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a69dc599a9
Fix pointer and pointer array variable naming Huge renaming to match our rules Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[ (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[ Further format static variables Format almost all pointer names accordingly Used regex: (?!(return)\b)\b\w+ \*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p] clang-format Fix CI fail Fix misnamed non pointer as pointer and non array as array Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[] clang-format Revert to SCREAMING_SNAKE_CASE and reinstate dead code
161 lines
6.6 KiB
C++
161 lines
6.6 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_RENDER_H
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#define GAME_CLIENT_RENDER_H
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#include "ui.h"
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#include <base/color.h>
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#include <base/vmath.h>
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#include <game/client/skin.h>
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class CSpeedupTile;
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class CSwitchTile;
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class CTeleTile;
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class CTile;
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class CTuneTile;
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namespace client_data7 {
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struct CDataSprite;
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}
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struct CDataSprite;
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struct CEnvPoint;
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struct CMapItemGroup;
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struct CQuad;
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class CTeeRenderInfo
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{
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public:
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CTeeRenderInfo()
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{
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m_ColorBody = ColorRGBA(1, 1, 1);
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m_ColorFeet = ColorRGBA(1, 1, 1);
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m_Size = 1.0f;
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m_GotAirJump = 1;
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m_TeeRenderFlags = 0;
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};
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CSkin::SSkinTextures m_OriginalRenderSkin;
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CSkin::SSkinTextures m_ColorableRenderSkin;
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CSkin::SSkinMetrics m_SkinMetrics;
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bool m_CustomColoredSkin;
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ColorRGBA m_BloodColor;
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ColorRGBA m_ColorBody;
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ColorRGBA m_ColorFeet;
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float m_Size;
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int m_GotAirJump;
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int m_TeeRenderFlags;
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};
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// Tee Render Flags
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enum
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{
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TEE_EFFECT_FROZEN = 1,
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TEE_NO_WEAPON = 2,
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};
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// sprite renderings
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enum
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{
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SPRITE_FLAG_FLIP_Y = 1,
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SPRITE_FLAG_FLIP_X = 2,
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LAYERRENDERFLAG_OPAQUE = 1,
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LAYERRENDERFLAG_TRANSPARENT = 2,
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TILERENDERFLAG_EXTEND = 4,
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};
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typedef void (*ENVELOPE_EVAL)(int TimeOffsetMillis, int Env, ColorRGBA &Channels, void *pUser);
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class CRenderTools
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{
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class IGraphics *m_pGraphics;
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class ITextRender *m_pTextRender;
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int m_TeeQuadContainerIndex;
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void GetRenderTeeBodyScale(float BaseSize, float &BodyScale);
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void GetRenderTeeFeetScale(float BaseSize, float &FeetScaleWidth, float &FeetScaleHeight);
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public:
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class IGraphics *Graphics() const { return m_pGraphics; }
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class ITextRender *TextRender() const { return m_pTextRender; }
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void Init(class IGraphics *pGraphics, class ITextRender *pTextRender);
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void SelectSprite(CDataSprite *pSprite, int Flags = 0, int sx = 0, int sy = 0);
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void SelectSprite(int Id, int Flags = 0, int sx = 0, int sy = 0);
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void GetSpriteScale(client_data7::CDataSprite *pSprite, float &ScaleX, float &ScaleY);
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void GetSpriteScale(CDataSprite *pSprite, float &ScaleX, float &ScaleY);
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void GetSpriteScale(int Id, float &ScaleX, float &ScaleY);
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void GetSpriteScaleImpl(int Width, int Height, float &ScaleX, float &ScaleY);
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void DrawSprite(float x, float y, float size);
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void DrawSprite(float x, float y, float ScaledWidth, float ScaledHeight);
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void RenderCursor(vec2 Center, float Size);
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void RenderIcon(int ImageId, int SpriteId, const CUIRect *pRect, const ColorRGBA *pColor = nullptr);
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int QuadContainerAddSprite(int QuadContainerIndex, float x, float y, float size);
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int QuadContainerAddSprite(int QuadContainerIndex, float size);
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int QuadContainerAddSprite(int QuadContainerIndex, float Width, float Height);
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int QuadContainerAddSprite(int QuadContainerIndex, float X, float Y, float Width, float Height);
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// rects
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void DrawRoundRect(float x, float y, float w, float h, float r);
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void DrawRoundRectExt(float x, float y, float w, float h, float r, int Corners);
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void DrawRoundRectExt4(float x, float y, float w, float h, vec4 ColorTopLeft, vec4 ColorTopRight, vec4 ColorBottomLeft, vec4 ColorBottomRight, float r, int Corners);
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int CreateRoundRectQuadContainer(float x, float y, float w, float h, float r, int Corners);
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void DrawUIElRect(CUIElement::SUIElementRect &ElUIRect, const CUIRect *pRect, ColorRGBA Color, int Corners, float Rounding);
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void DrawUIRect(const CUIRect *pRect, ColorRGBA Color, int Corners, float Rounding);
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void DrawUIRect4(const CUIRect *pRect, vec4 ColorTopLeft, vec4 ColorTopRight, vec4 ColorBottomLeft, vec4 ColorBottomRight, int Corners, float Rounding);
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void DrawUIRect4NoRounding(const CUIRect *pRect, vec4 ColorTopLeft, vec4 ColorTopRight, vec4 ColorBottomLeft, vec4 ColorBottomRight);
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void DrawCircle(float x, float y, float r, int Segments);
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// larger rendering methods
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void GetRenderTeeBodySize(class CAnimState *pAnim, CTeeRenderInfo *pInfo, vec2 &BodyOffset, float &Width, float &Height);
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void GetRenderTeeFeetSize(class CAnimState *pAnim, CTeeRenderInfo *pInfo, vec2 &FeetOffset, float &Width, float &Height);
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void GetRenderTeeAnimScaleAndBaseSize(class CAnimState *pAnim, CTeeRenderInfo *pInfo, float &AnimScale, float &BaseSize);
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// returns the offset to use, to render the tee with @see RenderTee exactly in the mid
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void GetRenderTeeOffsetToRenderedTee(class CAnimState *pAnim, CTeeRenderInfo *pInfo, vec2 &TeeOffsetToMid);
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// object render methods
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void RenderTee(class CAnimState *pAnim, CTeeRenderInfo *pInfo, int Emote, vec2 Dir, vec2 Pos, float Alpha = 1.0f);
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// map render methods (render_map.cpp)
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static void RenderEvalEnvelope(CEnvPoint *pPoints, int NumPoints, int Channels, std::chrono::nanoseconds TimeNanos, ColorRGBA &Result);
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void RenderQuads(CQuad *pQuads, int NumQuads, int Flags, ENVELOPE_EVAL pfnEval, void *pUser);
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void ForceRenderQuads(CQuad *pQuads, int NumQuads, int Flags, ENVELOPE_EVAL pfnEval, void *pUser, float Alpha = 1.0f);
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void RenderTilemap(CTile *pTiles, int w, int h, float Scale, ColorRGBA Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset);
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// render a rectangle made of IndexIn tiles, over a background made of IndexOut tiles
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// the rectangle include all tiles in [RectX, RectX+RectW-1] x [RectY, RectY+RectH-1]
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void RenderTileRectangle(int RectX, int RectY, int RectW, int RectH, unsigned char IndexIn, unsigned char IndexOut, float Scale, ColorRGBA Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset);
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// helpers
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void CalcScreenParams(float Aspect, float Zoom, float *pWidth, float *pHeight);
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void MapScreenToWorld(float CenterX, float CenterY, float ParallaxX, float ParallaxY,
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float OffsetX, float OffsetY, float Aspect, float Zoom, float *pPoints);
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void MapScreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup, float Zoom = 1.0f);
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// DDRace
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void RenderTeleOverlay(CTeleTile *pTele, int w, int h, float Scale, float Alpha = 1.0f);
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void RenderSpeedupOverlay(CSpeedupTile *pSpeedup, int w, int h, float Scale, float Alpha = 1.0f);
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void RenderSwitchOverlay(CSwitchTile *pSwitch, int w, int h, float Scale, float Alpha = 1.0f);
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void RenderTuneOverlay(CTuneTile *pTune, int w, int h, float Scale, float Alpha = 1.0f);
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void RenderTelemap(CTeleTile *pTele, int w, int h, float Scale, ColorRGBA Color, int RenderFlags);
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void RenderSpeedupmap(CSpeedupTile *pSpeedup, int w, int h, float Scale, ColorRGBA Color, int RenderFlags);
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void RenderSwitchmap(CSwitchTile *pSwitch, int w, int h, float Scale, ColorRGBA Color, int RenderFlags);
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void RenderTunemap(CTuneTile *pTune, int w, int h, float Scale, ColorRGBA Color, int RenderFlags);
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};
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#endif
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