zoom = 1.0f;
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}
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CCamera::CCamera()
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{
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m_Zoom = 1.0f;
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m_WasSpectator = false;
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}
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void CCamera::OnRender()
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{
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//vec2 center;
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// update camera center
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if(m_pClient->m_Snap.m_Spectate)
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{
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if(!m_WasSpectator)
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{
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m_pClient->m_pControls->ClampMousePos();
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m_WasSpectator = true;
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}
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m_Center = m_pClient->m_pControls->m_MousePos;
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}
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else
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{
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if(m_WasSpectator)
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{
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m_pClient->m_pControls->ClampMousePos();
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m_WasSpectator = false;
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}
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float l = length(m_pClient->m_pControls->m_MousePos);
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float DeadZone = g_Config.m_ClMouseDeadzone;
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float FollowFactor = g_Config.m_ClMouseFollowfactor/100.0f;
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vec2 CameraOffset(0, 0);
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float OffsetAmount = max(l-DeadZone, 0.0f) * FollowFactor;
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if(l > 0.0001f) // make sure that this isn't 0
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CameraOffset = normalize(m_pClient->m_pControls->m_MousePos)*OffsetAmount;
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m_Center = m_pClient->m_LocalCharacterPos + CameraOffset;
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}
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}
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void CCamera::OnConsoleInit()
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{
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Console()->Register("zoom+", "", CFGFLAG_CLIENT, ConZoomPlus, this, "Zoom increse", 0);
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Console()->Register("zoom-", "", CFGFLAG_CLIENT, ConZoomMinus, this, "Zoom decrese", 0);
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Console()->Register("zoom", "", CFGFLAG_CLIENT, ConZoomReset, this, "Zoom reset", 0);
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}
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