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7168fb15d2
Register the `OnWindowResize` listener in the engine client instead of the game client and properly dispatch the event also to the editor, so text containers in the editor are cleared when the window is resized. Closes #7018. |
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.. | ||
auto_map.cpp | ||
auto_map.h | ||
component.cpp | ||
component.h | ||
editor.cpp | ||
editor.h | ||
explanations.cpp | ||
io.cpp | ||
layer_game.cpp | ||
layer_quads.cpp | ||
layer_sounds.cpp | ||
layer_tiles.cpp | ||
map_view.cpp | ||
map_view.h | ||
popups.cpp | ||
smooth_value.cpp | ||
smooth_value.h |