ddnet/src/game/server
2015-07-23 12:11:42 +02:00
..
entities Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
gamemodes Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
score Remove one useless debug print 2015-07-23 12:11:42 +02:00
ddracechat.cpp Only disallow team changing and killing when calling kick/spec votes 2015-07-09 19:07:33 +02:00
ddracechat.h added /r, /rescue: teleport yourself out of freeze 2015-04-16 17:37:57 +02:00
ddracecommands.cpp Set telecp when using totelecp (for Saavik) 2015-02-21 19:48:22 +01:00
entity.cpp fixed compiling using visual studio 2013 by renaming the round function 2014-04-22 23:46:55 +02:00
entity.h Allow players to see players at every distance, but not effects 2014-01-10 22:54:07 +01:00
eventhandler.cpp Fix various broadcasting issues: 2014-01-12 15:56:16 +01:00
eventhandler.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gamecontext.cpp Add switch_open to set the initial state of a switch to open 2015-07-22 23:32:39 +02:00
gamecontext.h Add switch_open to set the initial state of a switch to open 2015-07-22 23:32:39 +02:00
gamecontroller.cpp Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
gamecontroller.h Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
gameworld.cpp Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Re-enable broadcast for old DDNet client version 2015-07-04 14:12:49 +02:00
player.h Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
save.cpp Only allow /save when team is started already (prevents saving after 2015-07-09 23:48:29 +02:00
save.h Add /save by the glorious HMH 2014-07-26 14:46:31 +02:00
score.h Allow to set country where you can load savegame 2014-12-19 11:30:14 +01:00
teams.cpp Add switch_open to set the initial state of a switch to open 2015-07-22 23:32:39 +02:00
teams.h Only allow savegames on same server. Clean up saving a bit and prevent another possible exploit 2014-12-17 20:38:05 +01:00