ddnet/src/game/server
GreYFoXGTi 7f0fa6d6b1 Added Switch Layer and it Finally works like it should
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 18:24:56 +02:00
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entities Added Switch Layer and it Finally works like it should 2010-08-28 18:24:56 +02:00
gamemodes Added Switch Layer and it Finally works like it should 2010-08-28 18:24:56 +02:00
score Sql Store 2010-08-26 17:27:36 +04:00
entity.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
entity.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
eventhandler.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
eventhandler.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
gamecontext.cpp Added Switch Layer and it Finally works like it should 2010-08-28 18:24:56 +02:00
gamecontext.h Added Switch Layer and it Finally works like it should 2010-08-28 18:24:56 +02:00
gamecontroller.cpp Fix Server Best and no needed float -> char* -> int cast 2010-08-26 21:55:04 +04:00
gamecontroller.h Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep( 2010-08-23 23:37:27 +04:00
gameworld.cpp Implementing the FrontLayer 2010-08-20 23:48:33 +02:00
gameworld.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
player.cpp Revert conversion float=> char*=>int 2010-08-27 18:28:01 +04:00
player.h Fix Server Best and no needed float -> char* -> int cast 2010-08-26 21:55:04 +04:00
score.h Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep( 2010-08-23 23:37:27 +04:00