ddnet/src/game/server
bors[bot] 9e6ee21545
Merge #5269
5269: Introduce and use constexpr CCharacterCore::PhysicalSize r=def- a=Kaffeine

Add `Collision()` getter to server CEntity to make it easier to sync the server and prediction implementations (e.g. `IsGrounded()` imps are now identical).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
2022-05-28 22:23:20 +00:00
..
entities Merge #5269 2022-05-28 22:23:20 +00:00
gamemodes Refactoring of g_Config.m_SvTeam, See #4601 2022-02-19 18:11:15 +01:00
alloc.h ms_Pool* --> gs_Pool* 2022-04-03 01:30:00 +02:00
ddracechat.cpp Add Cellegen, srdante, Nouaa to credits 2022-05-14 19:56:08 +02:00
ddracecommands.cpp add livefreeze commands to rcon 2022-04-18 16:37:35 +02:00
entity.cpp Introduce and use constexpr CCharacterCore::PhysicalSize 2022-05-28 21:46:44 +03:00
entity.h server/entity: Add CCollision() getter 2022-05-28 21:46:07 +03:00
eventhandler.cpp fix 4781 and refactor of the client id for server demos 2022-03-07 19:03:43 +01:00
eventhandler.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
gamecontext.cpp Use std::vector<std::string> instead of array 2022-05-27 16:31:18 +02:00
gamecontext.h Use std::vector<std::string> instead of array 2022-05-27 16:31:18 +02:00
gamecontroller.cpp Reworked Draggers 2022-05-22 21:59:33 +02:00
gamecontroller.h Make spawn position independent of players in other teams 2022-02-06 00:01:50 +01:00
gameworld.cpp Add a set of Players that are attached to a Tee 2022-05-22 21:59:51 +02:00
gameworld.h Init m_pNextTraverseEntity 2022-02-09 15:26:50 +01:00
player.cpp Simplify chat check after rearranging player input 2022-05-21 21:40:11 +02:00
player.h Always apply last sent input 2022-05-21 21:34:30 +02:00
save.cpp Add a set of Players that are attached to a Tee 2022-05-22 21:59:51 +02:00
save.h Remove unnecessary trailing semicolons after method declarations 2022-03-08 20:01:26 +01:00
score.cpp Differentiate team top 5 from player team top 5 2022-03-28 16:51:50 -03:00
score.h Differentiate team top 5 from player team top 5 2022-03-28 16:51:50 -03:00
scoreworker.cpp Always show /top local records 2022-03-28 20:20:23 -03:00
scoreworker.h Factor CScoreWorker out of CScore, add SaveScore test 2021-12-19 19:40:20 +01:00
teams.cpp Only record swap in teehistorian if active 2022-05-25 19:35:37 +02:00
teams.h Reset practice when loading team (fixes #4894) 2022-03-25 10:09:47 +01:00
teehistorian.cpp Record player switch in teehistorian 2022-05-21 21:37:17 +02:00
teehistorian.h Record player switch in teehistorian 2022-05-21 21:37:17 +02:00
teeinfo.cpp Fix variable names manually 2020-11-02 22:40:40 +01:00
teeinfo.h Run clang-format 2020-09-26 21:50:15 +02:00