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I think at the point where you use (CEntity **) apPlayersInRange the compiler says this is a totally different value than apPlayersInRange since they have a different type. And then it reorders the inlined FindEntities code to be run afterwards, thus leading to undefined behavior and crashes. |
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.. | ||
entities | ||
entity.cpp | ||
entity.h | ||
gameworld.cpp | ||
gameworld.h |