ddnet/src/game
2014-05-07 14:30:26 +02:00
..
client Minor code cleanup 2014-05-07 03:50:23 +02:00
editor fixed compiling using visual studio 2013 by renaming the round function 2014-04-22 23:46:55 +02:00
server More tele fixes 2014-05-07 14:30:26 +02:00
collision.cpp Fix IntersectLine to test full line (thanks to Speedy-Consoles) 2014-04-30 16:06:34 +02:00
collision.h fixed compiling using visual studio 2013 by renaming the round function 2014-04-22 23:46:55 +02:00
ddracecommands.h Add totelecp 2014-02-11 22:36:55 +01:00
gamecore.cpp Revert "Same hook strength for everyone (by cinaera)" 2014-05-01 03:03:31 +02:00
gamecore.h Revert "Same hook strength for everyone (by cinaera)" 2014-05-01 03:03:31 +02:00
layers.cpp added TuneLayer 2014-03-23 17:10:48 +01:00
layers.h added TuneLayer 2014-03-23 17:10:48 +01:00
localization.cpp added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
localization.h added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
mapitems.h added LAYERTYPE_TUNE and TILE_TUNE1 to enums and added class CTuneTile 2014-03-23 17:10:48 +01:00
teamscore.cpp Fix super bug 2014-01-22 00:12:24 +01:00
teamscore.h Fix: Proper super on DDRace 16 player servers 2014-01-21 18:21:01 +01:00
tuning.h Set default laser_bounce_num to 1000 2014-05-05 19:18:50 +02:00
variables.h Add ping and gametype colorization (Thanks to NooBxGockeL and Gamerclient) 2014-05-03 17:24:34 +02:00
version.h Version 3.7.3 2014-05-04 23:50:00 +02:00
voting.h Fix: team 0 doesn't count players 2013-08-01 22:27:19 +02:00