ddnet/src/game/collision.hpp
2009-01-11 10:26:17 +00:00

22 lines
430 B
C++

/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#ifndef GAME_MAPRES_COL_H
#define GAME_MAPRES_COL_H
#include <base/vmath.hpp>
enum
{
COLFLAG_SOLID=1,
COLFLAG_DEATH=2,
COLFLAG_NOHOOK=4,
};
int col_init();
int col_is_solid(int x, int y);
int col_get(int x, int y);
int col_width();
int col_height();
int col_intersect_line(vec2 pos0, vec2 pos1, vec2 *out_collision, vec2 *out_before_collision);
#endif