ddnet/src/game/client/components
bors[bot] 959e65d82f
Merge #4326
4326: Fix spacing in HUD settings for 5:4 resolution r=heinrich5991 a=def-

Before:
![screenshot-20211107@112309](https://user-images.githubusercontent.com/2335377/140641210-4e1ba689-4e67-4b1d-a3fc-330dd5cc6218.png)
Now:
![screenshot-20211107@112758](https://user-images.githubusercontent.com/2335377/140641264-84b9b16e-a889-40c2-8b72-87ccce3acf8f.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-07 23:49:21 +00:00
..
background.cpp Remove components pointers 2021-07-12 12:14:02 +02:00
background.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
binds.cpp Fix composed binds. Close #3771 2021-04-17 17:37:39 +02:00
binds.h Make components member of CGameClient 2021-07-12 12:07:31 +02:00
broadcast.cpp Remove components pointers 2021-07-12 12:14:02 +02:00
broadcast.h Broadcast: Fix display time during demo replay 2019-04-02 23:28:13 +02:00
camera.cpp Allow floats arguments for zoom 2021-08-19 22:13:04 +02:00
camera.h Always send correct zoom dimensions 2021-09-11 01:08:32 +02:00
chat.cpp Fix snd_chat and snd_team_chat (fixes #4302) 2021-11-05 17:00:39 +01:00
chat.h Fix shift + tab selecting second last index in console, player name chat & command chat 2021-09-14 13:15:09 +02:00
console.cpp Fix mouse select position in console when using different page 2021-10-26 00:16:52 +02:00
console.h Fix mouse select position in console when using different page 2021-10-26 00:16:52 +02:00
controls.cpp Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
controls.h Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
countryflags.cpp Small graphic refactoring 2021-09-14 00:21:17 +02:00
countryflags.h Small graphic refactoring 2021-09-14 00:21:17 +02:00
damageind.cpp Small graphic refactoring 2021-09-14 00:21:17 +02:00
damageind.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
debughud.cpp Don't crash with debug mode in demo 2020-11-12 22:56:50 +01:00
debughud.h hint for disabling debug mode 2020-11-03 15:06:31 +08:00
effects.cpp math: Rename frandom() to random_float() to match with random_int() 2021-08-03 14:29:52 +02:00
effects.h Run clang-format 2020-09-26 21:50:15 +02:00
emoticon.cpp Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
emoticon.h Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
flow.cpp Fix all Multiplication type alerts by CodeQL 2020-10-05 19:03:54 +02:00
flow.h Run clang-format 2020-09-26 21:50:15 +02:00
ghost.cpp Remove components pointers 2021-07-12 12:14:02 +02:00
ghost.h Make components member of CGameClient 2021-07-12 12:07:31 +02:00
hud.cpp Small graphic refactoring 2021-09-14 00:21:17 +02:00
hud.h Use NUM_DUMMIES for dummy array length 2020-10-18 23:15:25 +02:00
items.cpp Use correct (larger) m_NumSwitchers bound 2021-10-26 16:16:34 +02:00
items.h Replace projectile hack with a new extended snapshot object 2021-01-26 20:58:42 +01:00
killmessages.cpp Reset text color after kill messages are created 2021-10-29 00:11:21 +02:00
killmessages.h Make components member of CGameClient 2021-07-12 12:07:31 +02:00
mapimages.cpp invalidate texture when unloading a texture. 2021-09-13 13:23:00 +02:00
mapimages.h Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
maplayers.cpp Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
maplayers.h Make components member of CGameClient 2021-07-12 12:07:31 +02:00
mapsounds.cpp Some char array naming convention 2021-09-13 12:21:56 +02:00
mapsounds.h Make components member of CGameClient 2021-07-12 12:07:31 +02:00
menu_background.cpp Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
menu_background.h Make menu background camera impl more robust 2020-10-13 15:37:34 +02:00
menus.cpp Minimal changes from mouse state change: fix editor & input 2021-10-23 14:24:52 +02:00
menus.h Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
menus_browser.cpp Add basic selection support for ui ex edit boxes 2021-10-04 19:58:25 +02:00
menus_demo.cpp Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
menus_ingame.cpp Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
menus_settings.cpp Fix spacing in HUD settings for 5:4 resolution 2021-11-07 11:39:22 +01:00
menus_settings_assets.cpp invalidate texture when unloading a texture. 2021-09-13 13:23:00 +02:00
menus_start.cpp Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
motd.cpp More colors from chat in console 2021-03-08 01:20:28 +01:00
motd.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
nameplates.cpp Merge #4121 #4124 2021-08-30 09:10:53 +00:00
nameplates.h Fix specchar transparency and move spec-char to character snap 2021-08-29 03:04:22 +02:00
particles.cpp Small graphic refactoring 2021-09-14 00:21:17 +02:00
particles.h Only render visible particles 2020-12-23 14:55:49 +01:00
players.cpp Use gametick as int for emoticon calculation, add the fraction seperately 2021-09-15 01:06:30 +02:00
players.h Make components member of CGameClient 2021-07-12 12:07:31 +02:00
race_demo.cpp Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
race_demo.h fix fs_listdir and fs_listdir_fileinfo with unicode on windows 2021-08-23 12:49:15 +02:00
scoreboard.cpp Remove components pointers 2021-07-12 12:14:02 +02:00
scoreboard.h Scoreboard same line height and font size for each team (fixes #3216, supersedes #3219) 2020-11-05 12:15:27 +01:00
skins.cpp Escape skin name when downloading (fixes #4333) 2021-11-07 17:01:50 +01:00
skins.h Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
sounds.cpp Remove components pointers 2021-07-12 12:14:02 +02:00
sounds.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
spectator.cpp Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
spectator.h Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
statboard.cpp Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
statboard.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
voting.cpp Some char array naming convention 2021-09-13 12:21:56 +02:00
voting.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00