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8134f9fa55
> Warn when a local variable shadows another local variable or parameter. Found one actual bug in graphics_threaded.cpp Should reduce confusion in the future when reading source code
190 lines
5.8 KiB
C++
190 lines
5.8 KiB
C++
#include "serverinfo.h"
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#include "json.h"
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#include <engine/external/json-parser/json.h>
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#include <engine/serverbrowser.h>
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static bool IsAllowedHex(char c)
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{
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static const char ALLOWED[] = "0123456789abcdefABCDEF";
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for(int i = 0; i < (int)sizeof(ALLOWED) - 1; i++)
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{
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if(c == ALLOWED[i])
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{
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return true;
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}
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}
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return false;
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}
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bool ParseCrc(unsigned int *pResult, const char *pString)
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{
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if(str_length(pString) != 8)
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{
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return true;
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}
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for(int i = 0; i < 8; i++)
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{
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if(!IsAllowedHex(pString[i]))
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{
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return true;
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}
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}
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return sscanf(pString, "%08x", pResult) != 1;
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}
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bool CServerInfo2::FromJson(CServerInfo2 *pOut, const json_value *pJson)
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{
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bool Result = FromJsonRaw(pOut, pJson);
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if(Result)
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{
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return Result;
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}
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return pOut->Validate();
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}
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bool CServerInfo2::Validate() const
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{
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bool Error = false;
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Error = Error || m_MaxClients < m_MaxPlayers;
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Error = Error || m_NumClients < m_NumPlayers;
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Error = Error || m_MaxClients < m_NumClients;
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Error = Error || m_MaxPlayers < m_NumPlayers;
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return Error;
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}
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bool CServerInfo2::FromJsonRaw(CServerInfo2 *pOut, const json_value *pJson)
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{
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mem_zero(pOut, sizeof(*pOut));
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bool Error;
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const json_value &ServerInfo = *pJson;
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const json_value &MaxClients = ServerInfo["max_clients"];
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const json_value &MaxPlayers = ServerInfo["max_players"];
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const json_value &Passworded = ServerInfo["passworded"];
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const json_value &GameType = ServerInfo["game_type"];
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const json_value &Name = ServerInfo["name"];
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const json_value &MapName = ServerInfo["map"]["name"];
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const json_value &Version = ServerInfo["version"];
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const json_value &Clients = ServerInfo["clients"];
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Error = false;
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Error = Error || MaxClients.type != json_integer;
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Error = Error || MaxPlayers.type != json_integer;
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Error = Error || Passworded.type != json_boolean;
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Error = Error || GameType.type != json_string;
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Error = Error || Name.type != json_string;
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Error = Error || MapName.type != json_string;
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Error = Error || Version.type != json_string;
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Error = Error || Clients.type != json_array;
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if(Error)
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{
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return true;
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}
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pOut->m_MaxClients = json_int_get(&MaxClients);
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pOut->m_MaxPlayers = json_int_get(&MaxPlayers);
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pOut->m_Passworded = Passworded;
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str_copy(pOut->m_aGameType, GameType, sizeof(pOut->m_aGameType));
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str_copy(pOut->m_aName, Name, sizeof(pOut->m_aName));
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str_copy(pOut->m_aMapName, MapName, sizeof(pOut->m_aMapName));
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str_copy(pOut->m_aVersion, Version, sizeof(pOut->m_aVersion));
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pOut->m_NumClients = 0;
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pOut->m_NumPlayers = 0;
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for(unsigned i = 0; i < Clients.u.array.length; i++)
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{
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const json_value &Client = Clients[i];
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const json_value &ClientName = Client["name"];
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const json_value &Clan = Client["clan"];
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const json_value &Country = Client["country"];
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const json_value &Score = Client["score"];
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const json_value &IsPlayer = Client["is_player"];
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Error = false;
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Error = Error || ClientName.type != json_string;
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Error = Error || Clan.type != json_string;
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Error = Error || Country.type != json_integer;
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Error = Error || Score.type != json_integer;
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Error = Error || IsPlayer.type != json_boolean;
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if(Error)
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{
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return true;
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}
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if(i < SERVERINFO_MAX_CLIENTS)
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{
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CClient *pClient = &pOut->m_aClients[i];
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str_copy(pClient->m_aName, ClientName, sizeof(pClient->m_aName));
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str_copy(pClient->m_aClan, Clan, sizeof(pClient->m_aClan));
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pClient->m_Country = json_int_get(&Country);
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pClient->m_Score = json_int_get(&Score);
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pClient->m_IsPlayer = IsPlayer;
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}
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pOut->m_NumClients++;
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if((bool)IsPlayer)
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{
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pOut->m_NumPlayers++;
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}
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}
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return false;
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}
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bool CServerInfo2::operator==(const CServerInfo2 &Other) const
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{
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bool Unequal;
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Unequal = false;
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Unequal = Unequal || m_MaxClients != Other.m_MaxClients;
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Unequal = Unequal || m_NumClients != Other.m_NumClients;
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Unequal = Unequal || m_MaxPlayers != Other.m_MaxPlayers;
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Unequal = Unequal || m_NumPlayers != Other.m_NumPlayers;
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Unequal = Unequal || m_Passworded != Other.m_Passworded;
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Unequal = Unequal || str_comp(m_aGameType, Other.m_aGameType) != 0;
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Unequal = Unequal || str_comp(m_aName, Other.m_aName) != 0;
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Unequal = Unequal || str_comp(m_aMapName, Other.m_aMapName) != 0;
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Unequal = Unequal || str_comp(m_aVersion, Other.m_aVersion) != 0;
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if(Unequal)
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{
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return false;
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}
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for(int i = 0; i < m_NumClients; i++)
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{
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Unequal = false;
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Unequal = Unequal || str_comp(m_aClients[i].m_aName, Other.m_aClients[i].m_aName) != 0;
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Unequal = Unequal || str_comp(m_aClients[i].m_aClan, Other.m_aClients[i].m_aClan) != 0;
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Unequal = Unequal || m_aClients[i].m_Country != Other.m_aClients[i].m_Country;
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Unequal = Unequal || m_aClients[i].m_Score != Other.m_aClients[i].m_Score;
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Unequal = Unequal || m_aClients[i].m_IsPlayer != Other.m_aClients[i].m_IsPlayer;
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if(Unequal)
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{
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return false;
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}
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}
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return true;
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}
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CServerInfo2::operator CServerInfo() const
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{
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CServerInfo Result = {0};
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Result.m_MaxClients = m_MaxClients;
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Result.m_NumClients = m_NumClients;
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Result.m_MaxPlayers = m_MaxPlayers;
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Result.m_NumPlayers = m_NumPlayers;
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Result.m_Flags = m_Passworded ? SERVER_FLAG_PASSWORD : 0;
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str_copy(Result.m_aGameType, m_aGameType, sizeof(Result.m_aGameType));
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str_copy(Result.m_aName, m_aName, sizeof(Result.m_aName));
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str_copy(Result.m_aMap, m_aMapName, sizeof(Result.m_aMap));
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str_copy(Result.m_aVersion, m_aVersion, sizeof(Result.m_aVersion));
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for(int i = 0; i < minimum(m_NumClients, (int)SERVERINFO_MAX_CLIENTS); i++)
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{
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str_copy(Result.m_aClients[i].m_aName, m_aClients[i].m_aName, sizeof(Result.m_aClients[i].m_aName));
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str_copy(Result.m_aClients[i].m_aClan, m_aClients[i].m_aClan, sizeof(Result.m_aClients[i].m_aClan));
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Result.m_aClients[i].m_Country = m_aClients[i].m_Country;
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Result.m_aClients[i].m_Score = m_aClients[i].m_Score;
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Result.m_aClients[i].m_Player = m_aClients[i].m_IsPlayer;
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}
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Result.m_NumReceivedClients = minimum(m_NumClients, (int)SERVERINFO_MAX_CLIENTS);
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Result.m_Latency = -1;
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return Result;
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}
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