mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-13 11:38:19 +00:00
c85ffb90af
This reverts commit 3eab3f5eb7
.
170 lines
4.9 KiB
C++
170 lines
4.9 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
|
|
#include <base/tl/string.h>
|
|
|
|
#include <engine/shared/config.h>
|
|
|
|
#include <base/math.h>
|
|
#include <game/client/component.h>
|
|
#include <game/client/gameclient.h>
|
|
#include <game/collision.h>
|
|
|
|
#include "camera.h"
|
|
#include "controls.h"
|
|
|
|
#include <engine/serverbrowser.h>
|
|
|
|
const float ZoomStep = 0.866025f;
|
|
|
|
CCamera::CCamera()
|
|
{
|
|
m_CamType = CAMTYPE_UNDEFINED;
|
|
m_ZoomSet = false;
|
|
m_Zoom = 1.0f;
|
|
m_Zooming = false;
|
|
}
|
|
|
|
float CCamera::ZoomProgress(float CurrentTime) const
|
|
{
|
|
return (CurrentTime - m_ZoomSmoothingStart) / (m_ZoomSmoothingEnd - m_ZoomSmoothingStart);
|
|
}
|
|
|
|
void CCamera::ScaleZoom(float Factor)
|
|
{
|
|
float CurrentTarget = m_Zooming ? m_ZoomSmoothingTarget : m_Zoom;
|
|
ChangeZoom(CurrentTarget * Factor);
|
|
}
|
|
|
|
void CCamera::ChangeZoom(float Target)
|
|
{
|
|
if(Target >= (Graphics()->IsTileBufferingEnabled()? 60 : 30))
|
|
{
|
|
return;
|
|
}
|
|
|
|
float Now = Client()->LocalTime();
|
|
float Current = m_Zoom;
|
|
float Derivative = 0.0f;
|
|
if(m_Zooming)
|
|
{
|
|
float Progress = ZoomProgress(Now);
|
|
Current = m_ZoomSmoothing.Evaluate(Progress);
|
|
Derivative = m_ZoomSmoothing.Derivative(Progress);
|
|
}
|
|
|
|
m_ZoomSmoothingTarget = Target;
|
|
m_ZoomSmoothing = CCubicBezier::With(Current, Derivative, 0, m_ZoomSmoothingTarget);
|
|
m_ZoomSmoothingStart = Now;
|
|
m_ZoomSmoothingEnd = Now + (float)g_Config.m_ClSmoothZoomTime / 1000;
|
|
|
|
m_Zooming = true;
|
|
}
|
|
|
|
void CCamera::OnRender()
|
|
{
|
|
if(m_Zooming)
|
|
{
|
|
float Time = Client()->LocalTime();
|
|
if(Time >= m_ZoomSmoothingEnd)
|
|
{
|
|
m_Zoom = m_ZoomSmoothingTarget;
|
|
m_Zooming = false;
|
|
}
|
|
else
|
|
{
|
|
m_Zoom = m_ZoomSmoothing.Evaluate(ZoomProgress(Time));
|
|
}
|
|
}
|
|
|
|
if(!(m_pClient->m_Snap.m_SpecInfo.m_Active || GameClient()->m_GameInfo.m_AllowZoom || Client()->State() == IClient::STATE_DEMOPLAYBACK))
|
|
{
|
|
m_ZoomSet = false;
|
|
m_Zoom = 1.0f;
|
|
m_Zooming = false;
|
|
}
|
|
else if(!m_ZoomSet && g_Config.m_ClDefaultZoom != 10)
|
|
{
|
|
m_ZoomSet = true;
|
|
OnReset();
|
|
}
|
|
|
|
// update camera center
|
|
if(m_pClient->m_Snap.m_SpecInfo.m_Active && !m_pClient->m_Snap.m_SpecInfo.m_UsePosition)
|
|
{
|
|
if(m_CamType != CAMTYPE_SPEC)
|
|
{
|
|
m_LastPos[g_Config.m_ClDummy] = m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy];
|
|
m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy] = m_PrevCenter;
|
|
m_pClient->m_pControls->ClampMousePos();
|
|
m_CamType = CAMTYPE_SPEC;
|
|
}
|
|
m_Center = m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy];
|
|
}
|
|
else
|
|
{
|
|
if(m_CamType != CAMTYPE_PLAYER)
|
|
{
|
|
if((m_LastPos[g_Config.m_ClDummy].x < g_Config.m_ClMouseMinDistance) || (m_LastPos[g_Config.m_ClDummy].x < g_Config.m_ClDyncamMinDistance))
|
|
m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy].x = m_LastPos[g_Config.m_ClDummy].x + g_Config.m_ClMouseMinDistance + g_Config.m_ClDyncamMinDistance;
|
|
else
|
|
m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy] = m_LastPos[g_Config.m_ClDummy];
|
|
m_pClient->m_pControls->ClampMousePos();
|
|
m_CamType = CAMTYPE_PLAYER;
|
|
}
|
|
|
|
vec2 CameraOffset(0, 0);
|
|
|
|
float l = length(m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy]);
|
|
if(l > 0.0001f) // make sure that this isn't 0
|
|
{
|
|
float DeadZone = g_Config.m_ClDyncam ? g_Config.m_ClDyncamDeadzone : g_Config.m_ClMouseDeadzone;
|
|
float FollowFactor = (g_Config.m_ClDyncam ? g_Config.m_ClDyncamFollowFactor : g_Config.m_ClMouseFollowfactor) / 100.0f;
|
|
float OffsetAmount = maximum(l-DeadZone, 0.0f) * FollowFactor;
|
|
|
|
CameraOffset = normalize(m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy])*OffsetAmount;
|
|
}
|
|
|
|
if(m_pClient->m_Snap.m_SpecInfo.m_Active)
|
|
m_Center = m_pClient->m_Snap.m_SpecInfo.m_Position + CameraOffset;
|
|
else
|
|
m_Center = m_pClient->m_LocalCharacterPos + CameraOffset;
|
|
}
|
|
|
|
m_PrevCenter = m_Center;
|
|
}
|
|
|
|
void CCamera::OnConsoleInit()
|
|
{
|
|
Console()->Register("zoom+", "", CFGFLAG_CLIENT, ConZoomPlus, this, "Zoom increase");
|
|
Console()->Register("zoom-", "", CFGFLAG_CLIENT, ConZoomMinus, this, "Zoom decrease");
|
|
Console()->Register("zoom", "", CFGFLAG_CLIENT, ConZoomReset, this, "Zoom reset");
|
|
}
|
|
|
|
void CCamera::OnReset()
|
|
{
|
|
m_Zoom = pow(ZoomStep, g_Config.m_ClDefaultZoom - 10);
|
|
m_Zooming = false;
|
|
}
|
|
|
|
void CCamera::ConZoomPlus(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CCamera *pSelf = (CCamera *)pUserData;
|
|
if(pSelf->m_pClient->m_Snap.m_SpecInfo.m_Active || pSelf->GameClient()->m_GameInfo.m_AllowZoom || pSelf->Client()->State() == IClient::STATE_DEMOPLAYBACK)
|
|
{
|
|
pSelf->ScaleZoom(ZoomStep);
|
|
}
|
|
}
|
|
void CCamera::ConZoomMinus(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CCamera *pSelf = (CCamera *)pUserData;
|
|
if(pSelf->m_pClient->m_Snap.m_SpecInfo.m_Active || pSelf->GameClient()->m_GameInfo.m_AllowZoom || pSelf->Client()->State() == IClient::STATE_DEMOPLAYBACK)
|
|
{
|
|
pSelf->ScaleZoom(1 / ZoomStep);
|
|
}
|
|
}
|
|
void CCamera::ConZoomReset(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
((CCamera *)pUserData)->ChangeZoom(pow(ZoomStep, g_Config.m_ClDefaultZoom - 10));
|
|
}
|