ddnet/src/game/client/components/camera.h

20 lines
480 B
C
Raw Normal View History

2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
2010-05-29 07:25:38 +00:00
#ifndef GAME_CLIENT_COMPONENTS_CAMERA_H
#define GAME_CLIENT_COMPONENTS_CAMERA_H
#include <base/vmath.h>
#include <game/client/component.h>
class CCamera : public CComponent
{
public:
vec2 m_Center;
float m_Zoom;
bool m_WasSpectator;
2010-05-29 07:25:38 +00:00
CCamera();
virtual void OnRender();
};
#endif