ddnet/src/game/client
bors[bot] cdd19beee4
Merge #6437
6437: Make team kills condensed in killfeed r=heinrich5991 a=VoxelDoesCode

For those who still have the killfeed on, I wanted to modernize it, by having team kills become one line instead of a bunch!

![image](https://user-images.githubusercontent.com/95713843/226060109-ed74c2f6-1289-4247-81dc-1725428ddf59.png)
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <dante_n_cedroni@hotmail.com>
2023-04-21 10:37:40 +00:00
..
components Merge #6437 2023-04-21 10:37:40 +00:00
prediction Fix ninja dash not getting predicted correctly 2023-03-26 16:42:31 +02:00
animstate.cpp Organize game-client includes 2022-05-29 21:24:43 +02:00
animstate.h Remove unnecessary trailing semicolons after method declarations 2022-03-08 20:01:26 +01:00
component.cpp Allow multiple addresses per server in the serverbrowser 2022-07-10 16:52:07 +02:00
component.h Add OnNewSnapshot to component hooks 2023-04-15 12:47:33 +02:00
gameclient.cpp Add OnNewSnapshot to component hooks 2023-04-15 12:47:33 +02:00
gameclient.h Only call onresize events if actual size changed 2023-02-25 16:02:38 +01:00
laser_data.cpp Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
laser_data.h Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
lineinput.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
lineinput.h m_DisplayStr -> m_aDisplayStr 2022-03-31 12:52:24 +02:00
projectile_data.cpp Replace usages of C math functions 2023-03-01 19:26:53 +01:00
projectile_data.h force tunezone 2021-04-23 11:01:38 +08:00
race.cpp Move index check before usage, use std::size 2022-11-29 23:32:31 +01:00
race.h Organize game-client includes 2022-05-29 21:24:43 +02:00
render.cpp Replace usages of C math functions 2023-03-01 19:26:53 +01:00
render.h Running and AFK anim. states 2022-09-16 12:30:05 +02:00
render_map.cpp Replace usages of C math functions 2023-03-01 19:26:53 +01:00
skin.h Get away from vector for skins 2022-10-12 22:32:36 +02:00
ui.cpp Add function to get caret position to ITextRender 2023-04-10 17:22:10 +02:00
ui.h Refactor vertical alignment in UI 2023-04-10 17:22:09 +02:00
ui_listbox.cpp Remove unused CListBox::FilterMatches 2023-04-15 13:07:40 +02:00
ui_listbox.h Remove unused CListBox::FilterMatches 2023-04-15 13:07:40 +02:00
ui_rect.cpp Move CRenderTools::DrawUIRect/4 to CUIRect::Draw/4 2022-08-12 19:37:08 +02:00
ui_rect.h Move CRenderTools::DrawUIRect/4 to CUIRect::Draw/4 2022-08-12 19:37:08 +02:00
ui_scrollregion.cpp Extend CScrollRegion to support scrolling when mouse at edge 2023-03-16 13:07:04 +01:00
ui_scrollregion.h Extend CScrollRegion to support scrolling when mouse at edge 2023-03-16 13:07:04 +01:00