ddnet/src/game/server
GreYFoXGTi 51586d0e05 Reworked and Added more stoppers
added filled entities which can be used to detect if a map has something that is not shown in editor or map_hack if you replace entities.png or entities_clear.png respectively
updated the Test.map to test the new tiles

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 06:45:09 +02:00
..
entities Reworked and Added more stoppers 2010-08-30 06:45:09 +02:00
gamemodes Added Switch Layer and it Finally works like it should 2010-08-28 18:24:56 +02:00
score Sql Store 2010-08-26 17:27:36 +04:00
entity.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
entity.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
eventhandler.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
eventhandler.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
gamecontext.cpp fixed door count which caused crashes 2010-08-29 09:08:31 +02:00
gamecontext.h Added Switch Layer and it Finally works like it should 2010-08-28 18:24:56 +02:00
gamecontroller.cpp Fixed crazy shotgun bullets explosion collision when sv_hit = 0 2010-08-29 04:24:43 +02:00
gamecontroller.h Removed Old Door System 2010-08-28 21:38:13 +02:00
gameworld.cpp Implementing the FrontLayer 2010-08-20 23:48:33 +02:00
gameworld.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
player.cpp Revert conversion float=> char*=>int 2010-08-27 18:28:01 +04:00
player.h Fix Server Best and no needed float -> char* -> int cast 2010-08-26 21:55:04 +04:00
score.h Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep( 2010-08-23 23:37:27 +04:00