ddnet/src/game/client
2022-01-14 22:36:41 +01:00
..
components Fix console line bug when resizing 2022-01-14 22:36:41 +01:00
prediction Rename IsSwitch to GetSwitchType 2021-12-19 12:10:03 +01:00
animstate.cpp Fix clang-analyzer-core.UndefinedBinaryOperatorResult 2020-10-14 15:45:47 +02:00
animstate.h Manual preparation for cleaner clang-format 2020-09-26 21:41:01 +02:00
component.cpp Make components member of CGameClient 2021-07-12 12:07:31 +02:00
component.h Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
gameclient.cpp Fix run_on_join being run on normal player again (fixes #4494) 2021-12-20 23:19:43 +01:00
gameclient.h Fix switch state when spectating other players 2021-11-08 23:51:28 +01:00
lineinput.cpp Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts 2021-12-18 12:23:20 +01:00
lineinput.h replace DeleteUntilCursor and DeleteFromCursor with SetRange 2021-11-25 00:05:04 +01:00
projectile_data.cpp Sanitize owner data in client (fixes #4388) 2021-11-24 15:41:27 +01:00
projectile_data.h force tunezone 2021-04-23 11:01:38 +08:00
race.cpp Enable modernize-loop-convert clang-tidy check 2020-11-02 22:40:24 +01:00
race.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
render.cpp Refactor CUIElements 2021-09-14 00:21:20 +02:00
render.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
render_map.cpp uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
skin.h Different comparators for skins in UI (no case) and regular skins (with case) 2021-03-23 13:39:54 +01:00
ui.cpp rename Init method and move implementation 2021-12-03 20:26:27 +01:00
ui.h rename Init method and move implementation 2021-12-03 20:26:27 +01:00
ui_ex.cpp Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts 2021-12-18 12:23:20 +01:00
ui_ex.h move DoClearableEditBox to CUIEx 2021-12-03 20:26:23 +01:00