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c85ffb90af
This reverts commit 3eab3f5eb7
.
55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_MAPIMAGES_H
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#define GAME_CLIENT_COMPONENTS_MAPIMAGES_H
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#include <game/client/component.h>
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class CMapImages : public CComponent
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{
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friend class CBackground;
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IGraphics::CTextureHandle m_aTextures[64];
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int m_aTextureUsedByTileOrQuadLayerFlag[64]; // 0: nothing, 1(as flag): tile layer, 2(as flag): quad layer
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int m_Count;
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const char *m_pEntitiesGameType;
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public:
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CMapImages();
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CMapImages(int ImageSize);
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IGraphics::CTextureHandle Get(int Index) const { return m_aTextures[Index]; }
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int Num() const { return m_Count; }
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void OnMapLoadImpl(class CLayers *pLayers, class IMap *pMap);
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virtual void OnMapLoad();
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virtual void OnInit();
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void LoadBackground(class CLayers *pLayers, class IMap *pMap);
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// DDRace
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IGraphics::CTextureHandle GetEntities();
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IGraphics::CTextureHandle GetSpeedupArrow();
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IGraphics::CTextureHandle GetOverlayBottom();
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IGraphics::CTextureHandle GetOverlayTop();
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IGraphics::CTextureHandle GetOverlayCenter();
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void SetTextureScale(int Size);
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int GetTextureScale();
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private:
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bool m_EntitiesIsLoaded;
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bool m_SpeedupArrowIsLoaded;
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IGraphics::CTextureHandle m_EntitiesTextures;
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IGraphics::CTextureHandle m_SpeedupArrowTexture;
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IGraphics::CTextureHandle m_OverlayBottomTexture;
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IGraphics::CTextureHandle m_OverlayTopTexture;
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IGraphics::CTextureHandle m_OverlayCenterTexture;
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int m_TextureScale;
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void InitOverlayTextures();
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IGraphics::CTextureHandle UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset);
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void UpdateEntityLayerText(void* pTexBuffer, int ImageColorChannelCount, int TexWidth, int TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber = -1);
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};
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#endif
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