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20 lines
480 B
C++
20 lines
480 B
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_CAMERA_H
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#define GAME_CLIENT_COMPONENTS_CAMERA_H
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#include <base/vmath.h>
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#include <game/client/component.h>
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class CCamera : public CComponent
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{
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public:
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vec2 m_Center;
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float m_Zoom;
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bool m_WasSpectator;
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CCamera();
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virtual void OnRender();
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};
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#endif
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