ddnet/src/game/client
bors[bot] 6ff6570c83
Merge #4083
4083: Fix transparent shotgun bullets r=Jupeyy a=trml

Fixes #3591

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2021-08-15 13:54:08 +00:00
..
components Merge #3996 2021-08-15 08:28:18 +00:00
prediction Populate jetpack field properly 2021-08-08 13:36:25 +03:00
animstate.cpp Fix clang-analyzer-core.UndefinedBinaryOperatorResult 2020-10-14 15:45:47 +02:00
animstate.h Manual preparation for cleaner clang-format 2020-09-26 21:41:01 +02:00
component.cpp Make components member of CGameClient 2021-07-12 12:07:31 +02:00
component.h Make components member of CGameClient 2021-07-12 12:07:31 +02:00
gameclient.cpp Populate jetpack field properly 2021-08-08 13:36:25 +03:00
gameclient.h removed the operator int() from IGraphics::CTextureHandle and ISound::CSampleHandle in order to catch more bugs 2021-08-14 21:54:18 +02:00
lineinput.cpp Update DoEditBox logic to be the same as chat 2020-10-26 01:44:10 +08:00
lineinput.h Fix IME stuck when 0-len TEXTEDITING event is missing. 2020-10-25 23:48:12 +08:00
projectile_data.cpp Fix transparent shotgun bullets 2021-08-15 11:33:45 +02:00
projectile_data.h force tunezone 2021-04-23 11:01:38 +08:00
race.cpp Enable modernize-loop-convert clang-tidy check 2020-11-02 22:40:24 +01:00
race.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
render.cpp Merge branch 'master' into pr_color_picker 2020-12-13 20:40:33 +03:00
render.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
render_map.cpp uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
skin.h Different comparators for skins in UI (no case) and regular skins (with case) 2021-03-23 13:39:54 +01:00
ui.cpp Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
ui.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
ui_ex.cpp Use FontSize for rendered cursor 2021-05-31 16:23:07 +02:00
ui_ex.h Init input handling in UI Ex 2021-05-31 12:27:04 +02:00