ddnet/src/game/editor
Robert Müller 7168fb15d2 Move OnWindowResize listener to engine, handle editor
Register the `OnWindowResize` listener in the engine client instead of the game client and properly dispatch the event also to the editor, so text containers in the editor are cleared when the window is resized.

Closes #7018.
2023-08-15 20:17:27 +02:00
..
auto_map.cpp Autosave copy of current editor map periodically to auto folder 2023-06-26 21:58:04 +02:00
auto_map.h Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
component.cpp change interface and fix scalelength 2023-08-14 10:12:06 +02:00
component.h change interface and fix scalelength 2023-08-14 10:12:06 +02:00
editor.cpp Move OnWindowResize listener to engine, handle editor 2023-08-15 20:17:27 +02:00
editor.h Move OnWindowResize listener to engine, handle editor 2023-08-15 20:17:27 +02:00
explanations.cpp Rename TILE_CHECKPOINT_XXX to TILE_TIME_CHECKPOINT_XXX 2022-06-30 23:41:40 +02:00
io.cpp Use std::shared_ptr for editor resources, fix crashes with brush 2023-07-28 21:17:19 +02:00
layer_game.cpp Use std::shared_ptr for editor resources, fix crashes with brush 2023-07-28 21:17:19 +02:00
layer_quads.cpp Use std::shared_ptr for editor resources, fix crashes with brush 2023-07-28 21:17:19 +02:00
layer_sounds.cpp Add CEditorComponent to moduralize editor 2023-08-14 08:36:02 +02:00
layer_tiles.cpp Add CEditorComponent to moduralize editor 2023-08-14 08:36:02 +02:00
map_view.cpp change interface and fix scalelength 2023-08-14 10:12:06 +02:00
map_view.h format 2023-08-14 08:53:59 +02:00
popups.cpp Add CEditorComponent to moduralize editor 2023-08-14 08:36:02 +02:00
smooth_value.cpp format 2023-08-14 08:53:59 +02:00
smooth_value.h Add CEditorComponent to moduralize editor 2023-08-14 08:36:02 +02:00