ddnet/src/engine/serverbrowser.h
2024-03-11 02:09:16 +01:00

329 lines
7.9 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SERVERBROWSER_H
#define ENGINE_SERVERBROWSER_H
#include <base/hash.h>
#include <base/system.h>
#include <engine/map.h>
#include <engine/shared/protocol.h>
#include "kernel.h"
#include <unordered_set>
#include <vector>
static constexpr const char *DDNET_INFO_FILE = "ddnet-info.json";
static constexpr const char *DDNET_INFO_URL = "https://info.ddnet.org/info";
class CUIElement;
class CServerInfo
{
public:
enum
{
LOC_UNKNOWN = 0,
LOC_AFRICA,
LOC_ASIA,
LOC_AUSTRALIA,
LOC_EUROPE,
LOC_NORTH_AMERICA,
LOC_SOUTH_AMERICA,
// Special case China because it has an exceptionally bad
// connection to the outside due to the Great Firewall of
// China:
// https://en.wikipedia.org/w/index.php?title=Great_Firewall&oldid=1019589632
LOC_CHINA,
NUM_LOCS,
};
enum EClientScoreKind
{
CLIENT_SCORE_KIND_UNSPECIFIED,
CLIENT_SCORE_KIND_POINTS,
CLIENT_SCORE_KIND_TIME,
CLIENT_SCORE_KIND_TIME_BACKCOMPAT,
};
enum ERankState
{
RANK_UNAVAILABLE,
RANK_RANKED,
RANK_UNRANKED,
};
enum
{
MAX_COMMUNITY_ID_LENGTH = 32,
MAX_COMMUNITY_COUNTRY_LENGTH = 32,
MAX_COMMUNITY_TYPE_LENGTH = 32,
};
class CClient
{
public:
char m_aName[MAX_NAME_LENGTH];
char m_aClan[MAX_CLAN_LENGTH];
int m_Country;
int m_Score;
bool m_Player;
bool m_Afk;
// skin info
char m_aSkin[24 + 1];
bool m_CustomSkinColors;
int m_CustomSkinColorBody;
int m_CustomSkinColorFeet;
int m_FriendState;
};
int m_ServerIndex;
int m_Type;
uint64_t m_ReceivedPackets;
int m_NumReceivedClients;
int m_NumAddresses;
NETADDR m_aAddresses[MAX_SERVER_ADDRESSES];
int m_QuickSearchHit;
int m_FriendState;
int m_FriendNum;
int m_MaxClients;
int m_NumClients;
int m_MaxPlayers;
int m_NumPlayers;
int m_Flags;
EClientScoreKind m_ClientScoreKind;
TRISTATE m_Favorite;
TRISTATE m_FavoriteAllowPing;
char m_aCommunityId[MAX_COMMUNITY_ID_LENGTH];
char m_aCommunityCountry[MAX_COMMUNITY_COUNTRY_LENGTH];
char m_aCommunityType[MAX_COMMUNITY_TYPE_LENGTH];
int m_Location;
bool m_LatencyIsEstimated;
int m_Latency; // in ms
ERankState m_HasRank;
char m_aGameType[16];
char m_aName[64];
char m_aMap[MAX_MAP_LENGTH];
int m_MapCrc;
int m_MapSize;
char m_aVersion[32];
char m_aAddress[MAX_SERVER_ADDRESSES * NETADDR_MAXSTRSIZE];
CClient m_aClients[SERVERINFO_MAX_CLIENTS];
int m_NumFilteredPlayers;
bool m_RequiresLogin;
static int EstimateLatency(int Loc1, int Loc2);
static bool ParseLocation(int *pResult, const char *pString);
void InfoToString(char *pBuffer, int BufferSize) const;
};
class CCommunityCountryServer
{
NETADDR m_Address;
char m_aTypeName[CServerInfo::MAX_COMMUNITY_TYPE_LENGTH];
public:
CCommunityCountryServer(NETADDR Address, const char *pTypeName) :
m_Address(Address)
{
str_copy(m_aTypeName, pTypeName);
}
NETADDR Address() const { return m_Address; }
const char *TypeName() const { return m_aTypeName; }
};
class CCommunityCountry
{
friend class CServerBrowser;
char m_aName[CServerInfo::MAX_COMMUNITY_COUNTRY_LENGTH];
int m_FlagId;
std::vector<CCommunityCountryServer> m_vServers;
public:
CCommunityCountry(const char *pName, int FlagId) :
m_FlagId(FlagId)
{
str_copy(m_aName, pName);
}
const char *Name() const { return m_aName; }
int FlagId() const { return m_FlagId; }
const std::vector<CCommunityCountryServer> &Servers() const { return m_vServers; }
};
class CCommunityType
{
char m_aName[CServerInfo::MAX_COMMUNITY_TYPE_LENGTH];
public:
CCommunityType(const char *pName)
{
str_copy(m_aName, pName);
}
const char *Name() const { return m_aName; }
};
class CCommunityMap
{
char m_aName[MAX_MAP_LENGTH];
public:
CCommunityMap(const char *pName)
{
str_copy(m_aName, pName);
}
const char *Name() const { return m_aName; }
bool operator==(const CCommunityMap &Other) const
{
return str_comp(Name(), Other.Name()) == 0;
}
bool operator!=(const CCommunityMap &Other) const
{
return !(*this == Other);
}
struct SHash
{
size_t operator()(const CCommunityMap &Map) const
{
return str_quickhash(Map.Name());
}
};
};
class CCommunity
{
friend class CServerBrowser;
char m_aId[CServerInfo::MAX_COMMUNITY_ID_LENGTH];
char m_aName[64];
SHA256_DIGEST m_IconSha256;
char m_aIconUrl[128];
std::vector<CCommunityCountry> m_vCountries;
std::vector<CCommunityType> m_vTypes;
bool m_HasFinishes = false;
std::unordered_set<CCommunityMap, CCommunityMap::SHash> m_FinishedMaps;
public:
CCommunity(const char *pId, const char *pName, SHA256_DIGEST IconSha256, const char *pIconUrl) :
m_IconSha256(IconSha256)
{
str_copy(m_aId, pId);
str_copy(m_aName, pName);
str_copy(m_aIconUrl, pIconUrl);
}
const char *Id() const { return m_aId; }
const char *Name() const { return m_aName; }
const char *IconUrl() const { return m_aIconUrl; }
const SHA256_DIGEST &IconSha256() const { return m_IconSha256; }
const std::vector<CCommunityCountry> &Countries() const { return m_vCountries; }
const std::vector<CCommunityType> &Types() const { return m_vTypes; }
bool HasCountry(const char *pCountryName) const;
bool HasType(const char *pTypeName) const;
bool HasRanks() const { return m_HasFinishes; }
CServerInfo::ERankState HasRank(const char *pMap) const;
};
class IFilterList
{
public:
virtual void Add(const char *pElement) = 0;
virtual void Remove(const char *pElement) = 0;
virtual void Clear() = 0;
virtual bool Empty() const = 0;
virtual bool Filtered(const char *pElement) const = 0;
};
class IServerBrowser : public IInterface
{
MACRO_INTERFACE("serverbrowser")
public:
/* Constants: Server Browser Sorting
SORT_NAME - Sort by name.
SORT_PING - Sort by ping.
SORT_MAP - Sort by map
SORT_GAMETYPE - Sort by game type. DM, TDM etc.
SORT_NUMPLAYERS - Sort after how many players there are on the server.
SORT_NUMFRIENDS - Sort after how many friends there are on the server.
*/
enum
{
SORT_NAME = 0,
SORT_PING,
SORT_MAP,
SORT_GAMETYPE,
SORT_NUMPLAYERS,
SORT_NUMFRIENDS,
QUICK_SERVERNAME = 1,
QUICK_PLAYER = 2,
QUICK_MAPNAME = 4,
TYPE_INTERNET = 0,
TYPE_LAN,
TYPE_FAVORITES,
TYPE_FAVORITE_COMMUNITY_1,
TYPE_FAVORITE_COMMUNITY_2,
TYPE_FAVORITE_COMMUNITY_3,
NUM_TYPES,
};
static constexpr const char *COMMUNITY_DDNET = "ddnet";
static constexpr const char *COMMUNITY_NONE = "none";
static constexpr const char *SEARCH_EXCLUDE_TOKEN = ";";
virtual void Refresh(int Type, bool Force = false) = 0;
virtual bool IsGettingServerlist() const = 0;
virtual bool IsRefreshing() const = 0;
virtual int LoadingProgression() const = 0;
virtual int NumServers() const = 0;
virtual int Players(const CServerInfo &Item) const = 0;
virtual int Max(const CServerInfo &Item) const = 0;
virtual int NumSortedServers() const = 0;
virtual int NumSortedPlayers() const = 0;
virtual const CServerInfo *SortedGet(int Index) const = 0;
virtual const std::vector<CCommunity> &Communities() const = 0;
virtual const CCommunity *Community(const char *pCommunityId) const = 0;
virtual std::vector<const CCommunity *> SelectedCommunities() const = 0;
virtual std::vector<const CCommunity *> FavoriteCommunities() const = 0;
virtual std::vector<const CCommunity *> CurrentCommunities() const = 0;
virtual unsigned CurrentCommunitiesHash() const = 0;
virtual bool DDNetInfoAvailable() const = 0;
virtual SHA256_DIGEST DDNetInfoSha256() const = 0;
virtual IFilterList &FavoriteCommunitiesFilter() = 0;
virtual IFilterList &CommunitiesFilter() = 0;
virtual IFilterList &CountriesFilter() = 0;
virtual IFilterList &TypesFilter() = 0;
virtual const IFilterList &FavoriteCommunitiesFilter() const = 0;
virtual const IFilterList &CommunitiesFilter() const = 0;
virtual const IFilterList &CountriesFilter() const = 0;
virtual const IFilterList &TypesFilter() const = 0;
virtual void CleanFilters() = 0;
virtual int GetCurrentType() = 0;
virtual const char *GetTutorialServer() = 0;
};
#endif